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#153
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However, I do think I read that mobs are more dangerous now? That's fantastic. I loved getting destroyed when I played bad on live. Rogues were mainly fun to play because of that risk. PS: I think double backstab is tied to double attack as well, so it might be impacting rogue damage across the board. | |||
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Last edited by Cecily; 12-07-2014 at 11:35 PM..
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#155
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Hitting auto-attack and watching your dps numbers rise or fall should affect your enjoyment of this game while raiding in exactly the same way it did before the patch: not at all. Most classes have pretty much 1 standard raid role...sometimes just hitting auto attack and listening to directions. welcome to classic eq. at least monks get a semi-unique role as pullers for raids. | |||
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#156
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#157
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This is a thread about monks, but I play a 40 SK and it seems to me that I dish out less melee damage than I used to. I don't have parses now/before patch to compare, so this could just be my imagination, therefore I have to ask have other SK's noticed this as well?
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#158
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Here's an old plane of sky clear over the course of 135 mobs.
[You must be logged in to view images. Log in or Register.] %: 41 pierce, 34 backstab, 25 slash. It's helpful to think of rogues as warriors with a nice kick button. Warriors actually do very good damage. It'd just that Backstab is a moderate sum of extra damage piled on to what a warrior could do. Main / offhand ratios are where most of our damage comes from, by far. | ||
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Last edited by Cecily; 12-09-2014 at 11:18 AM..
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#159
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#160
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Yeah you were saying 35-40. I think its more like 33-37. Just a bit lower than you were saying. I raided as a rogue from classic to TSS and backstab was always around 1/3 of overall dps at the start. Some xpacs it was a bit higher some lower. SOV its a lower % but rogues overall dps was probably the highest compared to other classes of any xpac. Rogues are king dps in velious by far. Or were back in the day anyway.
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