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  #1  
Old 02-18-2010, 01:48 PM
Salty Salty is offline
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Default Ogres, racial frontal stun broke

Halp our fat pals. From what Mashum was explaining to me, it seems like bash isn't interrupting the casting but the actual melee hits.

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Last edited by Salty; 02-18-2010 at 01:54 PM..
  #2  
Old 03-09-2010, 08:59 AM
Brut Brut is offline
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Bump!

This has bothered me for a long time, too. Rolled a troll shaman over ogre shaman simply because I noticed from playing an ogre SK that the front-stun immunity didn't give ogre shaman the same advantage it did on live. It looks as if any form of melee has a mighty fine chance to interrupt spells (I'm clueless about bash), even at higher levels. I have rather fond memories from live of backing my fat ass into a corner and tanking 5+ mobs at the same time, all of which wailed the crap out of me yet still I'd get just about every spell off foolproof. That spell usually being Gate in the situation mentioned, but, yeah...

Ogre shamans are awful rare here, imho because of that alone. I mean, why go for one just for some sta/str when, as a shaman, you can easily self-buff them all the way to max? Barbs have less KOS to look out in the world, more wisdom. Trolls have the lovely natural hp regen. Ogre shamans are just a curiousity, like, umm, yum-yum, gnome warriors. The fattys should only be interrupted if they let a mob behind them or are being pummeled hard enough to start moving somewhere. Well, higher levels that be, with enough channeling. But even at 50 I usually get some lifetap off with SK only if the mob misses a few attacks, or if I get a lucky dice roll. The interrupts happen just about every damn time.

Tried to check out some allakhazam crap to verify this, but nothing much on the spell interrupt immunity. Some random forums had few mentions of how much of an advantage it is, but that doesn't sound too trustworthy.
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  #3  
Old 03-29-2010, 12:58 AM
nilbog nilbog is offline
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Lets help some ogres.

Need specifics as to how things work versus how they should work.

Here is a link discussing what can stun ogres, melee "movement" stuns for ogres, and spellcasting differences. Its from 2007, but I assume the ogre mechanics haven't changed . /shrug

(will need to scroll down some)
http://crucible.samanna.net/viewtopi...st=0&sk=t&sd=a

Can someone knowledgeable about this provide specifics as to how it should work in the scope of our server.. prekunark - velious?
Last edited by nilbog; 03-29-2010 at 01:12 AM..
  #4  
Old 03-29-2010, 03:17 AM
Mehav Mehav is offline
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I played a troll shaman for many years on live, and had barb and ogre shaman friends. I know in the kunark era my ogre shaman friend was the only one who could solo juggs because he was totally immune to any frontal mellee based stuns. Regular mellee hits could cause enough pushback in theory I think to interrupt, but he would almost always regain casting, even with multiple monsters. I think part of the problem is the interrupt rate may be too high here even with very high amounts of channeling skill.

My personal experiences thus far have shown that the interrupt rate is pretty high, even with kick/bashes missing, like if you get hit twice you basically don't get a spell off it seems. I remember being hit multiple times, and having a very high chance of regaining my casts at high levels, the only exceptions would be that if you were kicked there was a decent chance it would be interrupted, and a guaranteed chance if you were bashed. I played my shaman mostly in kunark/velious era so I'm not sure how accurate my recollection is considering our timeline, but I would suspect the pushback rate is either higher on mellee or there is something fishy with channeling, and this sticks out much more for ogres due to the immunity.

Edit: Managed to talk to my shaman friend online and he basically confirmed that putting your back to the wall as any caster should prevent the pushback movement interruption from mellee sans bash/kick, but that as an ogre with the stun immunity that is how he was able to cast all the time. Even if there was minimal movement, he would always regain his casting.
Last edited by Mehav; 03-29-2010 at 03:32 AM..
  #5  
Old 03-29-2010, 11:19 AM
Ignacio Ignacio is offline
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Quote:
Originally Posted by Mehav [You must be logged in to view images. Log in or Register.]
I remember being hit multiple times, and having a very high chance of regaining my casts at high levels, the only exceptions would be that if you were kicked there was a decent chance it would be interrupted, and a guaranteed chance if you were bashed.

Edit: Managed to talk to my shaman friend online and he basically confirmed that putting your back to the wall as any caster should prevent the pushback movement interruption from mellee sans bash/kick, but that as an ogre with the stun immunity that is how he was able to cast all the time. Even if there was minimal movement, he would always regain his casting.
This is how it works on EQMac, which is stuck in 2004 PoP. A bit beyond the scope of this server, obviously, but channeling spells through attacks didn't change much from 1999-2004 iirc. Cleric tanks back into corners and just chain-stun on Al'Kabor and it works perfectly. The only time I ever really worried about interrupts as a paladin at max level/capped channeling was kick/bash. Finding some way to fix the ogre frontal stun/casting issue would definitely benefit the "classic" feel of the server as well as make ogre shaman a better option than it currently is.
  #6  
Old 03-29-2010, 09:07 PM
Haynar Haynar is offline
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There are issues on the server, where you can hit a mob, with it behind you and the client spamming tath you cannot see your target. I am sure these issues are intertwined. It is something I will be looking into, to see what is off in the mechanics.

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  #7  
Old 04-16-2010, 12:04 PM
CronosZ CronosZ is offline
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I never played an SK or an oger, BUT as a Wizard from live who played from beta onwards through POP I can tell you that melee damage alone always had a chance to interupt a spell from being cast, and then stuns were a garunteed interuption. Some spells like gate wich i cast a million times seemed to be much less vulnerable to interuption for some reason. and once you reached lvl say 50 or 60 your ability to regain your focus was usually great enough to cast most spells even when under light to medium attack

Damage to you = chance of spell interuption even with no stun.
Last edited by CronosZ; 04-16-2010 at 12:09 PM..
  #8  
Old 04-16-2010, 02:03 PM
JayDee JayDee is offline
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I played an ogre shaman for many years, from around launch to pop era. Bash to me was just a normal attack. At max level I could channel through anything excluding spell stuns (which rarely happened with my outrageous mr).

This was also on a pvp server so I'd like to think I know this pretty well. Infact there were times I would check logs and see I channeled through multiple bashes and warrior kick stuns.
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Old 04-16-2010, 02:23 PM
JayDee JayDee is offline
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I do not know what that fool is talking about in that thread Nilbog. Either that was implemented later or he is a moron. I am sure you can even check the code for a glimpse into that (?)

If I put my back against the wall and casted with a mob on me, I would basically channel through everything.

If I got interrupted it would be because of movement, a casted interrupt (wiz clash line w/e), or because I didn't channel through a series of attacks.

Fix Pls !!!
  #10  
Old 04-16-2010, 02:50 PM
Ferok Ferok is offline
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From the thread nilbog linked:
Quote:
Out of 100 bashes from a dark blue level 70 mobs a level 75 non-Ogre will see this happening:

10 bashes will have no effect at all other than generating some damage

20 bashes will stun you(2 of these you "resist" due to persistent casting)

70 bashes will interrupt you and there is nothing in this game that will help you

Out of the same 100 bashes an Ogre will see this:

100 bashes tickling muh belly
Worth a chuckle, but also accurate as far as I can remember.
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