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#11
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Quote:
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#12
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Quote:
__________________
crabby old man playing 4000 year old goblin sim
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#13
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http://everquest.allakhazam.com/hist...es-2001-1.html January 9th, 2001 3:00 am "Melee attack timers will no longer be reset when a SK, Paladin or Ranger casts a spell. Previously these classes had to wait a full attack delay after casting before they would attack via melee again." :/ | |||
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#14
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[edit] Note that the patch note is not completely incorrect. The first sentence is true and no doubt came direct from the dev who changed the client code (attack delays are client-side, you knew that, right?). The second is false and doubtless was a "clarification" added by some manager or community relations person. [/edit]
__________________
crabby old man playing 4000 year old goblin sim
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Last edited by kaev; 08-10-2015 at 05:02 PM..
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#15
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You won't be getting a response from a dev on this and if you do they won't be taking it out.
Anyway back to my pet getting charmed.
__________________
Gobble?
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#16
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Having played EQ during this period, I can assure you that spellcasting did reset the autoattack timer, and it was one more reason that hybrids had legitimate reasons to complain about game balance.
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#17
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Quote:
__________________
crabby old man playing 4000 year old goblin sim
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#18
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Yes on live I played a ranger and I could cast spells in between attacks without interrupting my melee. Always cast right after an attack.
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#19
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Casting a spell absolutely never reset melee swings.
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#20
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Quote:
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