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#121
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__________________
Halliel Sil'evren :: High Priestess of Unintentional Detours
Joyelle :: Jadani (not Eratani) :: Haiya :: Roban :: Aislinn :: Arcana :: Forthe:: Buymore | |||
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#122
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http://www.project1999.com/forums/sh...16&postcount=1 dated 7/15/14 when he amended this to allow for mages to track ( after much uproar ) Its 10/28/2014 So around 3 months of this 'style' of raiding has single handily ruined the raid scene? Give me a break. 3 months of having mages dominate tracking did not ruin the raid scene, not even close, the raid scene was already reaching boiling points in several areas ( mainly FFA) BEFORE Sirken made that post.....its why...'gasp'....he even instituted a change Its like you guys dont even remember javspam-autofire tagging Oh right that was only Taken doing that as well. I guess Taken is pretty much responsible for the raid changes too since our leader was a part of those discussions, might as well give us credit for that since we already get credit for the other stuff we didnt create. back on subject Lazie I totally understand your point about creating a barrier of entry for new raid guilds (or current ones) that basically requires them to make a guild mage account to participate in FFA. I get that. Makes sense that theres a fundamental problem with that because its dumb to require ANYTHING that specific to join in when everyone should have a pretty equal shot at getting the encounter cept for gear/experience/skill. The racing tho, is not the perfect solution, its another band aid solution albeit one that would provide us with something different for a couple months. So if TMO's goal is to give us something different for now with no big changes to the overall feel than thats fine and all, but we are trying to figure out what can be done to the overall fundamental feel within the confines of R/C/FFA system. The only thing I like about racing is anyone can do it. There are many things I dislike about racing, so many I am not going to list them again. If we could standard issue mages with COH to any guild that wanted to try FFA, it would be as close to level playing field and easy to police as we can get. Problem is it's ridiculous to have that much power to 1 class in the raid game's success or fail. So, besides racing and besides mages and besides repops are FFA R/C what other ideas we got? there are smart people out there... | |||
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Last edited by Erati; 10-28-2014 at 03:55 PM..
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#123
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Any changes have to happen in the code. I would think the past four years have taught us that.
Also, lets not kick the current system too hard. It has plenty of problems, but the R rotation and more frequent repops are huge, huge improvements. | ||
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#124
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Catherin, What if the answer is we can't play nicely together? Joyelle, Same sort of question. If people can't play nicely together because they don't want their pixels devalued, I think we've identified the problem. When the overwhelming majority of the server is mostly(I fucking said mostly, please don't nit pick) in agreeable position on how to handle a situation that has been so hotly debated, and a very small portion of the server is unwilling to budge because of their irrational fears of lootflation, isn't it an easy decision to do what benefits the overwhelming majority, who can concede certain points to the "other side" in pursuit of a better environment for all? | ||||
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#125
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some have problem with the current barrier of entry to the FFA scene ( a guild coh mage account ) which is a legit concern, however there doesnt seem to be many options to change that besides some kind of convoluted COH ducking agreement but it still requires a mage to be brought to the spawn point to gate in the FTEer Dald poses a great question tho: this past FFA VS, did IB and TMO use mages? Because Taken was not there at all....... | |||
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#126
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I don't have much faith in the two classes coming together on anything either, as we are basically worlds apart on how we think the game should be enjoyed. And I personally think any change will have to be code too. | |||
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#127
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and that was pulling teeth.... Theres not going to be much in the way of 'benefiting the overwhelming majority' because in the more hardcore's mindset and eyes they were the only ones giving up things ( spawns ) with any agreement. So while the casual community has the 'majority' of the playerbase, the problem is they have no bargaining chips that the hardcores want or wanted rather since they are the ones who controlled all the raid targets. Since casuals did not have much to offer that the hardcores werent already getting 100% of, there was very little movement with anyone's proposals til the Staff stepped in and slapped each side around. | |||
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#128
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#129
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I'm a CasualScum[tm] and a ChestCrony[tm], and I could not disagree more with your suggestion. It's fine to express frustration in those terms, but that's no way to run an EQ server. | |||
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#130
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That way most Kunark loot is already going to implode in value, and any new uber loot from Velious will be addressed before it is stockpiled. | |||
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