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  #91  
Old 12-22-2014, 10:29 AM
Whirled Whirled is offline
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Play BLUE! We dont have LnS issues!

...and...

Play RED! U can hack @ more pixels!
  #92  
Old 12-22-2014, 04:19 PM
Andis Andis is offline
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Quote:
Originally Posted by Jib [You must be logged in to view images. Log in or Register.]
I honor lns too, i would never call lns myself as its for bluebies that are learning the beginner ropes of pvp.
would have to agree here

people in azrael not allowed to call lns so

work on it
  #93  
Old 12-22-2014, 04:23 PM
Nirgon Nirgon is offline
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This shit you do where you are trying to require guild lns for 5 people trying to xp in bronze...

How about let people loot their shit and leave... and find some meds to balance yourselves out so you can handle doing that

Hot tips here

I hope the suspensions continue to stack up until you understand the rules and stop trying to twist them to suit your own interests
  #94  
Old 12-22-2014, 04:38 PM
Buhbuh Buhbuh is offline
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Quote:
Originally Posted by Andis [You must be logged in to view images. Log in or Register.]
would have to agree here

people in azrael not allowed to call lns so

work on it
No way, if any guild even starts to lose a mass PvP fight, they call LnS to rush to the next mob before the other guild finishes the encounter they're on. Azrael did this. Nihilum did it. It's blue as fuck. No repercussions for coming at a guild and losing. Shouldn't be able to LnS until the raid mob is slain, but it's an easy/ ridiculous loophole right now.

Start losing a mass fight, call LnS. Guilds should be held down and fucked imo. It builds character, makes you have to really think strategically. If you come at a guild raid with a force, you better win the fight. There's just no real danger right now, unless you lose in somewhere like VP.
  #95  
Old 12-22-2014, 04:48 PM
easy_lee easy_lee is offline
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I firmly believe that the system will produce whatever outcome it encourages. If players can call LNS but then ignore the 1 hour rule, they will do so. This much is clear.

I propose the following system: PvP deaths result in the player, gear and all, being kicked from the zone for one hour. Just spawn them at the nearest zone line and prevent them from loading back into the zone for the next hour or in-game day or something. It wouldn't be very hard to code and would save a lot of petitions.
  #96  
Old 12-22-2014, 04:51 PM
Eslade Eslade is offline
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Quote:
Originally Posted by easy_lee [You must be logged in to view images. Log in or Register.]
I firmly believe that the system will produce whatever outcome it encourages. If players can call LNS but then ignore the 1 hour rule, they will do so. This much is clear.

I propose the following system: PvP deaths result in the player, gear and all, being kicked from the zone for one hour. Just spawn them at the nearest zone line and prevent them from loading back into the zone for the next hour or in-game day or something. It wouldn't be very hard to code and would save a lot of petitions.
Because not everyone calls lns.
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  #97  
Old 12-22-2014, 05:08 PM
Nirgon Nirgon is offline
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Following system is in place:

Defy LNS, take a week in the tank

Do it again, put in da tank for more than a week each time gets longer

Seems goog 2 me








People ignore rules on blue also, you just can't kill them
  #98  
Old 12-22-2014, 05:18 PM
easy_lee easy_lee is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Following system is in place:

Defy LNS, take a week in the tank

Do it again, put in da tank for more than a week each time gets longer

Seems goog 2 me
I think that system is fine if it's enforced. But it's very hard to enforce the system as-is, particularly on a private server. This thread is proof of that.

I would much rather have a system that doesn't need to be enforced. As an analogy, think of it like falling damage. If players were responsible for keeping track of falling damage, and killing themselves if they took long falls, then many players would lie and try to cheat the system. Fortunately, the game manages the system for us, killing players who take distant falls, so no one needs to argue about it.

I think it would be better to have a system like that for PvP deaths and LNS.
Last edited by easy_lee; 12-22-2014 at 05:25 PM..
  #99  
Old 12-22-2014, 05:27 PM
daasgoot daasgoot is offline
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one of the holo guys i killed last night attempted to call LNS in order to get out of being killed.

however, he was fully geared, just chillin in KC and his last pvp death was 22 hours prior to me engaging him.

how do you propose ppl that try to fake LNS get punished nirgon?
  #100  
Old 12-22-2014, 05:28 PM
Nirgon Nirgon is offline
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I think lies should be a suspension

Got prof?

Or lyin about someone lyin should also be a suspension
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