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#61
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Shads for President 2012
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#62
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thread is won
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#63
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Quote:
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#64
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Quote:
__________________
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#65
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Quote:
Take 2 runners, the gun goes off and both race around the track and one runner wins. The loser then tells the judge "hey, that's not fair he won, I wanted to win." So the judge tells the winning team "you guys have to decide who gets to win. Either you both win, you flip a coin, or no one wins and you race again next week." How much sense does that make? | |||
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#66
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Quote:
__________________
Abacab tells Phallax, "To be honest you're just a bunch of little bugs on my windshield that I have to wipe clean before I start cruise controlin' into phat lewtz."
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#67
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it makes no sense, and we should get our loot back >_<
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#68
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Yeah, not the best analogy because it should not be that way to begin with. TONS of griefing went on back in the way day and people got over it. GMs might as well temp ban the guilds while the one on rotation raids. If you're gonna interfere at least do it right. [You must be logged in to view images. Log in or Register.]
On a serious note, it should just be FFA. If a guild trains/griefs another to get their way then you lose, stay out of zone and get your corpses later. Eventually guilds will form their own rotations and agreements after getting sick of the BS. If you keep trying to contest a certain boss and keep dying to train/griefing then it's obvious you shouldn't be competing that week. Do you think when man first wanted to stand against chaos and savagery they cried to God for government/tribal organizations/leadership? No, they did it themselves. That's an analogy. | ||
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#69
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Quote:
__________________
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#70
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Enable the /guildwar command. Then if 2 guilds are in a zone with a SPAWNED raid target and one guild challenges the other to a guildwars and they decline then they must leave the zone and forfeit rights to that target. The /guildwar command should only work/enable pvp in zones that have raid targets actively spawned and should automatically deactivate once the target is dead.
Once that is in place just make all targets FFA. Keep in mind the guild doesn't have to kill the entire other guild just accept the challenge and hold off the other guild long enough to kill their target. This eliminates all BS because it uses a built in hard coded system and removes all opinion. IF a guild is outside innys spawn in hate it doesnt matter that another guild ports in and challenges them because they could easily kill inny and leave before they make it to them especially if you send a team after them to slow them down. Hell if guilds wanna whine about pvp make the guildwar take half an hour to take effect. | ||
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