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  #11  
Old 10-04-2014, 02:35 PM
radditsu radditsu is offline
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Ill click shinko all night long.
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  #12  
Old 10-04-2014, 02:35 PM
Raev Raev is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Because they have <5% of their guild willing to sit at FFA mobs tracking and <1% of their guild willing to CotH duck.
The reality is the competition rules are still not fun. Sirken made a pretty good go of it, but in the end "competing" over most outdoor Kunark mobs always going to be either a) random or b) based on who is doing dumb shit at the keyboard for hours. Ironically, the one zone that is somewhat skill based is completely off limits to Class R!

I hope Velious will fix this a bit: we'll have three times as many targets and guilds won't be able to faceroll their keyboards and win (well, on some of them at least). However, I predict an explosion of neckbeardery the like of which the world has never seen when Velious is finally released, so in the short term it might not be an improvement.

My personal solution: eliminate normal spawns, script repops to happen automatically ~4 times per week (but reduce the loot tables by 1/2, so the same number of pixels we get now more or less), add code to move everyone's toons to the nearest city so no one can camp out for this stuff, and ditch the R/C/FFA system. It's not exactly classic, but then neither is what we have here.
  #13  
Old 10-04-2014, 02:48 PM
arsenalpow arsenalpow is offline
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the solution is simple, either get rid of the FFA cycle all together and make it so that on full repops it's always FFA, or make it so the FFA cycle mobs all spawn simultaneously for the week which eliminates the 4-5 guilds waiting at the last hour of the mob together coth ducking like a bunch of fucking mongos
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  #14  
Old 10-04-2014, 02:51 PM
iruinedyourday iruinedyourday is offline
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Quote:
Originally Posted by arsenalpow [You must be logged in to view images. Log in or Register.]
the solution is simple, either get rid of the FFA cycle all together and make it so that on full repops it's always FFA
yes plz
  #15  
Old 10-04-2014, 03:07 PM
Raev Raev is offline
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Quote:
Originally Posted by arsenalpow [You must be logged in to view images. Log in or Register.]
the solution is simple, either get rid of the FFA cycle all together and make it so that on full repops it's always FFA, or make it so the FFA cycle mobs all spawn simultaneously for the week which eliminates the 4-5 guilds waiting at the last hour of the mob together coth ducking like a bunch of fucking mongos
Hmm, I wonder if we could make this happen. Repops are about 1/3 of mobs, so the rough R/C/FFA distribution would be unchanged. Maybe we could add a special VP-IS-FFA-ON-REPOPS too; it would be funny to watch a ton of R guilds training the hell out of the zone in and getting raid suspended.
  #16  
Old 10-04-2014, 06:57 PM
Daldaen Daldaen is offline
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Reduce variance hugely.

1. Not classic.
2. Class R and Class C disparity is mainly due to the amount of time willing to stare at a spawn. You reduce the window (16hrs currently) that you have to stare at a spawn, you will see more competition. Leave *some* to add a small element of randomness.

Drop variance to +/- 30-60minutes. So that the window is 1-2 hours.

Also this will help because on a server respawn, a good 12+ targets dying within 1-2 hours of server pop, it will cause many overlapping windows with many mobs spawning simultaneously. Decreasing the amount people can monopolize and forcing them to prioritize the targets they focus on.
Last edited by Daldaen; 10-04-2014 at 07:00 PM..
  #17  
Old 10-04-2014, 07:02 PM
iruinedyourday iruinedyourday is offline
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Im sure it will be fine once vellious comes out - but for now the FFA clas R I just dont understand. I dont know why you want to do that if you dont want to do C. But each plays to their own liking.

Vellious will cure what ails ya, Im sure.

Also not being able to kill something on a repop - becuse its a C mob rotation or something, that makes zero sense to me.

Sim Repops should be all FFA and sorted out after. Ive seen mobs just sit idle waiting for C to move to them while they could have been taken by R
  #18  
Old 10-04-2014, 07:06 PM
Tasslehofp99 Tasslehofp99 is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Because they have <5% of their guild willing to sit at FFA mobs tracking and <1% of their guild willing to CotH duck.

