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  #191  
Old 10-06-2014, 08:43 PM
arsenalpow arsenalpow is offline
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Originally Posted by toolshed [You must be logged in to view images. Log in or Register.]
Thanks a lot for this post.

So I would need to wait two kills in order to kill any class R mob, or just that particular one?

And what are 'bags'? 'two bags'
all class R mobs have the lockout, so lets say fay was class R today, and you killed it, you'd then be locked our for 2 cycles. You don't have to wait to do shit if you wanted to kill a class R mob right now, but you'd likely piss 10 guilds off so it's probably not in your best interest.

bag limit is during full repops. you're limited to 2 mobs total (mobs in VP don't count so class C could get as much VP as they can stomach and 2 mobs outside of vp)
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  #192  
Old 10-06-2014, 08:51 PM
Ravager Ravager is offline
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Originally Posted by toolshed [You must be logged in to view images. Log in or Register.]
Thanks a lot for this post.

So I would need to wait two kills in order to kill any class R mob, or just that particular one?

And what are 'bags'? 'two bags'
You're only locked out of that mob. For example: You kill Class R Talendor, you can still kill any other Class R mob that you aren't locked out of. Also, you can kill Talendor when it's FFA. You can kill any mob when it's listed as FFA. You are just locked out of killing Talendor for the next 2 R cycles. The raid.php is almost always up to date with who is locked out of what and what mobs are in what cycle, so it's easy to see what's fair game.

The two bag limit only applies on simulated repop days (Serverwide Earthquake) or patch repop days (when there's a full repop of all raid mobs). Guilds are only allowed to kill 2 mobs for 12 hours after the repop.

It all really sounds more complicated than it really is.
  #193  
Old 10-06-2014, 09:36 PM
Derubael Derubael is offline
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Originally Posted by arsenalpow [You must be logged in to view images. Log in or Register.]
No one gets a bigger share in Class R, it's as even as possible. Sneaking up to class C doesn't mean you always get juicy targets when TMO/IB are fighting it out in VP, your class C mobs for the week might be maestro, Gore, and Tal. So juicy. Also staying class R means you don't have to deal with the people in class C which is the better option tbh.
This is what I figured, but I wasn't sure if some guilds got more than others. I know there's stipulations for guilds giving up mobs they won't be able to get to during their window, but wasn't sure how often that actually happened in practice. Even so, how many mobs does each Class-R get each month? It can't be more than 2 or 3. It seems like the ~8 that you would pickup would be worth it, even if you were horribly unlucky with class assignments on mobs. I'm pretty sure if someone works out the probability on this that guild would walk away with at least twice as many "priority spawns" and four times as many of everything else when averaged over x months. And I can see a large, organized guild like BDA or Taken having absolutely no problem downing 2 mobs each repop before TMO can hit VP.

More action for your guild, more pixels, more hate (for being class C). Seems like it would at least be worth a try, which is why I'm surprised it hasn't been attempted. I can understand not wanting to deal with TMO/IB, but really, neither of these hyper-competitive guilds is going to step foot outside VP until everything is dead. I can maybe see them forging some kind of agreement to leave VP up while they prevent the Class C spawns from being stolen, but it would only be a matter of time before one guild decided PD was more important than CT, and then that agreement would be out the window forever.

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Originally Posted by arsenalpow
who are these people!? There's 10 class R guilds, and each guilds leadership understands the ins and outs of the raid system. That's the starting point for any guild and we don't withhold information. I'm not gonna say that you're full of it but show me some of these completely confused nublets that run to the staff looking for answers.
In regards to individual requests, I could reference quite a few that regularly come to the staff (even now) asking for clarification on various raid rules. While it doesn't happen quite as often as it used to, it's still a relatively common occurrence. The one that really stands out in recent memory, and illustrates the point well, was an incident between MC and Asgard. I believe this was more or less smoothed out (I was told it made it to the Class R forums, but I could be wrong), but by all accounts it was absolutely an error caused by a lack of understanding of a rule that we all assume everyone gets right away. That's the most pertinent example I can think of that happened recently, but it's far from the only one.

