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  #21  
Old 12-01-2014, 03:22 PM
Aesop Aesop is offline
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yeah i was never geared very well on live but i learned how to frontstab, i was good at it too.
  #22  
Old 12-01-2014, 03:32 PM
derpcake derpcake is offline
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After 12 years on eqlive & 6 months on red, I have discovered PVP or nothing.

Just adds so much to the game.
  #23  
Old 12-01-2014, 03:34 PM
SamwiseRed SamwiseRed is offline
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fungi twinks might have to actually put some effort in to kills. heh
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  #24  
Old 12-01-2014, 03:38 PM
Genedin Genedin is offline
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Side stabs
  #25  
Old 12-01-2014, 03:41 PM
SamwiseRed SamwiseRed is offline
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please add PoD to s ro or something. ive only been able to duel 4 people. owned all 4 of them but trying to get a bluebie to /d is like pulling teeth. help us help you.
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  #26  
Old 12-01-2014, 04:14 PM
Silent Silent is offline
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Spent 2-3 hours dueling people this morning across monk, sk, wizard, necro. Did my own rogue/monk, did a beta buff wiz/sk/necro. Hitbox change was good, but WAY too small in my opinion. One thing I did notice that was weird, I went AoN form double shrink and I was somehow getting a larger hitbox on the 2 people I fought(both human monks) then non shrunk. Anyway I do think the hitbox needs to be tweaked a little, extended just a tad bit. You can currently stand right next to some players, or ontop of them and not be in range as if you get TOO close the hitbox is now past you.

Out of majority of the duels, SK came out on top in all my fights against rogues, monks and rangers(some red, the blue people I dueled were just plain stupid so you could tell who was red and blue for most part) and this was purely because of the fact I was able to either shadow step vamp curse/asystole while jousting with a fungi on to keep my hp flowing with curse + occasional epic proc. If I landed a bash, great I got a chance to get a free round of auto attack in. But for the most part, Jousting sow vs sow or sow vs jboots still has a tough time landing because smaller hitbox lag plays a even bigger effect on it, the player might be off a few inches to the side but shown in range on your screen and you can't hit. Really hope more testing is done with the hit box.
  #27  
Old 12-01-2014, 04:16 PM
Buzzed Killer Buzzed Killer is offline
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Gonna make fungi twink shaman and druids now.
  #28  
Old 12-01-2014, 05:59 PM
minijag minijag is offline
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Quote:
Originally Posted by Colgate [You must be logged in to view images. Log in or Register.]
here's the new hitbox change, max melee range:
Thats all fine and dandy and more like classic. But Classic's netcode was significantly better than P99. Did you test to make sure it was reasonable while running?
  #29  
Old 12-01-2014, 06:14 PM
Burgerking Burgerking is offline
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Quote:
Originally Posted by Silent [You must be logged in to view images. Log in or Register.]
Spent 2-3 hours dueling people this morning across monk, sk, wizard, necro. Did my own rogue/monk, did a beta buff wiz/sk/necro. Hitbox change was good, but WAY too small in my opinion. One thing I did notice that was weird, I went AoN form double shrink and I was somehow getting a larger hitbox on the 2 people I fought(both human monks) then non shrunk. Anyway I do think the hitbox needs to be tweaked a little, extended just a tad bit. You can currently stand right next to some players, or ontop of them and not be in range as if you get TOO close the hitbox is now past you.

Out of majority of the duels, SK came out on top in all my fights against rogues, monks and rangers(some red, the blue people I dueled were just plain stupid so you could tell who was red and blue for most part) and this was purely because of the fact I was able to either shadow step vamp curse/asystole while jousting with a fungi on to keep my hp flowing with curse + occasional epic proc. If I landed a bash, great I got a chance to get a free round of auto attack in. But for the most part, Jousting sow vs sow or sow vs jboots still has a tough time landing because smaller hitbox lag plays a even bigger effect on it, the player might be off a few inches to the side but shown in range on your screen and you can't hit. Really hope more testing is done with the hit box.
Nah bitch welcome to live classic pvp, hit boxes were small as shit and not everyone who rolled a melee could joust. You had to be practically inside someone to hit them on live. Current Hitboxes even gracious compared to live, and those were dial up days.

Yea Rogues didnt do good vs sk on live, warrior's and sk's dominated rogues, only reason rogues here were able to kill them was because you hit tank classes like they had no ac. WTF should a rogue do great vs a high AC high HP class, it's like there counter classes.

You want unclassic easy mode, sorry those days are over, hope ya enjoyed um.
  #30  
Old 12-01-2014, 06:19 PM
Bazia Bazia is offline
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thank god hitbox nerf was needed so fucking bad, getting backstabbed while a guy was running toward me 7 iksar lengths away was retarded
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