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  #11  
Old 02-04-2015, 09:31 AM
Swish Swish is offline
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Quote:
Originally Posted by thieros [You must be logged in to view images. Log in or Register.]
it really is very little effort OP. stop bein a wuss and keep your blue char and roll red. youll go from rusty sword and a cloth shirt to 60 and a member of the zerglings in a trivial amount of time and then you will still have your blue char to play when waiting for your weekly vp spawns!

also, R99 is so awful
Maybe roll a real pvp class rather than judging it on the merits of your time as a healer up to level 33.
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  #12  
Old 02-04-2015, 12:45 PM
Shatford Shatford is offline
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"Stop being a wuss. Just go roll a toon there. The XP flows like wine. Blah blah."

If this is the current model of recruitment, then why isn't it working? Why are there recruitment drives by other players and GMs on the forum here, and then no mass exodus over to Red?

All I was stating is that maybe the current model is not working and maybe there needs to be an incentive of some sort.
  #13  
Old 02-04-2015, 12:50 PM
jpetrick jpetrick is offline
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Because some people don't like to pvp and think competition should be 16 hour wall staring contests. That's why the red population isn't higher.
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  #14  
Old 02-04-2015, 12:52 PM
Gotze Gotze is offline
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Id say it's working pretty well, can't force feed people to enjoy pvp. I fucking hated EQ pvp before I tried out red And now I really enjoy and respect that aspect of the game
  #15  
Old 02-04-2015, 01:36 PM
mr_jon3s mr_jon3s is offline
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If they really want to increase the population on red what they should do is release velious as it is now and have red beta test it. A bunch of people from blue will come to red to lvl up and play. Velious gets beta tested and some of the people from blue will like red and stay.
  #16  
Old 02-04-2015, 01:41 PM
Glenzig Glenzig is offline
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Wait. People group on blue? I thought it was all solo fungi twinks and raid guilds?
  #17  
Old 02-04-2015, 01:49 PM
Swish Swish is offline
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It is working, 300+ nightly. Confirmed thriving... the only thing missing, is you!

Not that 10 pop desolate box it used to be.
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  #18  
Old 02-04-2015, 01:54 PM
untergang untergang is offline
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Quote:
Originally Posted by jpetrick [You must be logged in to view images. Log in or Register.]
Because some people don't like to pvp and think competition should be 16 hour wall staring contests. That's why the red population isn't higher.
I like PvP, but I've always hated the EverQuest implementation of it. Unlike Ultima Online, it never felt like something the developers took into consideration while the game was being made. It always felt like something that was tacked on to a PvE game.
  #19  
Old 02-04-2015, 03:28 PM
myriverse myriverse is offline
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Quote:
Originally Posted by Shatford [You must be logged in to view images. Log in or Register.]
"Stop being a wuss. Just go roll a toon there. The XP flows like wine. Blah blah."

If this is the current model of recruitment, then why isn't it working? Why are there recruitment drives by other players and GMs on the forum here, and then no mass exodus over to Red?

All I was stating is that maybe the current model is not working and maybe there needs to be an incentive of some sort.
PVP just isn't popular... especially EQ PVP... and especially R99.
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  #20  
Old 02-04-2015, 03:50 PM
Juevento Juevento is offline
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Have classic LnS rules and PvP encounter rules.

Loot and scoot is something demanded by the victor, not as don't corpse camp me bro thing. On live if you caused exp loss, you were suspended/banned. I remember it being a common thing to sit next to someone who you intended to engage in PvP if they were fighting a mob. I would wait for them to kill the mob, then waste em.

Those would go a long way to making PvP more palatable.
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