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  #11  
Old 11-19-2015, 03:24 PM
Man0warr Man0warr is offline
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Some stuff had variance, like Hate minis.
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  #12  
Old 11-19-2015, 03:28 PM
Champion_Standing Champion_Standing is offline
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Good luck with this one bud
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  #13  
Old 11-19-2015, 03:31 PM
Seltius Seltius is offline
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I just copied and pasted the title of the other thread to give easy reference. I wasn't suggesting a variance I was suggestiong little to no variance on things that didn't have a variance on live. I was actually suggesting fixing it. Also there shouldn't be an issue since this was done as stated time and time again because of TMO. Which is interesting that a whole server would have to be changed for 1 guild.
  #14  
Old 11-19-2015, 04:28 PM
Nibblewitz Nibblewitz is offline
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You don't need to backpedal dude; you haven't even taken a step forward.
  #15  
Old 11-19-2015, 11:44 PM
Oleris Oleris is offline
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reset the server during a saturday and reduce variance since I just landed a job in my career field. Thanks rogean
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  #16  
Old 11-19-2015, 11:49 PM
Swish Swish is offline
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I can just see Nilbog/Rogean throwing their hands in the air and saying "well... alright then, we'll have it in by tomorrow".
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  #17  
Old 11-20-2015, 07:07 AM
Troxx Troxx is offline
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This isn't a problem the stag can fix. As long as neckbeards are willing to shit in a sock, the raid scene will be toxic. Variance or no, it makes no difference other than it forces the hardcore retards to waste even more of their lives sitting around doing nothing - and I don't have a problem with that. If they're willing to shit in a sock - make them do it.

The only real fix for the toxic raid scene is for the culture to change ... Whereby armies of 30-40 something dudes realize there's more to life than sitting around for 8 hours waiting for Trak to spawn on an elf sim.

Variance or no, reds raid scene would be every bit as toxic if they had a fraction of the number of raiders. Instead they just have 1 guild that does pretty much all the content free from competition.
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  #18  
Old 11-20-2015, 07:21 AM
Swish Swish is offline
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The difference there is the pvp battles would add that much needed extra spice (with more ppl)
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  #19  
Old 11-20-2015, 07:33 AM
Kileras Kileras is offline
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decreased variance only makes it so the zerg guilds can cover more mobs at the same time and get even more targets. its been 5 years of kunark mobs and the only ones that have become remotely "non poopsock/sit there and track" are far and few.

It's a culture problem. When you are notified by top tier guilds that HoT is going to be overcamped by them from tuesday-friday, there is no rotation or lockouts, and then lower the variance? Why? Massive variance is the only thing that gives any new growing guild a shot at content. until people don't feel the need to muscle everyone they can out of content, the variance won't matter.
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  #20  
Old 11-20-2015, 07:40 AM
Swish Swish is offline
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Quote:
Originally Posted by Kileras [You must be logged in to view images. Log in or Register.]
decreased variance only makes it so the zerg guilds can cover more mobs at the same time and get even more targets. its been 5 years of kunark mobs and the only ones that have become remotely "non poopsock/sit there and track" are far and few.

It's a culture problem. When you are notified by top tier guilds that HoT is going to be overcamped by them from tuesday-friday, there is no rotation or lockouts, and then lower the variance? Why? Massive variance is the only thing that gives any new growing guild a shot at content. until people don't feel the need to muscle everyone they can out of content, the variance won't matter.
What growing new raid guilds are there? Everyone's too busy app'ing to be in zerg guilds once they get to 46-50...that's how it works now (thanks rotation smashers lol).
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