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  #1  
Old 02-26-2015, 05:43 PM
dontbanpls dontbanpls is offline
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Default Server needs more role play fun.

Too much drama not enough creativity.
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  #2  
Old 02-26-2015, 05:48 PM
Swyft Swyft is offline
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Quote:
Originally Posted by dontbanpls [You must be logged in to view images. Log in or Register.]
Too much drama not enough creativity.
Aren't you the guy who's ass is always leaking over the fungi you lost.

You the like the biggest emo bitch here.
  #3  
Old 02-26-2015, 06:01 PM
dontbanpls dontbanpls is offline
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Thanks for the shining example of shitty posts by awful posters!
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  #4  
Old 02-26-2015, 06:02 PM
Swyft Swyft is offline
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Quote:
Originally Posted by dontbanpls [You must be logged in to view images. Log in or Register.]
Thanks for the shining example of shitty posts by awful posters!
It took you that long to figure out a shitty comeback, lol no wonder why you play so badly.
  #5  
Old 02-26-2015, 06:47 PM
Feanol Feanol is offline
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Welcome to Feanol's Role-Playing Clinic!

What makes for good Roleplaying? Read on for a few tips and tricks!

Tip #1

This is a classic D&D style environment with Dragons and Knights, but typing everything in Olde English with "Thou" and "Shant" and "Mi'Lord" is PLAYED OUT and unoriginal. Good role play should avoid reference to technologies or people/places not consistent with Norrath. Beyond that, nothing matters.

Tip #2

Hotkey macros. You are given five lines you can modify to your heart's content. As a starting point, type /help to get a list of the commands you can place into these macros. Once you are more familiar with these commands, start mixing them up so you can spout off content toward other players with simple button clicks. A personal favorite framework I use is this:

/emote xxxx
/pause 15
/say xxxx
/pause 15
/emote xxxx

Tip #3

Engage people! It's one thing to be a whirlwind of hotkey text, but unless you are using them to begin a two-way back and forth the person you are interacting with will have little incentive to reply back. Use /say even when in group. Ask questions and comment on the environment. Role playing is a two-way street.

Tip #4

Be physically different. For instance, I click off SoW and switch to walk when I'm invested in character. Not moving like a player normally would draws attention and makes your actions more distinctive. The emote commands like /shrug /sigh /wave /kneel and anything that utilizes avatar movement adds greatly to this.

Tip #5

Use MOB's to your advantage. Whenever I'm interacting with someone I try to pull a nearby animal use it as a target for all sorts of expression. You can root it can claim it as a pet, you can kill it and say bloodthirsty things, and the harder the mob the more exciting it is. I like slowly chipping away at Hill Giants using a variety of attacks while purposefully taking some damage. Fights are a great canvas for both physical and spoken roleplay.

Tip #6

Classes that have illusions/forms are great tools. I have a full hotbar of macros for when I've decided to be a wolf, mostly just Barking and Howling =D. Whether it's a Druid turning into a tree, an Enchanter becoming a Werewolf, or a Necromancer shedding his flesh, these are all powerful moments in roleplay to make the experience more engaging.

Tip #7

Take off the bucket helmet. We're hardwired to focus on faces.

Tip #8

Link common actions to a simple short macro. Whether I'm turning on sneak or casting my go-to DD spell, the addition of "Player raises his hand" or "Player steps into the shadows" using custom emotes (/em x) add easy spice that you don't even need to go out of your way to do.

Ex.

/sit off
/cast 5
/pause 50 (for spell cast length)
/say This is where it ends.

Tip #9

Don't force it. If you're not having fun or simply having trouble communicating in a group that requires a lot of coordination, break character.

And finally, the number ten tip:

Be yourself! Like anything else in life, pretending to be something you're not usually doesn't go very well and comes off inauthentic. If you're a friendly person playing a Dark Elf, don't make it hard on yourself by acting spiteful and wicked even though you aren't.

