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#1
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![]() Well someone linked me this awesome UI, got most of it workin, but 2 things driven me nuts, my spell gems are all funky, and i got the little symbol thing for a warrior, and thats lame cuz im a sham, if anyone knows how to fix please let me know, I will hit you up with a sow potion.
See Picture for more info. <edit> Well two more things for you UI guys to help me with. Seems i cant see what the vendors have, and also it is hard to see what im typin. i know how to change the color of all the other text, just not the text im typin. Please see new Screen for info. <edit> spell gems fixed. Miro PMed for sow potion. [You must be logged in to view images. Log in or Register.] | ||
Last edited by Scratch&Sniff; 12-24-2010 at 04:53 AM..
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#2
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![]() Spell gems:
http://www.project1999.org/forums/sh...ad.php?t=11949 Class Animation: Extract and overwrite the old one. Just a quick fix so will display shaman no matter what class you are. | ||
Last edited by MiRo2; 12-24-2010 at 04:44 AM..
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#3
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![]() Spell Gems fixed.
OP Edited Thanks much miro. | ||
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#4
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![]() Quote:
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#6
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![]() Quote:
In a group at the moment so I don't really have time to load it up and screw around with some things, might try later though. | |||
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#7
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![]() please post the part of the xml that you changed. with enough stuff around it to find it,then i can edit my own xml and see if that works, the xml you linked dosent make the classic UI happy. I know how to edit the file, just not sure what part to edit =P
<edit> is this the line in the xml? <Animation>A_ClassAnim01</Animation> <edit> <Animation>A_ClassAnim01</Animation> changed to <Animation>A_ClassAnim10</Animation> does nothing... waht am i doing wrong, also, lol no hurry miro, this is a forum, i dont expect a quick answer. | ||
Last edited by Scratch&Sniff; 12-24-2010 at 05:44 AM..
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#8
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![]() The animations are declared in EQUI_Animations.xml
Code:
<Ui2DAnimation item = "A_ClassAnim01"> <Cycle>true</Cycle> <Frames> <Texture>Warrior01.tga</Texture> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>125</Duration> </Frames> <Frames> <Texture>Warrior01.tga</Texture> <Location> <X>64</X> <Y>0</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>125</Duration> </Frames> <Frames> <Texture>Warrior01.tga</Texture> <Location> <X>128</X> <Y>0</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>125</Duration> </Frames> <Frames> <Texture>Warrior01.tga</Texture> <Location> <X>192</X> <Y>0</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>125</Duration> </Frames> <Frames> <Texture>Warrior01.tga</Texture> <Location> <X>0</X> <Y>128</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>125</Duration> </Frames> <Frames> <Texture>Warrior01.tga</Texture> <Location> <X>64</X> <Y>128</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>125</Duration> </Frames> <Frames> <Texture>Warrior01.tga</Texture> <Location> <X>128</X> <Y>128</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>125</Duration> </Frames> <Frames> <Texture>Warrior01.tga</Texture> <Location> <X>192</X> <Y>128</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>125</Duration> </Frames> <Frames> <Texture>Warrior02.tga</Texture> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>125</Duration> </Frames> <Frames> <Texture>Warrior02.tga</Texture> <Location> <X>64</X> <Y>0</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>125</Duration> </Frames> <Frames> <Texture>Warrior02.tga</Texture> <Location> <X>128</X> <Y>0</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>125</Duration> </Frames> <Frames> <Texture>Warrior02.tga</Texture> <Location> <X>192</X> <Y>0</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>125</Duration> </Frames> <Frames> <Texture>Warrior02.tga</Texture> <Location> <X>0</X> <Y>128</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>125</Duration> </Frames> <Frames> <Texture>Warrior02.tga</Texture> <Location> <X>64</X> <Y>128</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>125</Duration> </Frames> <Frames> <Texture>Warrior02.tga</Texture> <Location> <X>128</X> <Y>128</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>125</Duration> </Frames> <Frames> <Texture>Warrior02.tga</Texture> <Location> <X>192</X> <Y>128</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>4125</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_ClassAnim02"> <Cycle>true</Cycle> <Frames> <Texture>cleric01.tga</Texture> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>125</Duration> </Frames> <Frames> <Texture>cleric01.tga</Texture> <Location> <X>64</X> <Y>0</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>125</Duration> </Frames> <Frames> <Texture>cleric01.tga</Texture> <Location> <X>128</X> <Y>0</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>125</Duration> </Frames> <Frames> <Texture>cleric01.tga</Texture> <Location> <X>192</X> <Y>0</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