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#121
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#122
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This shit doesn't happen on red. Honestly those screenshots are pretty embarrassing for the staff and the players. A bunch of late 20 year olds acting like 12 year olds over pixels.
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#123
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So I'veread that you can't have more than 4 mobs aggro solo, internet connections couldn't handle large pulls, and that mobs had weird rubber band aggro that caused them to disengage if you got too far away.
So what is classic in terms of pulling lots of mobs? I'm curious how bards AoE kited and charm kited if there are limits into how many mobs a person can aggro or if mobs only hold rubber band aggro? Internet connections disrupting pulls seems the most plausible to me, but I'd like to see evidence of the others.
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Previous Guilds: The A-Team <- Rapture <- Flawless Victory
Zanderr Locke - 60 Punk Rock Bard | Minnesota Nice - Monk | Squaresoft Chocobo - Shaman | Bowbafett | Supermetroid | Weaponx Power Leveling Service | OT Hammers | Quillmane Quide | ||
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#124
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from what I gather, OP was in the right (clearly playing by the posted rules) which even sirken came in and stated at the end.. however the actions by everyone including guides/gm's was to blatantly disregard all posted rules and dish out punishment to only the OP.
This type of shit is why red players don't last on blue. It woulda been eye for an eye type deal resulting in bans all around. that's how my first attempt on blue went before red was open.
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#125
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if they are training the entire zone, and you decide to tag royals into the train, is that considered helping the AOE group?
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#126
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OP would have been in the right, but he instead decided to harass the guide and call him a retard. That's a real smart way to get the guide to rule in your favor.
__________________
Previous Guilds: The A-Team <- Rapture <- Flawless Victory
Zanderr Locke - 60 Punk Rock Bard | Minnesota Nice - Monk | Squaresoft Chocobo - Shaman | Bowbafett | Supermetroid | Weaponx Power Leveling Service | OT Hammers | Quillmane Quide | ||
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#128
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#129
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