Just be who you are and MAKE that your character. Roleplaying is less pretending to be someone else and more an embrace of a place, a time, and an appearance. Our place is Norrath!
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  #6  
Old 02-26-2015, 06:50 PM
dontbanpls dontbanpls is offline
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Posts: 742
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Thank you Curunol for being such an interesting addition to our server!
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  #7  
Old 02-26-2015, 07:01 PM
karsten karsten is offline
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Posts: 1,892
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Quote:
Originally Posted by Feanol [You must be logged in to view images. Log in or Register.]
Welcome to Feanol's Role-Playing Clinic!

What makes for good Roleplaying? Read on for a few tips and tricks!

Tip #1

This is a classic D&D style environment with Dragons and Knights, but typing everything in Olde English with "Thou" and "Shant" and "Mi'Lord" is PLAYED OUT and unoriginal. Good role play should avoid reference to technologies or people/places not consistent with Norrath. Beyond that, nothing matters.

Tip #2

Hotkey macros. You are given five lines you can modify to your heart's content. As a starting point, type /help to get a list of the commands you can place into these macros. Once you are more familiar with these commands, start mixing them up so you can spout off content toward other players with simple button clicks. A personal favorite framework I use is this:

/emote xxxx
/pause 15
/say xxxx
/pause 15
/emote xxxx

Tip #3

Engage people! It's one thing to be a whirlwind of hotkey text, but unless you are using them to begin a two-way back and forth the person you are interacting with will have little incentive to reply back. Use /say even when in group. Ask questions and comment on the environment. Role playing is a two-way street.

Tip #4

Be physically different. For instance, I click off SoW and switch to walk when I'm invested in character. Not moving like a player normally would draws attention and makes your actions more distinctive. The emote commands like /shrug /sigh /wave /kneel and anything that utilizes avatar movement adds greatly to this.

Tip #5

Use MOB's to your advantage. Whenever I'm interacting with someone I try to pull a nearby animal use it as a target for all sorts of expression. You can root it can claim it as a pet, you can kill it and say bloodthirsty things, and the harder the mob the more exciting it is. I like slowly chipping away at Hill Giants using a variety of attacks while purposefully taking some damage. Fights are a great canvas for both physical and spoken roleplay.

Tip #6

Classes that have illusions/forms are great tools. I have a full hotbar of macros for when I've decided to be a wolf, mostly just Barking and Howling =D. Whether it's a Druid turning into a tree, an Enchanter becoming a Werewolf, or a Necromancer shedding his flesh, these are all powerful moments in roleplay to make the experience more engaging.

Tip #7

Take off the bucket helmet. We're hardwired to focus on faces.

Tip #8

Link common actions to a simple short macro. Whether I'm turning on sneak or casting my go-to DD spell, the addition of "Player raises his hand" or "Player steps into the shadows" using custom emotes (/em x) add easy spice that you don't even need to go out of your way to do.

Ex.

/sit off
/cast 5
/pause 50 (for spell cast length)
/say This is where it ends.

Tip #9

Don't force it. If you're not having fun or simply having trouble communicating in a group that requires a lot of coordination, break character.

And finally, the number ten tip:

Be yourself! Like anything else in life, pretending to be something you're not usually doesn't go very well and comes off inauthentic. If you're a friendly person playing a Dark Elf, don't make it hard on yourself by acting spiteful and wicked even though you aren't.

Just be who you are and MAKE that your character. Roleplaying is less pretending to be someone else and more an embrace of a place, a time, and an appearance. Our place is Norrath!
Tip 7 is best tip

just the tip
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  #8  
Old 02-26-2015, 07:19 PM
maerilith maerilith is offline
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Location: Uranus
Posts: 1,709
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I tell long winded psychotic stories about walmart and firegiants in group chat referencing plenty of conspiracy theories and aliens.
  #9  
Old 02-26-2015, 07:20 PM
Glenzig Glenzig is offline
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Hold up a hot second here Tuna! I see dozens of people role playing severely mentally handicapped sperglords every single time I'm on. Does this not count?
  #10  
Old 02-26-2015, 07:23 PM
dontbanpls dontbanpls is offline
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Join Date: Dec 2014
Posts: 742
Default

Quote:
Originally Posted by Glenzig [You must be logged in to view images. Log in or Register.]
Hold up a hot second here Tuna! I see dozens of people role playing severely mentally handicapped sperglords every single time I'm on. Does this not count?
I didn't see it that way! Maybe we just need more variety lmao
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