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  #11  
Old 02-03-2011, 03:43 PM
Massive Marc Massive Marc is offline
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Scary, I was just about to create a thread about Realmcrafter.

Do you have any experience with this program ? From the research I've done, it gets mixed reviews (although most negative reviews are from people that have been coding for years and get cranky because hobbyists can make a playable environment in a few days.)
  #12  
Old 02-03-2011, 03:53 PM
Madigan Madigan is offline
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I've dabbled with Torque over the past few years but have recently switched over to Unity. Honestly, if you want anything close to MMOs you see today, you need to shell out some quantity of cash in the form of Big World Tech or Hero Engine.

However, I did not see that Xerves released a MMOkit for T3D. I haven't haunted their forums for a bit.
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Old 02-03-2011, 05:01 PM
Krimsin Krimsin is offline
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I've never done any dev work but I'd think adjustments to the combat/abilities/spell portion of the game would have the greatest impact on the effectiveness of the game.

A stale combat system renders the most inspiring zone and character designs feeling hollow.
  #14  
Old 02-03-2011, 07:32 PM
mrgoochio mrgoochio is offline
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Quote:
Originally Posted by Massive Marc [You must be logged in to view images. Log in or Register.]
Scary, I was just about to create a thread about Realmcrafter.

Do you have any experience with this program ? From the research I've done, it gets mixed reviews (although most negative reviews are from people that have been coding for years and get cranky because hobbyists can make a playable environment in a few days.)
realmcrafter is good if youre just interested in getting something online. its going to leave you with a cookie cutter game that resembles pretty much every other realmcrafter created game. there is also a lot of talk about the realistic #'s a realmcrafter server can hold.. there aren't any real examples of live realmcrafter games with any amount of legitimate numbers to back it up from what i recall
  #15  
Old 02-03-2011, 07:33 PM
mrgoochio mrgoochio is offline
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Quote:
Originally Posted by Madigan [You must be logged in to view images. Log in or Register.]
I've dabbled with Torque over the past few years but have recently switched over to Unity. Honestly, if you want anything close to MMOs you see today, you need to shell out some quantity of cash in the form of Big World Tech or Hero Engine.

However, I did not see that Xerves released a MMOkit for T3D. I haven't haunted their forums for a bit.
BWT and HE both have free versions now I think.. or at least versions for indie developers. both came out last year iirc
  #16  
Old 02-03-2011, 07:33 PM
mrgoochio mrgoochio is offline
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>.< i shoulda d/l'd your link b4 u removed it.. [You must be logged in to view images. Log in or Register.]
  #17  
Old 02-03-2011, 08:29 PM
toddfx toddfx is offline
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I've always thought an MMORPG set in the real world in an urban setting would be interesting. Something like GTA4 with a MMO twist. Though I don't imagine it being purely about gangs and violence. It would be about basic survival and building a character.

You start at level 1 as a homeless man. It's up to you to survive and level up to become somebody powerful. Experience and riches are gained through a very wide variety of means. Completing quests and collaborating with others if you choose to be good, or by stealing and killing if you choose to be bad.

You have the option to level up using whatever means you enjoy the most. Maybe you choose to gain exp by street racing, maybe you gain exp exclusively through trade-skills and selling your products to players, or maybe you gain experience by robbing banks. Or any combination of whatever you like.

You have the option to buy permanent residence, buy permanent vehicles, etc. You have the option to pursue a career (in a nutshell), and move in with other people. I know that might sound very Second Life-ish, but that isn't exactly what I am thinking of (though I have never played it so I'm not sure). If you played The Sims Online, that is kind of the vibe I am referencing here.

I dunno, I don't really have logistics thought out. Like I said before I'm just imagining the environment, graphics, and general game-play of GTAIV combined with the long term success of character building and community reliance of Everquest.
  #18  
Old 02-04-2011, 06:58 AM
nurga nurga is offline
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Quote:
Originally Posted by toddfx [You must be logged in to view images. Log in or Register.]
I've always thought an MMORPG set in the real world in an urban setting would be interesting. Something like GTA4 with a MMO twist. Though I don't imagine it being purely about gangs and violence. It would be about basic survival and building a character.

You start at level 1 as a homeless man. It's up to you to survive and level up to become somebody powerful. Experience and riches are gained through a very wide variety of means. Completing quests and collaborating with others if you choose to be good, or by stealing and killing if you choose to be bad.

You have the option to level up using whatever means you enjoy the most. Maybe you choose to gain exp by street racing, maybe you gain exp exclusively through trade-skills and selling your products to players, or maybe you gain experience by robbing banks. Or any combination of whatever you like.

You have the option to buy permanent residence, buy permanent vehicles, etc. You have the option to pursue a career (in a nutshell), and move in with other people. I know that might sound very Second Life-ish, but that isn't exactly what I am thinking of (though I have never played it so I'm not sure). If you played The Sims Online, that is kind of the vibe I am referencing here.

I dunno, I don't really have logistics thought out. Like I said before I'm just imagining the environment, graphics, and general game-play of GTAIV combined with the long term success of character building and community reliance of Everquest.
this is exactly what i'm trying to do - a modern day counterstrike/fallout style mmorpg that you can find lots of free 3d buildings, weapons and textures for (easier than a fantasy game anyway)

If you need the t3d source patch give me a shout i will happily send it via pm

As for hero engine, etc - I have evaluated all of these products and I can say with confidence that you will not find another engine out yet that can provide you with the completeness of the tmmokit (which is a shame because tmmokit is quite old)

Best thing you can do is stick with it till you have a nice prototype of what you're after
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