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  #21  
Old 02-21-2015, 04:12 PM
nilbog nilbog is offline
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Sea Dragon Meat
Wurm Meat
Wyvern Meat
Terrorantula Silk

What else?
  #22  
Old 02-21-2015, 04:23 PM
Littlegyno 13.0 Littlegyno 13.0 is offline
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o god don't take my sea dragon meatz
  #23  
Old 02-21-2015, 07:54 PM
wycca wycca is offline
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That's it as far as I can tell with some quick checks Nilbog.

I do think Sea Dragon Meat is mostly sitting in guild banks, as I've never seen it for sale. I have, however, seen people buying terrorantula silks (including one guy last night). Just FYI.
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  #24  
Old 02-21-2015, 07:55 PM
Daldaen Daldaen is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Sea Dragon Meat
Wurm Meat
Wyvern Meat
Terrorantula Silk

What else?
I cannot speak to the Terrorantula Silk.

However those 3 meats listed, are ONLY used in Velious recipes or quests. There is no mention of any of them being dropped by any Kunark mobs before Velious. And they are all together in the item DB.

So those 3 should not exist until Velious. I would suggest the removal of all of these meats from the game if possible. Having 200+ Othmir Prexus Totems created immediately upon Velious launch would be way too unclassic and devalue the item far too much.
  #25  
Old 02-21-2015, 08:38 PM
nilbog nilbog is offline
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For uncraftable items which shouldn't yet be available.. like these meats, or silks, etc... I am considering replacing them with a general nonspecific item which is no rent/no trade.

With this change, I would also limit the drops to an era-appropriate time so no more could obtained until then.

In the past for items such as blue diamond jewelry, I created an alternate item which will become that item again when the time arrives. I believe that was fair because the needed components were always available. For component drops such as meat and silk, I think they should be eradicated.

If anyone knows of any more, I will be revisiting this thread, and compiling a list for changes.

Quote:
Originally Posted by wycca [You must be logged in to view images. Log in or Register.]
I have, however, seen people buying terrorantula silks (including one guy last night). Just FYI.
Unfortunately I can't prohibit people from buying or selling out of era items. Hopefully they aren't too upset if/when they disappear or are modified.
  #26  
Old 02-22-2015, 03:42 AM
Vega Vega is offline
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Preface: I currently don't own or have access to any of the items being discussed to be removed. I just want to put in my 2 cents.

Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Wu's armor, and Blue Diamonds were functional items.

Sea Dragon Meat currently is just a stack of items. It has no functional purpose in game right now. You can't equip it or wield it. You can't consume it. You can't combine it. No one in their right mind is selling or buying this item right now either.
I'm confused as why this argument is valid. The items were dropping by mistake, and that will be rectified going forward. Functional vs non-functional is more about if you are somehow trying to balance gameplay. Let's be honest, there is a long list of reasons things aren't balanced the way they were in classic. There are huge advantages across the board which have been gained by non-classic mechanisms or items being in game when they shouldn't have been. My impression was, previously, that these were just taken as the growing pains of testing as we play, and any gains people made from these were what they were. In fact I remember specifically some people stockpiling enchanted metals before the cultural nerf went in, and those items were left the way they were. It seems odd to decide the opposite for this nerf.
  #27  
Old 02-22-2015, 10:19 AM
Scrubosaur Scrubosaur is offline
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I agree with Vega. Considering the length of time that these meats have been in game and used the fact that they have been used as a commodity. It would make more sense to remove them from loot tables starting now than punish those that spent time, money and effort to buy an item that (as far as anyone could tell until this time) was a perfectly legit drop. From what I understand blue diamond gear and cultural armor was stockpiled before any type of removal from the server and these items were not retroactively removed from inventories.
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  #28  
Old 02-22-2015, 11:50 AM
Daldaen Daldaen is offline
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Making something easier than it should be (like pre-enchanting ore), is not equivalent to having access to a best-tradeable range item x 300 the second Velious goes live. Cultural armor was classic and did exist to some extent in this era.

No one should have access to that totem until they kill Kelorek Dar or Faydedar AFTER Velious.

Allowing 300 of them to stay on the server and immediately get transformed into Totems when Velious launches would be dumb. Dunno why you think it would be fine to allow a great Velious item to be manufactured hugely the day Velious releases due to a bug.
  #29  
Old 02-22-2015, 12:25 PM
Vega Vega is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Allowing 300 of them to stay on the server and immediately get transformed into Totems when Velious launches would be dumb. Dunno why you think it would be fine to allow a great Velious item to be manufactured hugely the day Velious releases due to a bug.
I'm definitely not arguing for that. I am arguing that precedence has already been set, and for consistency.
  #30  
Old 02-22-2015, 12:43 PM
Daldaen Daldaen is offline
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Quote:
Originally Posted by Vega [You must be logged in to view images. Log in or Register.]
I'm definitely not arguing for that. I am arguing that precedence has already been set, and for consistency.
Where? I can't think of a situation where there was a useless tradeskill or quest item that dropped out of era, which was pointed out while it was still out of era, that they didn't remove the existing as well as future drops until its properly in the timeline.

Regardless though. I think there is sufficient lack of evidence, purpose and item ID correlation, to support that these indeed did not drop until Velious. I also think that it is more detrimental to the server to allow these to stay in and have 300 of them created immediately upon Velious launch.... rather than maybe going against some precedence (which I still don't see) and removing them.
Last edited by Daldaen; 02-22-2015 at 12:47 PM..
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