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#1
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![]() Mage rain spells do not work as intended....at all.
Should be a cast, 3 ticks in an area. I see 1 or 2 ticks immediately and 90% of the time the mob resists it. Anyone know why this is occurring? I mean, if they are that bad, why not just remove them from the game? | ||
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#2
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![]() I'm not sure about resists. But as far as I know for rain spells the reason you often won't see three ticks is because it is only set to hit a certain amount of mobs. So if you have 1 mob, it will hit that single mob 3 times. If you have 2 mobs, then you should get 2 hits on each. If you have 3 or more mobs then you only get 1 hit on each one. I think your pet also counts against it, so even if you have 1 mob and your pet fighting it, then your pet will take a wave and the mob will take 2. At least that is my limited understanding of it. I just avoid using them all together so I don't have much experience in the subject.
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Halius Manashaper <Ex Astra>
55 Conjurer | ||
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#3
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![]() I also noticed the resists issue. the mob will most certainly resist atleast 1 wave of any rain. like it will never land successfully 3 times.. its odd
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#4
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![]() There was a explanation on another EQEMU, I am not going to mention it, but they explained that original code (hidden from users) showed that these rain spells have a positive resist factor. Meaning instead of a negative resist in wihch an NPC needs to have 50 or 100 positive resist to level out resistance to zero pertaining to the spell, (instead) they need a negative resist to level out to zero.
--------- Hypothetical Example: Orc has -25 MR You cast a MR based rain spell on it. Because the resist check on the spell, the Orc now has +25 MR because the opposite resist affect the Rain spell has. -------- Rains were broken in live years ago and they are broken in P99. They obviously have a positive resist on them instead of zero or a negative resist. | ||
Last edited by dafier; 06-19-2015 at 12:02 PM..
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#5
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#6
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![]() Without using an active reader (something that reads your RAM and finds stuff that will explain this), which is highly illegal .....
It's difficult to find out the cause of the extremely high resist rate. | ||
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#7
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![]() ------------------------------
April 12, 2005 ------------------------------ - NPC’s innate 20% resistance against rain spells has been removed.* | ||
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#8
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#9
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![]() Rain spells have two problems on p99:
(1) Yes resists to rains were adjusted later, but they are still resisted more on p99 than they were in the kunark era on live. Resists have never been properly tuned in kunark (alot of people's opinion) (2) Rains are hitting summoned pets. The pets don't actually take damage but they should not be counted as enemies that the spell can hit and use up a wave. example, you nuke one mob, and a mage friend's pet is on it - the spell is counting it as two mobs and you are only getting two waves instead of the three you should get on a single mob.
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Fingon, 60 Druid, <Taken>
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#10
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![]() Late response:
Thanks for the feedback. It truly makes rains completely not worth while. | ||
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