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#11
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![]() Scary, I was just about to create a thread about Realmcrafter.
Do you have any experience with this program ? From the research I've done, it gets mixed reviews (although most negative reviews are from people that have been coding for years and get cranky because hobbyists can make a playable environment in a few days.) | ||
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#12
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![]() I've dabbled with Torque over the past few years but have recently switched over to Unity. Honestly, if you want anything close to MMOs you see today, you need to shell out some quantity of cash in the form of Big World Tech or Hero Engine.
However, I did not see that Xerves released a MMOkit for T3D. I haven't haunted their forums for a bit.
__________________
Madigan - DE Mage <Vesica Dei>
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#13
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![]() I've never done any dev work but I'd think adjustments to the combat/abilities/spell portion of the game would have the greatest impact on the effectiveness of the game.
A stale combat system renders the most inspiring zone and character designs feeling hollow. | ||
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#14
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#15
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#17
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![]() I've always thought an MMORPG set in the real world in an urban setting would be interesting. Something like GTA4 with a MMO twist. Though I don't imagine it being purely about gangs and violence. It would be about basic survival and building a character.
You start at level 1 as a homeless man. It's up to you to survive and level up to become somebody powerful. Experience and riches are gained through a very wide variety of means. Completing quests and collaborating with others if you choose to be good, or by stealing and killing if you choose to be bad. You have the option to level up using whatever means you enjoy the most. Maybe you choose to gain exp by street racing, maybe you gain exp exclusively through trade-skills and selling your products to players, or maybe you gain experience by robbing banks. Or any combination of whatever you like. You have the option to buy permanent residence, buy permanent vehicles, etc. You have the option to pursue a career (in a nutshell), and move in with other people. I know that might sound very Second Life-ish, but that isn't exactly what I am thinking of (though I have never played it so I'm not sure). If you played The Sims Online, that is kind of the vibe I am referencing here. I dunno, I don't really have logistics thought out. Like I said before I'm just imagining the environment, graphics, and general game-play of GTAIV combined with the long term success of character building and community reliance of Everquest. | ||
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#18
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If you need the t3d source patch give me a shout i will happily send it via pm As for hero engine, etc - I have evaluated all of these products and I can say with confidence that you will not find another engine out yet that can provide you with the completeness of the tmmokit (which is a shame because tmmokit is quite old) Best thing you can do is stick with it till you have a nice prototype of what you're after | |||
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