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  #31  
Old 10-29-2014, 08:57 PM
Buellen Buellen is offline
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Heya Kaev

Yep this is also the way i remember it from live and eqmac.

It was possible to bow shot a mob that was hitting you so long as you shot at something farther out than mob that where meleeing you, and it was far enough way to not trigger bow min distance. Of course the new target had to be in the direction of the mob that was beating on you.
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  #32  
Old 11-01-2014, 11:47 PM
Raev Raev is offline
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Quote:
Originally Posted by kaev [You must be logged in to view images. Log in or Register.]
To get the full classic flight time effect you've got to actually do collision with the missiles vs. mobs moving into the path while it's in-flight. That is, if any mob moves into the path of the missile it should "attack" (agro) that mob rather than the target.
This is extremely interesting, because PCs would not be able to sneak pull one mob out of a huge train like they do now (of course, its still going to be possible to mallet one mob out of a huge train, but only if you have space to continue the train).

When I was talking to Daldaen he said that he was looking at old screenshots and high end monks didn't even have sneak memmed for splitting in ToV. Even with correct mechanics I think that would be a huge mistake, but there is no way our current "train out and then sneak tag the target out of a train of 500" is classic.
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  #33  
Old 11-02-2014, 12:23 AM
Daldaen Daldaen is offline
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[You must be logged in to view images. Log in or Register.]

(Does show he used sneak briefly in chatbox)

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THIS is what he uses Sneak for:

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So pulling NToV, Trak, VP... don't have sneak on main hotkey bar. Swaps in to get really close to Klandicar for a screenshot.
Last edited by Daldaen; 11-02-2014 at 11:30 AM..
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  #34  
Old 11-02-2014, 10:32 AM
Raev Raev is offline
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Is this our very own Caleros?

Also, in VP the lava does huge amounts of damage, like 100+. This screenshot has it doing 10.
Last edited by Raev; 11-02-2014 at 10:35 AM..
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  #35  
Old 11-02-2014, 10:38 AM
Daldaen Daldaen is offline
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Quote:
Originally Posted by Raev [You must be logged in to view images. Log in or Register.]
Is this our very own Caleros?

Also, in VP the lava does huge amounts of damage, like 100+. This screenshot has it doing 10.
Lava should be scaled based off your Heat (fire) resist. Shame we can't see his resists.

The scaling may be wrong though...
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  #36  
Old 11-03-2014, 11:23 AM
Erati Erati is offline
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yea he has a fire resist buff in that screenshot where hes getting burned

probably has Classic Circle of Winter which actually provides additional fire resist than Resist Fire
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  #37  
Old 11-03-2014, 11:56 AM
Daldaen Daldaen is offline
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Slight derail

EQClerics 2000

Quote:
With my Fire Resistance at around 160 I can swim in lava and only take 10 damage per tick. Helps a lot sometimes.
Saw another post that was around 140 as well.

I'd think anything above 100-150 should min lava damage to 10 a tick. And no lava should be more dangerous than that.
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  #38  
Old 11-03-2014, 12:00 PM
Erati Erati is offline
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but Dald remember that 100-150 is under the classic resist table with 255 max

not our 500 max
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  #39  
Old 11-03-2014, 12:14 PM
Nirgon Nirgon is offline
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Mashing that sneak to be sure of indifferent gr8 evidence shot
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  #40  
Old 11-03-2014, 12:15 PM
Daldaen Daldaen is offline
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Quote:
Originally Posted by Erati [You must be logged in to view images. Log in or Register.]
but Dald remember that 100-150 is under the classic resist table with 255 max

not our 500 max
Yea I agree. And that's probably the issue. But I hear 255 cap is coming.... So much great classicness $$$$.
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