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#21
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![]() Earthquakes are the solution. Specifically, earthquakes that actually reset respawn timers.
If they could have a system to automate that, that'd be huge. I fully expect a neckbeard sim repop either Christmas Day, when many are with their families or New Years Eve at midnight, just like last year when many are out at bars or parties.
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#22
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![]() Quote:
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<Aftermath> Oleris- 60 epic necro, Olerris- 60 epic monk. Songerino 60 epic Bard
Halloween 2015 event: https://www.twitch.tv/videos/23440971 PL service https://www.project1999.com/forums/s...d.php?t=313502 | |||
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#23
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![]() Just halve variance to 8 hours and do one weekend reset once a month. Problems mostly solved.
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#24
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![]() Reduce all spawn timers for all Mobs to the timer of their corpse if it is greater than the timer of their corpse.
Increase all player re spawn timers to the timer of their corpse rot time and no longer offer GM corpse retrieval. Problem Solved | ||
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#26
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#27
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![]() Drastically reducing variance (4 hour windows would be nice) and having automated earthquakes on a 2x per month or so schedule would make the raid scene WAY better. Like WAY WAY better.
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#28
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![]() Or you could make it so that each guild can only raid prime targets 2 days of the week (unlimited targets during those days) ... the days can be chosen at random. This week if you decide to make Monday and Thursday your raid days, you're shit out of luck if nice crap spawns on other days. Would force guilds to potentially opt out of killing lesser targets and save their "days" for when the big stuff comes in window. This would leave more of the lesser targets up for longer periods of time.
Maybe then the no-lifers who are on call batphone style can go outside and get some Vitamin D. Maybe then those with lives can actually schedule a raid time and get a chance to take down content. Just a thought ...
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#30
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![]() Quote:
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hello i'm cucumbers
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