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#101
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Quote:
I'll just say one thing and keep it simple. If you're playing to get +something stats or levels then you're either playing it wrong or you're not enjoying it anymore. Find something new. This is not directed at the person I'm replying to. I made a reply but then thought "You konw, I'm an ass****." So rather than babbling on into the winds, I'll just stop here.
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Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | |||
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Last edited by stormlord; 02-04-2015 at 12:48 AM..
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#102
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Quote:
__________________
Behind every good intention is an ego that thrives on validation
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#104
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Quote:
__________________
Azorath
Alzar Bloodthorne Rahvan ![]() | |||
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#105
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Quote:
__________________
Azorath
Alzar Bloodthorne Rahvan ![]() | |||
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#106
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Everquest is the only game in which I've enjoyed the journey as much as the destination (and I'm entirely destination, results oriented by nature). I cannot say how it accomplishes this, I haven't really thought about it.
I have not found another game that felt the same way. | ||
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#107
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Quote:
Vanilla WoW was the closest there was to a spiritual successor to EverQuest. It was certainly closer in feel to EverQuest than EverQuest 2 ended up being. It even had some zones, like Dun Morogh and Shimmering Flats, that were directly influenced by zones in EverQuest (EverFrost and Ro/Oasis). The only thing holding it back was the linear leveling structure that was forced on you via quest chains and instanced dungeons. That said, if there was a vanilla WoW server that was as well-scripted as Project 1999, I'd probably be playing there, but I'd still be playing here, too. | |||
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Last edited by untergang; 02-04-2015 at 03:23 PM..
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#108
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#110
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It looks promising but they have failed to meet release deadlines and I kind of feel like it will not come to fruition, or perhaps not in the foreseeable future. | |||
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