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  #451  
Old 05-05-2016, 12:51 PM
jcr4990 jcr4990 is offline
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How did I know this moran would pull the "BDA killed the rotation now wants another one!" card? Could you possibly be any more predictable? Let me point something out real quick. Since you didn't bother to read through my full post I'll just bold the important parts so hopefully you can comprehend.

Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
You guys shit on your own doorstep and now want another rotation... that's just lol.
Quote:
Originally Posted by jcr4990 [You must be logged in to view images. Log in or Register.]
Third possible solution is a rotation but I really don't like this idea much myself.
I don't speak for all of BDA. But I can honestly tell you that I haven't really heard anyone in guild talk about wanting a rotation again. I personally don't really want one but if that's the ONLY way to end the 16 hr facetracking then racing 30 other people for FTE madness then I'd deal with it. The biggest reason the rotation would suck is people like you Swish. If you open the rotation up to every joe schmoe leveling guild do you not realize how bloated it'll become? All it does is encourage people to split up into splinter guilds to abuse the rotation system for a bigger slice of the pixel pie. If we're going to allow 27 guilds into the rotation and everyone gets 1 mob a year then we're no better off than we are right now. Even the casualest of the casual guilds can get lucky and get a mob on a repop once in a while. What's so evil and wrong about expecting people that want to raid to join a raiding guild? How many raiding guilds do you really think 1 classic EQ server can handle?
  #452  
Old 05-05-2016, 12:55 PM
jcr4990 jcr4990 is offline
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Quote:
Originally Posted by Kluwen1 [You must be logged in to view images. Log in or Register.]
I'm not sure how we fix it, I'd say a good start is limiting the amount of racers guilds can have. If Sirken's intentions were to burn out the hardcore raiders to allow the casuals to eventually get some pixels, well then the current rule set is working as intended because having 20 people standing at a door is not sustainable.
Why do we need Sirken to lay out this rule for us. Have A/A leadership tried discussing this and coming to a player agreement to limit racers per guild?
  #453  
Old 05-05-2016, 01:01 PM
Gimp Gimp is offline
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Quote:
Originally Posted by jcr4990 [You must be logged in to view images. Log in or Register.]
Why do we need Sirken to lay out this rule for us. Have A/A leadership tried discussing this and coming to a player agreement to limit racers per guild?
Awakened wouldn't agree to it because "they don't want to exclude anyone"
  #454  
Old 05-05-2016, 01:05 PM
pugnacious pugnacious is offline
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[QUOTE=jcr4990;2264645]How did I know this moran would pull the "BDA killed the rotation now wants another one!" card? Could you possibly be any more predictable? Let me point something out real quick. Since you didn't bother to read through my full post I'll just bold the important parts so hopefully you can comprehend.

moran = moron. Am I right?
  #455  
Old 05-05-2016, 01:06 PM
Raev Raev is offline
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Quote:
Originally Posted by Kluwen1 [You must be logged in to view images. Log in or Register.]
While I understand why the rule is in place, it has completely trivialized the end game content.
It definitely has it's advantages, but if you aren't racing you are completely superfluous at the moment, which I dislike.
  #456  
Old 05-05-2016, 01:43 PM
Legday Legday is offline
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Being forced to snap pulling Vulak/Vyemm/Aary in to camp whether your raid force was ready or not was a lot of fun.

One hour to kill the mob is a rule that plays to the advantage of the casual guilds, while all it is doing for A/A is making every kill boring, and all but guaranteed.
  #457  
Old 05-05-2016, 02:02 PM
jcr4990 jcr4990 is offline
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Quote:
Originally Posted by pugnacious [You must be logged in to view images. Log in or Register.]

moran = moron. Am I right?
Correct. When someone is extra dumb they get the moran instead of moron.

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Quote:
Originally Posted by Raev [You must be logged in to view images. Log in or Register.]
It definitely has it's advantages, but if you aren't racing you are completely superfluous at the moment, which I dislike.
That's kinda how raiding has always felt to me as a Shaman anyway. Pretty much every raid it totally doesn't matter whether I'm there or not cause all you really need a shaman for is buffs slow and torpor on the tank. Everything from the 2nd shaman and beyond is just fluff that doesn't really do much. Extra Chloroblast spams on the tank I guess?
  #458  
Old 05-05-2016, 02:04 PM
jcr4990 jcr4990 is offline
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Also Breaken lets get that racer limit rule going pal. This 20 racer shit is good for nobody.
  #459  
Old 05-05-2016, 02:07 PM
Gimp Gimp is offline
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Quote:
Originally Posted by jcr4990 [You must be logged in to view images. Log in or Register.]
Also Breaken lets get that racer limit rule going pal. This 20 racer shit is good for nobody.
They'll never do it. They get something stupid like 10 dkp/hour tracking, so if you limit FTErs, the same 5-6 "good" runners they have will just hoard all the dkp. They have to keep it this way so 15 of their 20 people standing there can just semi pay attention and leech tracking dkp.

#facts
  #460  
Old 05-05-2016, 02:10 PM
Jaxon Jaxon is offline
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Quote:
Originally Posted by Legday [You must be logged in to view images. Log in or Register.]
Being forced to snap pulling Vulak/Vyemm/Aary in to camp whether your raid force was ready or not was a lot of fun.

One hour to kill the mob is a rule that plays to the advantage of the casual guilds, while all it is doing for A/A is making every kill boring, and all but guaranteed.
At the same time it also gives other guilds a better chance of getting a FTE and following it up with a kill. I wasn't a big fan of the rule but it's nice to see Anon/Div and CSG stepping up and getting FTEs.
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