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			#11  
			
			
			
			
			
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 |   Quote: 
 If the OP collected a larger sample size of swings vs. a target of known defense skill and AGI he'd find that the hit chance is pretty similar to that of a pure melee having the same STR/ATK, despite the lower weapon skill. | |||
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			#12  
			
			
			
			
			
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 https://www.project1999.com/forums/a...p/t-40456.html Alot of debate in the above thread with not much proof posted. I can imagine this thread will be much of the same. Gonna be skeptical of biased opinions until I see some lengthy parses. 
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			#13  
			
			
			
			
			
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 |   I ran parses of 2k-5k attempts in various melee configs on the beta server around 9 months ago. None of the general Velious-era melee or knight-specific buffs are in effect on  beta yet, so there's no difference between an SK/Pal there and  on p99  Live.  Not bothering to dig up the parses unless a dev asks for more feedback on this non-issue. | ||
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			#14  
			
			
			
			
			
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 |   id love to see the parses, who says non issue...... | ||
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			#15  
			
			
			
			
			
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 |   Paladin stun, roots and blinds were always useless in pvp.  I believe knights always kinda sucked melee wise.  They get some boosts in Velious, but I don't want to do your work for you.  Here are a couple examples I found int he patch notes found here:  http://www.tski.co.jp/baldio/patch/19992002.php Paladin ex's The Paladin "Holy Forge" discipline will now give paladins triple the normal chance of scoring a critical hit. Each critical hit has a percent chance to be scored as a critical blow. Defense skill cap made exactly same as warriors. 
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			#16  
			
			
			
			
			
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 |   Hit rate for pally/sk does seem really off. Dmg with 2hs also very garbage way too many low hit numbers with high str | ||
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			#17  
			
			
			
			
			
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 |   I thought they add the bonus to weapons with 40+ delay in velious.  U might want to look for those patch notes. 
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			#18  
			
			
			
			
			
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 |   Quote: 
 What I mean is the beta server is just a copy of the blue server and doesn't have any of the custom red pvp code added to it for obvious reasons. The only way to parse is to get a 60 cleric or shaman on red and have a melee turn on auto attack without haste and just heal through the damage until they are oom, then med up and repeat. | |||
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						Last edited by Widan; 06-22-2015 at 01:03 PM..
					
					
				
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			#19  
			
			
			
			
			
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 |   can confirm beta has the same pvp code as red | ||
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			#20  
			
			
			
			
			
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 |   Thank you dev Colgate for your useful posts as always. | ||
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