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#11
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Quote:
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#12
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I have a 56 mage and do like it although there are plenty of frustrating things.
Raid game you're going to be asked to make dispell staves, mod rods and/or call of the hero. Your DD spells won't stick on anything even with malo. Epic - forget it unless you're TMO/IB basically. Unless you really want to pay 750,000pp for an earth staff. Pet nerfs - soloing means you have to kill off your pet each time to avoid the experience penalty. This means gimping your pet (no swords/mask of mardu/buffs) since you're just going to kill it off. This also means having to carry bags and bags of malachite. | ||
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#13
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I started off as a Mage on this server, was also my main on live back when. The class is just super boring. Pets and Nukes. I guess some summon items?
I just hate that the class has no utility like snare/root/fear. It's scary to solo. | ||
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#14
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I think the lack of solo potential (though it is possible) scares people away.
Who'd have thought grouping in an online game would be so frightening? Still a good dps class, try one [You must be logged in to view images. Log in or Register.]
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#15
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i love mages, didnt worked on one yet because ive choiced a wiz because i want to have a porter, but really is the class that all guilds are in need, CoTH is so important, and mod rod will be much more later in the game.
plus is a dps too
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60 Monk - Rupertox <Omni>
60 Shaman - Spertox <Omni> | ||
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#16
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I think there's alot, it's honestly been way to long to remember if pet is worse off then originally but their still very tough. As far as raiding most classes are delegated to a specific role, CoTh and mod rods are very important what's wrong w accepting you have a behind the scenes vital role? Would you rather be a shaman, buff then afk?
As far as 50%, if your not wanting to nuke or med alot it's simple, pet solos mob down you reclaim pet and small nuke the mob for full. Rinse and repeat. | ||
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#17
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Lot of people stopped playing their mages when they made the 50% damage thing, because pets were (are?) messed up and a lvl 4 nuke would pull taunt off your pet even if it had done 75% of the damgage.
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#18
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On this server:
To start Mages were the go to solo class. Pets taunted well, they didn't take any EXP from their owner, easy to solo etc. Eventually the aggro/taunt on pets broke and a single nuke would pull aggro off your pet. The EXP was fixed so that you lost 50% if your pet does too much. Pets stopped DWing innately because people were zerging PoSky with pets. Now, the aggro/taunt on pets is fixed. They correctly and classicly innately DW on this server (don't on red but no one plays on red). The only thing is the pets still eat EXP. So you have 2 options: 1. Use a Reclaim Energy clicky every single mob and kill your pet / nuke the mob who is at low HP. Annoying cause you need bags of Malachites, can't weaponize or haste pets, dangerous to kill your pet etc. 2. You duo with another pet class so that you don't have the exp penalty for letting pets kill everything (which ends up being better experience than solo many times due to increased kill rate + no penalty) Duo with 2 mages or mage/necro or even mage/healer class... Is quite solid.
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#19
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Usually Soloing/Duoing is faster and less of a pain in my experience, also more active.
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#20
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Long ago proud herds of magi roamed the plains, but they were hunted into extinction by the white man.
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Monk of Bregan D'Aerth
Wielder of the Celestial Fists Quote:
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