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  #41  
Old 07-29-2015, 03:28 PM
Pint Pint is offline
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Kill dragons in their respective wings!
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  #42  
Old 07-29-2015, 03:42 PM
Colgate Colgate is offline
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people say everquest wasn't designed with PvP in mind

then threads like this happen

ho ho

ha ha
  #43  
Old 07-29-2015, 03:57 PM
MEGANS LAW MEGANS LAW is offline
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maybe you guys should pvp over the dragons.
  #44  
Old 07-29-2015, 04:18 PM
Daldaen Daldaen is offline
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Project 1999
Status:
Players: UP
914
.:: Server Info ::.

Project 1999 PvP
Status:
Players: UP
156
.:: Server Info ::.

There's a reason red is dead. PvP is why, it's bad.
  #45  
Old 07-29-2015, 04:19 PM
Erati Erati is offline
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love all the valuable input we are getting from the blue servers top guild in this thread

i would requote the two gifs and "suck it" responses but that would b tacky
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  #46  
Old 07-29-2015, 04:29 PM
slappytwotoes slappytwotoes is offline
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Let the shitshow begin!
  #47  
Old 07-29-2015, 04:30 PM
randomhero401 randomhero401 is offline
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I am all for mobs being killed in their wings and not at the entrance of zones.
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  #48  
Old 07-29-2015, 04:44 PM
Daldaen Daldaen is offline
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Quote:
Originally Posted by randomhero401 [You must be logged in to view images. Log in or Register.]
I am all for mobs being killed in their wings and not at the entrance of zones.
I'm sure most all guilds are willing to agree to this.

As Captain Planet would say... The power in yours. Use the fancy Raid Discussion forum and create a thread similar to the noble agreement.
  #49  
Old 07-29-2015, 04:50 PM
fiveeauxfour fiveeauxfour is offline
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fk it, train the casuals!
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  #50  
Old 07-29-2015, 05:19 PM
Samoht Samoht is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Then the issue becomes, where can they be pulled? Like... Just before zone in so that a player who zoned in won't get AE'd, but still nearby? Only within their respective wings? Must be fought where they stand?

I definitely agree pulling to zone in disrupts the zone. ESPECIALLY in the case of Kael and Dragon Necropolis, since random groups will be everywhere. ToV I feel you but that's a raid zone and stupid shit is expected in raid zones - see VP for what stupid shit to expect. Plus there won't be random groups hanging around in ToV. If anything they'll be roaming HoT and WToV where no one will really train.

If you don't allow raid mobs to be pulled to zones - that's fine. That certainly doesn't mean there won't be zone disrupting trains. You must be joking if you think people will clear to LTK or CoTH for 10 minutes. They will aggro trash and train it away, if pulling LTK himself is not allowed.

Imagine if VP you were not permitted to pull the dragons much past their room/pathing nodes. Trains would just get created to move aside the trash and the raid will follow behind. I guarantee it.

But... I've said all I can say on this topic. Just expect every guild to petition every other guilds kill spots and trains generated.
You're really comparing unequal things when you talk about trains in VP and trains in ToV. VP access requires a key that most players on the server will never quest, while ToV is open access. VP is for the most high-end gear on the server, while ToV is also for quests and farming mid-range armor sets from HoT. VP is more similar to ST than ToV, or at least just ToV north.

It's probably more appropriate to compare the encounters in ToV to Trak or VS where we're told not to pull Trak out of his lair or not to pull VS out of the pit.

In the end, the rules are probably going to be more wing specific than all of ToV specific, but if you're causing desync issues by training around all of the trash in NToV while the small guilds are trying to farm armor in HoT, I can guarantee you're going to have a bad time.
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Also its pretty hard not to post after you.. not because you have a stimulating(sic), but because you are constantly patrolling RnF and filling it with your spam.
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