>125</Duration> </Frames> <Frames> <Texture>cleric01.tga</Texture> <Location> <X>0</X> <Y>128</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>125</Duration> </Frames> <Frames> <Texture>cleric01.tga</Texture> <Location> <X>64</X> <Y>128</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>125</Duration> </Frames> <Frames> <Texture>cleric01.tga</Texture> <Location> <X>128</X> <Y>128</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>125</Duration> </Frames> <Frames> <Texture>cleric01.tga</Texture> <Location> <X>192</X> <Y>128</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>125</Duration> </Frames> <Frames> <Texture>cleric02.tga</Texture> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>125</Duration> </Frames> <Frames> <Texture>cleric02.tga</Texture> <Location> <X>64</X> <Y>0</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>125</Duration> </Frames> <Frames> <Texture>cleric02.tga</Texture> <Location> <X>128</X> <Y>0</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>125</Duration> </Frames> <Frames> <Texture>cleric02.tga</Texture> <Location> <X>192</X> <Y>0</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>125</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_ClassAnim03"> <Cycle>true</Cycle> <Frames> <Texture>paladin01.tga</Texture> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>125</Duration> </Frames> <Frames> <Texture>paladin01.tga</Texture> <Location> <X>64</X> <Y>0</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>125</Duration> </Frames> <Frames> <Texture>paladin01.tga</Texture> <Location> <X>128</X> <Y>0</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>125</Duration> </Frames> <Frames> <Texture>paladin01.tga</Texture> <Location> <X>192</X> <Y>0</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>125</Duration> </Frames> <Frames> <Texture>paladin01.tga</Texture> <Location> <X>0</X> <Y>128</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>125</Duration> </Frames> <Frames> <Texture>paladin01.tga</Texture> <Location> <X>64</X> <Y>128</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>125</Duration> </Frames> <Frames> <Texture>paladin01.tga</Texture> <Location> <X>128</X> <Y>128</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>125</Duration> </Frames> <Frames> <Texture>paladin01.tga</Texture> <Location> <X>192</X> <Y>128</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>125</Duration> </Frames> <Frames> <Texture>paladin01.tga</Texture> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>5000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_ClassAnim04"> <Cycle>true</Cycle> <Frames> <Texture>ranger01.tga</Texture> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>125</Duration> </Frames> <Frames> <Texture>ranger01.tga</Texture> <Location> <X>64</X> <Y>0</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>125</Duration> </Frames> <Frames> <Texture>ranger01.tga</Texture> <Location> <X>128</X> <Y>0</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>125</Duration> </Frames> <Frames> <Texture>ranger01.tga</Texture> <Location> <X>192</X> <Y>0</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>125</Duration> </Frames> <Frames> <Texture>ranger01.tga</Texture> <Location> <X>0</X> <Y>128</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>125</Duration> </Frames> <Frames> <Texture>ranger01.tga</Texture> <Location> <X>64</X> <Y>128</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>125</Duration> </Frames> <Frames> <Texture>ranger01.tga</Texture> <Location> <X>128</X> <Y>128</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>125</Duration> </Frames> <Frames> <Texture>ranger01.tga</Texture> <Location> <X>192</X> <Y>128</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>125</Duration> </Frames> <Frames> <Texture>ranger02.tga</Texture> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>125</Duration> </Frames> <Frames> <Texture>ranger01.tga</Texture> <Location> <X>64</X> <Y>0</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>4875</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_ClassAnim05"> <Cycle>true</Cycle> <Frames> <Texture>shadowknight01.tga</Texture> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>125</Duration> </Frames> <Frames> <Texture>shadowknight01.tga</Texture> <Location> <X>64</X> <Y>0</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>125</Duration> </Frames> <Frames> <Texture>shadowknight01.tga</Texture> <Location> <X>128</X> <Y>0</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>125</Duration> </Frames> <Frames> <Texture>shadowknight01.tga</Texture> <Location> <X>192</X> <Y>0</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>125</Duration> </Frames> <Frames> <Texture>shadowknight01.tga</Texture> <Location> <X>0</X> <Y>128</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>125</Duration> </Frames> <Frames> <Texture>shadowknight01.tga</Texture> <Location> <X>64</X> <Y>128</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>125</Duration> </Frames> <Frames> <Texture>shadowknight01.tga</Texture> <Location> <X>128</X> <Y>128</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>125</Duration> </Frames> <Frames> <Texture>shadowknight01.tga</Texture> <Location> <X>192</X> <Y>128</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>5125</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_ClassAnim06"> <Cycle>true</Cycle> <Frames> <Texture>druid01.tga</Texture> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>125</Duration> </Frames> <Frames> <Texture>druid01.tga</Texture> <Location> <X>64</X> <Y>0</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>125</Duration