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#11
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![]() Some stuff had variance, like Hate minis.
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Green
Tofusin - Monk <Force of Will> Manowarr - Druid Blue Tofusin - 60 Monk <BDA> Shiroe - 60 Enchanter Manowarr - 60 Druid | ||
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#12
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![]() Good luck with this one bud
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#13
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![]() I just copied and pasted the title of the other thread to give easy reference. I wasn't suggesting a variance I was suggestiong little to no variance on things that didn't have a variance on live. I was actually suggesting fixing it. Also there shouldn't be an issue since this was done as stated time and time again because of TMO. Which is interesting that a whole server would have to be changed for 1 guild.
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#14
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![]() You don't need to backpedal dude; you haven't even taken a step forward.
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#15
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![]() reset the server during a saturday and reduce variance since I just landed a job in my career field. Thanks rogean
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<Aftermath> Oleris- 60 epic necro, Olerris- 60 epic monk. Songerino 60 epic Bard
Halloween 2015 event: https://www.twitch.tv/videos/23440971 PL service https://www.project1999.com/forums/s...d.php?t=313502 | ||
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#16
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![]() I can just see Nilbog/Rogean throwing their hands in the air and saying "well... alright then, we'll have it in by tomorrow".
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#17
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![]() This isn't a problem the stag can fix. As long as neckbeards are willing to shit in a sock, the raid scene will be toxic. Variance or no, it makes no difference other than it forces the hardcore retards to waste even more of their lives sitting around doing nothing - and I don't have a problem with that. If they're willing to shit in a sock - make them do it.
The only real fix for the toxic raid scene is for the culture to change ... Whereby armies of 30-40 something dudes realize there's more to life than sitting around for 8 hours waiting for Trak to spawn on an elf sim. Variance or no, reds raid scene would be every bit as toxic if they had a fraction of the number of raiders. Instead they just have 1 guild that does pretty much all the content free from competition.
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#18
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![]() The difference there is the pvp battles would add that much needed extra spice (with more ppl)
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#19
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![]() decreased variance only makes it so the zerg guilds can cover more mobs at the same time and get even more targets. its been 5 years of kunark mobs and the only ones that have become remotely "non poopsock/sit there and track" are far and few.
It's a culture problem. When you are notified by top tier guilds that HoT is going to be overcamped by them from tuesday-friday, there is no rotation or lockouts, and then lower the variance? Why? Massive variance is the only thing that gives any new growing guild a shot at content. until people don't feel the need to muscle everyone they can out of content, the variance won't matter.
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Fugues - 60 bard <Anonymous>
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#20
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![]() Quote:
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