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#11
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a good instance of this variance not working well was us taking Azrael's ragefire from them on its variance timer just a few moments ago.
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#12
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Quote:
not sure if srs or dum, when stuff spawns first to mobilize and kill it wins loot enjoy sock filled with shit, probably were in nihilum too | |||
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#13
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Quote:
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#14
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the point of variance is people dont always win the spawn
thats the goal here | ||
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#16
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#17
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Quote:
wow, his actions will be known till the end of time | |||
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#18
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Not sure what difference that makes?
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#19
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Quote:
You think variance would help guilds outside the zerg get targets, more than sim repop where you actually have to choose targets and can't be at all raid targets at once? Or have to split your raid force to reach other targets, or to do one target while contesting another? https://www.youtube.com/watch?v=Nopt...detailpage#t=7 Please, tell me more about variance and how it will help vs. sim repop | |||
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#20
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Bigger guild = more people to poopsock, more people online at any point, more people on the batphone list, etc. This ain't rocket surgery.
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