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#71
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Obviously not safe to assume since you assumed wrong?
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#72
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Quote:
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Impotent Rage - 59 Ranger
Hidying Imdad - 22 Cleric Yumyums Inmahtumtums - 60 Enchanter | |||
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#73
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Rating this thread 5 stars
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#74
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Quote:
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Miku (ミク) [Future] Hatsune (初音) [First Sound]
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#75
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Quote:
tl;dr You think it's cool to claim to be illiterate. It just further shows you're an immature loser when you post tl;dr [You must be logged in to view images. Log in or Register.] | |||
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#77
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haha
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#78
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I was also wondering if it wouldn't be simple for them to implement an actual LnS system in game since they already YT distinguishing a PVP death, and have a clickable window to claim loot and scoot upon death, before respawn, that showed in YT as well or something? Because I get tired of seeing wimps cry LnS once they are all the way back to their body trying to snatch it and stuff... LnS should be called immediately. I wouldn't grant LnS if called within zone after you prepared and ran back to corpse and ish. and all your buddies know I just killed you via YT, call LnS on death or prepare to be killed on sight.
The more that is implemented to automate the successful nature of PVP and remove constant hand holding via GM intervention and petitionquest, the better red looks and performs as a whole. I am honestly far too inexperienced to be able to provide perfect solutions for it all, both in PVP and any form of what goes into coding this shit, but I know there are people here who could provide constructive feedback towards all of this and the box could thrive with a few small improvements, though perhaps super massive headaches to implement? | ||
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#79
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Built in LnS? Seems interesting. Maybe it should flag your character with a color change on the name or something similar to a LFG tag. It would make it real simple for a GM looking into an LnS dispute. Not sure how the devs could do it, but that may be a great help to.staff
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Miku (ミク) [Future] Hatsune (初音) [First Sound]
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