I think that the Class system itself is relatively easy to grasp, and is a necessity that isn't going anywhere anyway, but I really would like to see more simplified rules across the board (I'm the one that inevitably has to write them down somewhere, I swear this doesn't factor into wanting less rules!). As a quick example, we put the anti=poopsock rules in to end the sock and try to make it easier for non-zergcamp guilds to stand against the TMO's and IB's. Thus far, it's failed in every respect, and IMO is just a rule for the sake of being a rule (always a bad thing). Not only has it made no impact in guilds desire to compete, it hasn't done a single thing to curb socking - it's just moved the sock. Now instead of having a party in the VS pit every week, everyone shits up the entrance to KC. The drolvargs up front are literally swimming in your guys' excrement because we've ran out of places to put the socks.

That's just one example of a rule that, if changed/removed, would make things more simple to understand overall. Even within that seemingly simple rule there are 12 different setup locations for 12 different mobs - and damnit, you had better have read that before you go for your first target, because we all know what will happen if you haven't. I like to think that you guys get to every raid capable guild before they make their first attempt at a mob, but the reality is that it's just not possible, and shouldn't be necessary, in order for people to understand all the rules and their accompanying nuances.

That's just my thoughts - I'm all about letting you guys dictate your own direction for the raid scene lately, so I'll likely go with whatever the majority decides, but I really think some consideration needs to be taken with the ruleset as a whole. Also, spread out those spawns!

As a side note, I figured everyone would realize Seattle is on MNF tonight and skip over this pre-game blitz rant (I'm only half kidding, my previous post got way out of hand).
  #194  
Old 10-06-2014, 09:54 PM
Tankdan Tankdan is offline
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Originally Posted by toolshed [You must be logged in to view images. Log in or Register.]
the raid rules for engagement are so convoluted, I seriously do not understand them even after reading it multiple times. All I want to do is raid some stupid dragon in TD once in a while for some fun, and now I have to get 'classification' and shit? What?? Monster is up, my guild has the people for it, why can't I kill it? I seriously do not understand why this has to be so difficult.
Because that monster would never be up for more than 2 minutes before pulled+killed and your guild would never have the slightest chance at ever killing it. These rotations are here to give your guild a chance.
  #195  
Old 10-06-2014, 09:59 PM
Ella`Ella Ella`Ella is offline
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Originally Posted by Derubael [You must be logged in to view images. Log in or Register.]
...
Control + F = no results?!
  #196  
Old 10-06-2014, 10:00 PM
YendorLootmonkey YendorLootmonkey is offline
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Originally Posted by Derubael [You must be logged in to view images. Log in or Register.]
I can maybe see them forging some kind of agreement to leave VP up while they prevent the Class C spawns from being stolen
Pretty much this. If there's one thing that IB and TMO hate more than losing a target to the opposing guild, it's filthy casuals getting pixels that the hardcores feel that they don't deserve.
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  #197  
Old 10-06-2014, 10:22 PM
Derubael Derubael is offline
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Originally Posted by YendorLootmonkey [You must be logged in to view images. Log in or Register.]
Pretty much this. If there's one thing that IB and TMO hate more than losing a target to the opposing guild, it's filthy casuals getting pixels that the hardcores feel that they don't deserve.
but if there's one thing TMO and IB love more than denying pixels to filthy casuals, it's breaking an agreement to down a VP dragon.

huehue
  #198  
Old 10-06-2014, 10:43 PM
mitic mitic is offline
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Originally Posted by Littlegyno 10.0 [You must be logged in to view images. Log in or Register.]
need u on red derudawg. lemma know how many bloomin onions u need
How dare you, don't you see they are discussing srs blue issues
  #199  
Old 10-06-2014, 10:44 PM
Ella`Ella Ella`Ella is offline
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Originally Posted by Derubael [You must be logged in to view images. Log in or Register.]
but if there's one thing TMO and IB love more than denying pixels to filthy casuals, it's breaking an agreement to down a VP dragon.

huehue
... are you fucking kidding me, derubael?
  #200  
Old 10-06-2014, 10:45 PM
Ella`Ella Ella`Ella is offline
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We both know the only thing we truly love is PetitionQuest. Breaking VP agreements is only a means to that end.
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