> </Frames> <Frames> <Texture>druid01.tga</Texture> <Location> <X>128</X> <Y>0</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>125</Duration> </Frames> <Frames> <Texture>druid01.tga</Texture> <Location> <X>192</X> <Y>0</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>125</Duration> </Frames> <Frames> <Texture>druid01.tga</Texture> <Location> <X>0</X> <Y>128</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>125</Duration> </Frames> <Frames> <Texture>druid01.tga</Texture> <Location> <X>64</X> <Y>128</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>125</Duration> </Frames> <Frames> <Texture>druid01.tga</Texture> <Location> <X>128</X> <Y>128</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>125</Duration> </Frames> <Frames> <Texture>druid01.tga</Texture> <Location> <X>192</X> <Y>128</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>125</Duration> </Frames> <Frames> <Texture>druid02.tga</Texture> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>125</Duration> </Frames> <Frames> <Texture>druid02.tga</Texture> <Location> <X>64</X> <Y>0</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>125</Duration> </Frames> <Frames> <Texture>druid02.tga</Texture> <Location> <X>128</X> <Y>0</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>125</Duration> </Frames> <Frames> <Texture>druid02.tga</Texture> <Location> <X>192</X> <Y>0</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>125</Duration> </Frames> <Frames> <Texture>druid02.tga</Texture> <Location> <X>192</X> <Y>0</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>125</Duration> </Frames> <Frames> <Texture>druid02.tga</Texture> <Location> <X>128</X> <Y>0</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>125</Duration> </Frames> <Frames> <Texture>druid02.tga</Texture> <Location> <X>64</X> <Y>0</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>125</Duration> </Frames> <Frames> <Texture>druid02.tga</Texture> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>125</Duration> </Frames> <Frames> <Texture>druid01.tga</Texture> <Location> <X>192</X> <Y>128</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>125</Duration> </Frames> <Frames> <Texture>druid01.tga</Texture> <Location> <X>128</X> <Y>128</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> 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<Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>4375</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_ClassAnim15"> <Cycle>true</Cycle> <Frames> <Texture>beastlord01.tga</Texture> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>125</Duration> </Frames> <Frames> <Texture>beastlord01.tga</Texture> <Location> <X>64</X> <Y>0</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>125</Duration> </Frames> <Frames> <Texture>beastlord01.tga</Texture> <Location> <X>128</X> <Y>0</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>125</Duration> </Frames> <Frames> <Texture>beastlord01.tga</Texture> <Location> <X>192</X> <Y>0</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>125</Duration> </Frames> <Frames> <Texture>beastlord01.tga</Texture> <Location> <X>0</X> <Y>128</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>125</Duration> </Frames> <Frames> <Texture>beastlord01.tga</Texture> <Location> <X>64</X> <Y>128</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>125</Duration> </Frames> <Frames> <Texture>beastlord01.tga</Texture> <Location> <X>128</X> <Y>128</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>5250</Duration> </Frames> </Ui2DAnimation> Code:
<StaticAnimation item= "ClassAnim"> <ScreenID>ClassAnim</ScreenID> <Location> <X>-100</X> <Y>81</Y> </Location> <Size> <CX>70</CX> <CY>177</CY> </Size> <Animation>A_ClassAnim01</Animation> </StaticAnimation> | ||
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#9
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![]() Sweet, thanks for the info man, got it workin good now, all but the vendor.
If anyone knows how to fix that, so i can see what the vendor has to sell, let me know please. <edit> seems i will just /loadskin to buy food, as this cannot be fixed it seems. Also, to fix the class animation, i went into the animations.xml and switched the warrior and shaman numbers, seems the UI i am using only wants to load A_classanim01, so in the animations.xml i made shamans 01 and warriors 10, kind of a funky fix, but it works. Funny that editing the inventory.xml didnt do it, must be a funny thing with this UI. Posting one more pic with the last 2 problems, 1 problem major, the other minor. Major problem, Cannot see vendors lewts. Minor problem, it is hard to read what im typing. <edit> if anyone knows how to fix either of these things let me know, otherwise i consider this matter closed, thanks much miro. [You must be logged in to view images. Log in or Register.] | ||
Last edited by Scratch&Sniff; 12-24-2010 at 06:41 AM..
Reason: Miro is the bomb!!!!
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#10
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![]() alright one more question before get to bed.
It shows class animation when inventory is open, and it shows a bag when its closed, anyway to switch it, so it shows class animation when inventory is closed, and bag when its open? Seems in this UI, the animation is on the "selector window" if that helps at all. Pics below, and thanks for all the help, gonna get some sleep now. Closed [You must be logged in to view images. Log in or Register.] Open [You must be logged in to view images. Log in or Register.] Must switch! | ||
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