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  #41  
Old 07-15-2016, 09:25 AM
maskedmelon maskedmelon is offline
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You don't accomplish anything in Norrath. That's why it isn't fun for you. I just play to experience the world. As long as there are players, there are new experiences and it remains fun ^^
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  #42  
Old 07-15-2016, 09:37 AM
Daywolf Daywolf is offline
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Originally Posted by R Flair [You must be logged in to view images. Log in or Register.]
I'm not saying there are casuals here, but dragging out a server provides that same form of accessibility.

The thing you have to remember about EQ is that it wasn't designed for everyone to accomplish everything. Thats something P99 really made possible. The exclusivity factor was a big part of what made EQ so addictive and largely what a new server with a proper timeline would offer. There is a balance somewhere in the middle but after a certain point, mudflation kicks in and the entire progression system and item rarity begins to break down rendering your accomplishments of little value.

That is the state of affairs for P99 in 2016.
Not me that's for sure. Just working trades alone can take a freakin lifetime if you are gathering all of your own ingredients and crafting your own sub-components. Not to mention I don't even have EQ installed on either of my PC's right now! [You must be logged in to view images. Log in or Register.] hah just wiped my drives a few weeks ago, right as the steam sale started which resulted in my obsessing over a new game I bought there and connected with. Hopefully find the time this weekend to dig deep into my big crammed full closet to find my CD set again.

Anyway that stuff always happens. Usually a result of expansions in vertical progression games. It still happens in horizontal progression, but usually not as severe and often mostly brought on by lackadaisical development (e.g. UO, EVE, GW2, SWG etc). EQ should have always had item damage, mostly the problem there.
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  #43  
Old 07-15-2016, 10:51 AM
R Flair R Flair is offline
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Quote:
Originally Posted by maskedmelon [You must be logged in to view images. Log in or Register.]
You don't accomplish anything in Norrath. That's why it isn't fun for you. I just play to experience the world. As long as there are players, there are new experiences and it remains fun ^^
I can still have fun for those very same reasons, but I'm having fun despite those other issues.

To some degree, we make our own fun. Games should help facilitate that though. Doing everything ourselves, like acquiring new items (vs accepting handouts or purchasing from EC) or grinding trades (vs purchasing from EC) and collecting our own components (vs purchasing from EC) is almost manufacturing our own fun, because easier ways exist with the broken economy. You just have to choose not to use it, and we know thats a choice and it, on some level, effects the "fun factor" for most people (whether or not they're aware of it).
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  #44  
Old 07-15-2016, 11:07 AM
maskedmelon maskedmelon is offline
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Originally Posted by R Flair [You must be logged in to view images. Log in or Register.]
I can still have fun for those very same reasons, but I'm having fun despite those other issues.

To some degree, we make our own fun.
Absolutely ^^ I think most people get stuck in a rut chasing the carrot and lose sight of what fun is. Been in too many groups with drones watching netflix while grinding. Your no-twink philosophy helps with fun because it makes the game-provides carrots meaningful again. A shiny brass shield is pretty cool to get when you are using some store bought buckler ^^ Nothing wrong with playing the game that way.
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  #45  
Old 07-15-2016, 11:35 AM
Lojik Lojik is offline
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Don't let the terrorists win...or is it the bloodthirsty police force? Or maybe the globalist liberal media? Well, whoever the hell is behind your apathy, don't let them win!
  #46  
Old 07-15-2016, 11:36 AM
Daywolf Daywolf is offline
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Make EverQuest great again!
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  #47  
Old 07-15-2016, 01:09 PM
surron surron is offline
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OP you need to try out red, honestly the only video games to get my adrenaline pumping is being rushed in starcraft and pvp'ing eq
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  #48  
Old 07-15-2016, 01:58 PM
big_ole_jpn big_ole_jpn is offline
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Originally Posted by Daywolf [You must be logged in to view images. Log in or Register.]
Make EverQuest great again!
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  #49  
Old 07-15-2016, 02:09 PM
Nihilist_santa Nihilist_santa is offline
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Quote:
Originally Posted by surron [You must be logged in to view images. Log in or Register.]
OP you need to try out red, honestly the only video games to get my adrenaline pumping is being rushed in starcraft and pvp'ing eq
^This. Red isnt in the best place but not the worst either but it feels like a different game if you have never tried it.
  #50  
Old 07-15-2016, 02:48 PM
JurisDictum JurisDictum is offline
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I think the only big problem with this server is they want to remain locked at velious instead of luclin or pop. The expansion doesn't have enough content to keep people interested.

It improved things imo. No monopoly guild requiring two months of tracking to get in (kunark). But there is still a lack of content for those not in NToV. Luclin would segregate the server into two groups:

VT guild(s)

everything else (casual)

PoP would segregate things even further, so there could be multiple tiers of raid guilds.

much more appropriate for this playerbase than a velious locked server
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