![]() |
|
|||||||
![]() |
|
|
Thread Tools | Display Modes |
|
#11
|
|||||
|
Quote:
I use the purple text example because it is similar to the improved spell interface. It makes typing/clicking/tedious things that really don't improve the gaming experience just go away. I don't wanna type out all the stuff on an item I have to sell, nor do I want to read it. The spellsets and spell list function similarly. Why waste time flipping through pages or dragging and dropping. I remember the biggest improvement from Diablo 1 to Diablo 2 was instituting a function where you could hold down the mouse button to continuously attack. It eliminated button mashing, something that was pointlessly annoying. Eliminating spellsets would be pointlessly annoying. These small changes improve the gameplay experience significantly. We could also bring back staring at your spell book to med (although not sure when this was originally changed). I think that adhering strictly to a robot-like "must remain classic, mind inflexible cannot compute" attitude is detrimental. Although Sony screwed up many things later on, spellsets/list dropdowns weren't one of them. I see the spellsets/lists exactly like purple item text linking... saves time, saves spam/button mashing, and makes things smoother. Quote:
| ||||
|
|
|||||
|
#12
|
|||
|
If they can take away the spell set load, great! This will provide a more classic like experience which is the goal of the project. Hopefully they can eventually fix the issue with the mob run speed as well.
| ||
|
|
|||
|
#13
|
||||
|
Quote:
I agree that typing out all the stats on items, even though non-classic (it got added around the end of luclin/beginning of pop iirc) makes the game "better without losing the classic feel." With the spell memming change, I would disagree. I think it does change the classic feel. Being a caster come with great advantages in EQ and relatively few disadvantages. One of the disadvantages was that you needed to stare at your spell book to meditate. (The devs have said before that they haven't been able to do this yet.) Another disadvantage is that to switch up your spells in the middle of a fight was very difficult (you had to stop moving, sit down, open the book, flip through it to the right spell, unclick the memmed gem, click on the new spell, then wait the mem time---all the while btw, your spell book blocked your view of the area and if you got hit you would take full damage because you were sitting). Some of that difficulty still exists in the current system (sitting, waiting to mem, etc), but a good deal of it is removed. Simply put, it makes changing spells mid-fight much easier. This isn't just a convenience change imo, like linking items instead of typing them out or tell queues, but a real change in a weakness of spell casters. I don't think its huge, and I don't think it DRASTICALLY changes the caster experience...but I think it is noticeable and does effect game play. The problem with picking and choosing which "classic features" should or shouldn't be in the game is that everyone has their own opinion on what the standard should be. IMO, the best standard should be that if it wasn't actually in classic it simply shouldn't be here. That's only my opinion, and I respect those who see otherwise. To be honest, I like many of the non-classic features. I think Sony (ducks and covers) wasn't always wrong in the changes they implemented. I am playing on vulak atm, and I actually think the gameplay feels fresh and smooth----definitely non classic BIG TIME---but fun and enjoyable nonetheless. | |||
|
|
||||
|
#14
|
|||
|
I'll be sad when it goes because I'll actually have to organize my spellbook... but I'll live.
| ||
|
|
|||
|
#15
|
||||
|
Right clicking to change a spell is not that bad.
removing saved spell sets, will suck ass. Thankfully I'm a necro. I feel sorry for all you other casters.
__________________
Quote:
| |||
|
|
||||
|
#16
|
|||
|
Remember when they changed duck-interupts-spells for like one day (on p99) ? It was changed so a spell was still interrupted not immediatly but after the cast was done, everyone was so used to duck interrupting spells that it was a real pain and was taken out shortly after. I think it would be the same with spell sets, people are used to it now, taking them out now would hurt a lot.
| ||
|
|
|||
|
#17
|
||||
|
Quote:
It is kinda of interesting how some 'enhancements' being rolled out are essentially feature nerfs. This is fine, as it goes along with the mission statement for the server. However, we'd like the population to grow, not shrink by making it more of a pain in the ass to play. | |||
|
Last edited by moklianne; 02-20-2011 at 05:04 PM..
|
|
|||
|
#18
|
||||
|
Quote:
| |||
|
|
||||
|
#19
|
|||
|
What is wrong with mob run speed? I thought it was the same as it was back in the day...
| ||
|
|
|||
|
#20
|
|||
|
i have always been a fan of "as close to classic without being super annoying and stupid" hence my aversion to things like the boats. This is another thing that is >< and will make shaman raid burnout as bad as bard raid burnout [You must be logged in to view images. Log in or Register.] would heartily ask and encourage this change to not be implemented :/
__________________
Noah, the Loincloth Hero
Ogre High Jump Champion 2019 | ||
|
|
|||
![]() |
|
|