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#11
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Plenty of time on Live as a SK i would be in a pure dps group and just fear kite mobs, with BE boots and whatnot it was fairly efficient. Played around in seb with the pathing a lot and had a blast.
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#13
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#14
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It's funny every time
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#15
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Me (enchanter) x5 monks, all with that brown robe that looks like the crylosilk one.. was mostly just funny to see 5 twins all in one spot.
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#16
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All pet groups can do well depending.
I was in a trio with another chanter Lv 47, and a sham my Lv 49ish. I was Lv 51, also chanter. With a hasted fog golem, hasted vapor golem and the shammy on heals/slows we completely owned the entire CoM moat plus the mobs in the building minus the reaver. Probably one of the best groups I've had so far. Alone I could hold left side of moat and some of the bridge but I had to med so couldn't hold it all, but the 3 of us ran through mobs like nothing. | ||
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#17
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Paladin + Mage x3 + Necromancer x2 in KC
I could essentially chain pull and pets would gobble up the mobs. Also, Paladin x4 worked out very well in KC. That was when we could cast Deepwater helm heal in 6 seconds instead of 10 seconds. We would just melee and rotate stuns, effectively locking the target, then spam helm-heals while one pulled. | ||
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#18
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mage x3, necro, bard and cleric in HS East.. was much easier than i thought it would be, smoked drusella easily.
__________________
Wispy
Ramblin Rose | ||
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#19
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Quote:
what you mean to say is they all level at near the same rate. No xp is created or destroyed, only distributed based on "total xp earned so far"
__________________
[52 Disciple] Downgrade (Human) <Azure Guard>
[31 Druid] Edarg (Halfling) | |||
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#20
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just last night in mistmoore group was Ranger, Cleric, Enchanter, Rogue, Rogue, Rogue..things died about as quick as they got to camp..was awesome..
Ranger only died once. Win. | ||
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