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  #11  
Old 08-10-2015, 03:03 PM
Ravager Ravager is offline
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Originally Posted by maskedmelon [You must be logged in to view images. Log in or Register.]
For Green99, how 'bouts we eliminate the ability to weave spells between combat swings too? That's not classic either, but I think it was originally patched to current mechanic some time around pre-Velious launch patch. Will research...
When I first started playing in classic before Kunark, my friend explicitly told me to try to time my casts between swings.
  #12  
Old 08-10-2015, 03:05 PM
kaev kaev is offline
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Originally Posted by Ravager [You must be logged in to view images. Log in or Register.]
When I first started playing in classic before Kunark, my friend explicitly told me to try to time my casts between swings.
Your friend was right, see my post just before yours.
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  #13  
Old 08-10-2015, 03:21 PM
maskedmelon maskedmelon is offline
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Originally Posted by kaev [You must be logged in to view images. Log in or Register.]
Spell casting did NOT "reset" your melee swing delay, the mechanics were completely independent.
That is the way things work now and worked post this patch:

http://everquest.allakhazam.com/hist...es-2001-1.html

January 9th, 2001 3:00 am

"Melee attack timers will no longer be reset when a SK, Paladin or Ranger casts a spell. Previously these classes had to wait a full attack delay after casting before they would attack via melee again."

:/
  #14  
Old 08-10-2015, 04:59 PM
kaev kaev is offline
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Originally Posted by maskedmelon [You must be logged in to view images. Log in or Register.]
That is the way things work now and worked post this patch:

http://everquest.allakhazam.com/hist...es-2001-1.html

January 9th, 2001 3:00 am

"Melee attack timers will no longer be reset when a SK, Paladin or Ranger casts a spell. Previously these classes had to wait a full attack delay after casting before they would attack via melee again."

:/
Neither the first nor the last time a patch note gave an incorrect description of an EQ game mechanic. Accurate communication never was a priority at Verant/SOE. Also remember that these are the same people that insisted the Alchemy was working as intended when it was impossible to skill-up due to the initial buggy implementation. The people writing the patch notes for the players were often a clue or thirty short when trying to communicate something they misunderstood from a dev.

[edit]
Note that the patch note is not completely incorrect. The first sentence is true and no doubt came direct from the dev who changed the client code (attack delays are client-side, you knew that, right?). The second is false and doubtless was a "clarification" added by some manager or community relations person.
[/edit]
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Last edited by kaev; 08-10-2015 at 05:02 PM..
  #15  
Old 08-10-2015, 05:10 PM
Uuruk Uuruk is offline
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You won't be getting a response from a dev on this and if you do they won't be taking it out.

Anyway back to my pet getting charmed.
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  #16  
Old 08-10-2015, 06:14 PM
paradox010 paradox010 is offline
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Having played EQ during this period, I can assure you that spellcasting did reset the autoattack timer, and it was one more reason that hybrids had legitimate reasons to complain about game balance.
  #17  
Old 08-10-2015, 09:45 PM
kaev kaev is offline
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Originally Posted by paradox010 [You must be logged in to view images. Log in or Register.]
Having played EQ during this period, I can assure you that spellcasting did reset the autoattack timer, and it was one more reason that hybrids had legitimate reasons to complain about game balance.
lol, nope. It was trivial to yaulp between swings of slow 2hander, more dicey to try to get slower casting spells off due to latency but on a good day you could tab, minor heal, tab and not miss a swing. The timer reset when it expired because you were mid-cast, not otherwise. That was with a 56K modem and voodoo2 (voodoo banshee) video.
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  #18  
Old 08-10-2015, 09:55 PM
Gustoo Gustoo is offline
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Yes on live I played a ranger and I could cast spells in between attacks without interrupting my melee. Always cast right after an attack.
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  #19  
Old 08-11-2015, 03:47 PM
curtischoy curtischoy is offline
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Casting a spell absolutely never reset melee swings.
  #20  
Old 08-12-2015, 02:12 PM
coki coki is offline
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Quote:
Originally Posted by Erazmus [You must be logged in to view images. Log in or Register.]
I wanna be able to drop coin!
dropping coin allowed for duping of plats! the firepot scam i think it was called, got nerfed as soon as a few people figured out how to do it
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