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  #191  
Old 12-24-2015, 06:01 PM
khanable khanable is offline
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assign plat values to the items, duh! [You must be logged in to view images. Log in or Register.]
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  #192  
Old 12-24-2015, 06:10 PM
Raev Raev is offline
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Quote:
Originally Posted by quido [You must be logged in to view images. Log in or Register.]
the correct answer for variance of [fungi robe, fungi tunic, fungi staff] is (a cloth cap)
It's a matrix, tool. Since you didn't specify which one you wanted, I gave you the variance of the tunic.
  #193  
Old 12-24-2015, 07:00 PM
quido quido is offline
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Let's see your work so we know you didn't cheat.
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  #194  
Old 12-24-2015, 07:11 PM
Raev Raev is offline
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Quote:
Originally Posted by quido [You must be logged in to view images. Log in or Register.]
Let's see your work so we know you didn't cheat.
Actually wolfram alpha handles this

https://www.wolframalpha.com/input/?i=variance+of+[fungi+robe%2C+fungi+tunic%2C+fungi+staff
  #195  
Old 12-24-2015, 07:18 PM
quido quido is offline
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Raev what's the standard deviation of this set of data?

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  #196  
Old 12-24-2015, 07:24 PM
Argh Argh is offline
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unbelievable level of mad
  #197  
Old 12-24-2015, 07:29 PM
quido quido is offline
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Let's do some math together, old transfer pal!
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  #198  
Old 12-24-2015, 09:43 PM
zanderklocke zanderklocke is offline
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F = ma
A = -9.8 m/s^2
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  #199  
Old 12-25-2015, 03:54 PM
Raev Raev is offline
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Quote:
Originally Posted by quido [You must be logged in to view images. Log in or Register.]
However shitty I am it's not as shitty as trying to compute the variance among a set of three non-numeric values.
Statistics works just fine in the discrete case. The spore king is a classic multinomial distribution: each random variable (a dead spore king) is one of N (3) possibilities. The variance is one (although, not a particularly enlightening one) estimation of how varied the resulting sets of items can be. A multinomial distribution has a covariance matrix where:
  • The diagonal entries X[i,i] have value n * p_i * (1- p_i), the same as the binomial distribution.
  • The covariance entries X[i,j] have value - n * p_i * p_j, with the variance being negative because the more of one kind you get, the less you get of the others.

If you don't believe me, feel free to check wikipedia. Anyway, to compute the covariance matrix X we first estimate the drop rates:

Code:
find . -name *.txt  | xargs grep "looted a Fungus Covered Scale Tunic" 2>/dev/null  | wc -l
35
find . -name *.txt  | xargs grep "looted a Fungi Covered Great Staff" 2>/dev/null  | wc -l
3
find . -name *.txt  | xargs grep "looted a Robe of Living Fungus" 2>/dev/null  | wc -l
18
That's 56 spore king kills, with a 5.3% chance of a staff, 32.1% chance of a robe, and a 62.5% chance of a tunic. Since I highly doubt Nilbog enters values to the 1/10 of a percent, I'm rounding to {Staff: 5%, Robe: 30%, Tunic: 65%}.

Letting n = 1 for simplicity, and ordering the outcomes as {tunic, robe, staff} gives X = {{0.2275, -0.195, -0.0325}, {-0.195, .21, -.015}, {-0.0325, -0.15, .0475}}. .2275 is the variance of the tunic as I mentioned earlier.

Quote:
Originally Posted by quido [You must be logged in to view images. Log in or Register.]
Raev, if you can just compute the variance I will give you a million plat and acknowledge your infinite superiority. Show me the number. Inquiring minds want to know.
Ball's in your court pal!
  #200  
Old 12-25-2015, 03:59 PM
captnamazing captnamazing is offline
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shut the fuck up you nerds
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