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#12
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![]() Droodler, can you put that in layman's terms?
That last chart was clear, but I did not understand the rest. | ||
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#13
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The prior distribution is what we expect the outcome to be before we apply the data. It is an assumption made from existing data or assumptions you make. Here, I made the assumption that 1 FBSS every 10 hours was reasonable. I made a prior based on this, that in 61 attempts you would get 1 FBSS. Then what you do is take into account the actual data. Here, the OP said he had 109 spawns with 0 FBSS. I used that to create a likelihood (the red curve). Then you combine them to get the posterior. That is the gold curve. To interpret this graph [You must be logged in to view images. Log in or Register.] Think of the x axis as the probability of a single spawn dropping an FBSS. The Y axis is a density, so you can interpret the height of each curve at a point as the probability of that being the ACTUAL FBSS drop rate. You can see that in the prior (blue curve), the expected FBSS drop rate is around 0.018. In the post, it is 0.012. The cumulative function I think you understand. | |||
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#14
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Without finding my statistics textbooks from undergrad, I'll venture a guess that the data from 80 hours of farming frenzy would be more than enough to get a pretty darn good idea of the drop rate of the thing. And re: all the charts, why would you take the time to put all that up there based on an assumption that you had no foundation for? Or did you actually have a reason to believe that 1 FBSS drop per 10 hours at frenzy is about average, and I just missed it? Edit - Oh come on. You admitted that the 1 in 10 hours figure was totally made up, but you still bothered to make those posts? | |||
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#15
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Quote:
I AM DISAPPOINT | ||||
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#16
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![]() I'm all grumpy now.
"Hey guys! Let's just assume for fun that the frenzy has a 99% chance to spawn and has a 99% chance of dropping the FBSS! This means that I got totally screwed by farming frenzy for 18 hours and not getting even a single FBSS!" ^ = totally true... but totally useless. But totally a good idea to put in this thread, because I had fun typing it and I was trying to be helpful, right? /sigh | ||
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#17
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#18
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The devs would be able to tell you the exact number on the server but I'm not sure they would be willing to do that. It doesn't hurt to ask nicely but keep in mind that they are super busy with more important things. We already gave you a ballpark though, so I'm not sure what else you want. If you spent 24 hours there non-stop I'm pretty sure you would get one. But, there is always a chance that you won't. That's the best answer you are going to get. | |||
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#19
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"Info" that has been given in this thread re: the rarity of the fbss: 1. 18 hours, 109 spawn chances, 8 frenzied ghouls, 0 fbss. 2. "i've seen 3 drop in about a 5 hour span." 3. a bunch of charts and stuff by Droodler that was all based on an admittedly arbitrary number 4. "I'm guessing that about 1-2 sashes drop on average per day." -> "My guess is that there are somewhere between 600-700 sashes in the game right now." Please point me to which one of these, exactly, gave me a ballpark figure for how long it takes to get an fbss drop at frenzy. And remember, people pulling arbitrary numbers out of thin air does not give us anything useful. | |||
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#20
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![]() Thanks Droodler. I understand now.
I checked the latest EQEMU database. The frenzied ghould has a 1 in 10 chance to spawn, and each frenzied ghoul has a 1 in 5 chance to drop an FBSS. I realize this may be very different from P99, but it might be useful as an initial assumption. | ||
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