Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #21  
Old 12-24-2015, 10:02 AM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
Default

Earthquakes are the solution. Specifically, earthquakes that actually reset respawn timers.

If they could have a system to automate that, that'd be huge.

I fully expect a neckbeard sim repop either Christmas Day, when many are with their families or New Years Eve at midnight, just like last year when many are out at bars or parties.
  #22  
Old 12-24-2015, 12:09 PM
Oleris Oleris is offline
Planar Protector

Oleris's Avatar

Join Date: Dec 2013
Location: Anaheim ด้้้้้็็็็็้้
Posts: 1,382
Default

Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Earthquakes are the solution. Specifically, earthquakes that actually reset respawn timers.

If they could have a system to automate that, that'd be huge.

I fully expect a neckbeard sim repop either Christmas Day, when many are with their families or New Years Eve at midnight, just like last year when many are out at bars or parties.
quakes hard reset velious timers. No idea if Rogean just wants to intentionally space out spawns by not giving us quakes or what.
__________________
<Aftermath> Oleris- 60 epic necro, Olerris- 60 epic monk. Songerino 60 epic Bard

Halloween 2015 event: https://www.twitch.tv/videos/23440971

PL service
https://www.project1999.com/forums/s...d.php?t=313502
  #23  
Old 12-24-2015, 12:28 PM
Skew Skew is offline
Fire Giant


Join Date: Jan 2014
Posts: 727
Default

Just halve variance to 8 hours and do one weekend reset once a month. Problems mostly solved.
  #24  
Old 12-24-2015, 02:17 PM
Loanarn Loanarn is offline
Aviak


Join Date: Jan 2010
Posts: 59
Default

Reduce all spawn timers for all Mobs to the timer of their corpse if it is greater than the timer of their corpse.

Increase all player re spawn timers to the timer of their corpse rot time and no longer offer GM corpse retrieval.

Problem Solved
  #25  
Old 12-24-2015, 02:27 PM
Stormfists Stormfists is offline
Banned


Join Date: Sep 2014
Posts: 199
Default

Quote:
Originally Posted by Kixx [You must be logged in to view images. Log in or Register.]
I wish this would happen more often. Just a full server reset twice a month would make things fantastic.
Hah, gaaaayyyy.
  #26  
Old 12-24-2015, 02:52 PM
JurisDictum JurisDictum is offline
Banned


Join Date: Apr 2013
Posts: 2,791
Default

Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
I fully expect a neckbeard sim repop either Christmas Day, when many are with their families or New Years Eve at midnight, just like last year when many are out at bars or parties.
15804552-Closeup-of-devious-excited-nerd-with-a-plan-on-white-background-Stock-Photo.jpg
  #27  
Old 12-24-2015, 04:47 PM
jcr4990 jcr4990 is offline
Banned


Join Date: Aug 2013
Posts: 397
Default

Drastically reducing variance (4 hour windows would be nice) and having automated earthquakes on a 2x per month or so schedule would make the raid scene WAY better. Like WAY WAY better.
  #28  
Old 12-24-2015, 05:41 PM
Troxx Troxx is offline
Planar Protector

Troxx's Avatar

Join Date: Jun 2014
Location: The sands of DSM’s vagina
Posts: 4,285
Default

Or you could make it so that each guild can only raid prime targets 2 days of the week (unlimited targets during those days) ... the days can be chosen at random. This week if you decide to make Monday and Thursday your raid days, you're shit out of luck if nice crap spawns on other days. Would force guilds to potentially opt out of killing lesser targets and save their "days" for when the big stuff comes in window. This would leave more of the lesser targets up for longer periods of time.

Maybe then the no-lifers who are on call batphone style can go outside and get some Vitamin D.

Maybe then those with lives can actually schedule a raid time and get a chance to take down content.

Just a thought ...
__________________
Quote:
Originally Posted by DeathsSilkyMist View Post
There is no fail message for FD.
https://www.project1999.com/forums/s...43&postcount=2



.
  #29  
Old 12-24-2015, 05:48 PM
NGHpnotiq NGHpnotiq is offline
Kobold

NGHpnotiq's Avatar

Join Date: Feb 2011
Posts: 125
Default

[You must be logged in to view images. Log in or Register.]
__________________
  #30  
Old 12-24-2015, 06:10 PM
khanable khanable is offline
Planar Protector

khanable's Avatar

Join Date: Apr 2010
Location: The Plane of Rustles
Posts: 2,711
Default

Quote:
Originally Posted by Ravager [You must be logged in to view images. Log in or Register.]
Someone have a gun to your head? Raid or die?
Yes, pixel lust drove me away from my friends, remember? [You must be logged in to view images. Log in or Register.]
__________________
hello i'm cucumbers
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:39 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.