I don't think this is true.



This is Taken in KC right now socking for VS:
[Sat Oct 04 19:15:36 2014] Players on EverQuest:
[Sat Oct 04 19:15:36 2014] ---------------------------
[Sat Oct 04 19:15:36 2014] [ANONYMOUS] Morby <Taken>
[Sat Oct 04 19:15:36 2014] [ANONYMOUS] Navis <Taken> LFG
[Sat Oct 04 19:15:36 2014] [ANONYMOUS] Halliel <Taken>
[Sat Oct 04 19:15:36 2014] [ANONYMOUS] Oblexsis <Taken>
[Sat Oct 04 19:15:36 2014] [ANONYMOUS] Shaston <Taken>
[Sat Oct 04 19:15:36 2014] [ANONYMOUS] Gorruk <Taken>
[Sat Oct 04 19:15:36 2014] [ANONYMOUS] Roon <Taken>
[Sat Oct 04 19:15:36 2014] [ANONYMOUS] Brillayan <Taken>
[Sat Oct 04 19:15:36 2014] [ANONYMOUS] Sweeni <Taken>
[Sat Oct 04 19:15:36 2014] [ANONYMOUS] Trookle <Taken>
[Sat Oct 04 19:15:36 2014] [ANONYMOUS] Ephrook <Taken>
[Sat Oct 04 19:15:36 2014] [ANONYMOUS] Oscuns <Taken>
[Sat Oct 04 19:15:36 2014] [ANONYMOUS] Psyphon <Taken>
[Sat Oct 04 19:15:36 2014] [ANONYMOUS] Shoneys <Taken>
[Sat Oct 04 19:15:36 2014] [ANONYMOUS] Ambit <Taken> LFG
[Sat Oct 04 19:15:36 2014] [ANONYMOUS] Baronzz <Taken>
[Sat Oct 04 19:15:36 2014] [60 High Priest] Emile (Dark Elf) <Taken>
[Sat Oct 04 19:15:36 2014] [ANONYMOUS] Eroqa <Taken>
[Sat Oct 04 19:15:36 2014] [ANONYMOUS] Indefinite <Taken>
[Sat Oct 04 19:15:36 2014] [ANONYMOUS] Nutup <Taken>
[Sat Oct 04 19:15:36 2014] [56 Outrider] Dartaniun (Wolf) <Taken>
[Sat Oct 04 19:15:36 2014] [ANONYMOUS] Jonasty <Taken>
[Sat Oct 04 19:15:36 2014] [ANONYMOUS] Endoril <Taken>
[Sat Oct 04 19:15:36 2014] [ANONYMOUS] Jortem <Taken>
[Sat Oct 04 19:15:36 2014] [ANONYMOUS] Mntdew <Taken>
[Sat Oct 04 19:15:36 2014] AFK [ANONYMOUS] Velmun <Taken>
[Sat Oct 04 19:15:36 2014] [60 Sorcerer] Poysun (Dark Elf) <Taken>
[Sat Oct 04 19:15:36 2014] AFK [ANONYMOUS] Dolphy <Taken>
[Sat Oct 04 19:15:36 2014] [ANONYMOUS] Kzynjynyx <Taken>
[Sat Oct 04 19:15:36 2014] [ANONYMOUS] Kentrol <Taken>
[Sat Oct 04 19:15:36 2014] [ANONYMOUS] Thrunk <Taken>
[Sat Oct 04 19:15:36 2014] [ANONYMOUS] Cromcruach <Taken>
[Sat Oct 04 19:15:36 2014] [ANONYMOUS] Murderdeathkill <Taken>
[Sat Oct 04 19:15:36 2014] [ANONYMOUS] Cleratani <Taken>
[Sat Oct 04 19:15:36 2014] [60 High Priest] Nikkanu (Dark Elf) <Taken>
[Sat Oct 04 19:15:36 2014] [ANONYMOUS] Rulle <Taken>
[Sat Oct 04 19:15:36 2014] There are 36 players in Karnor's Castle.
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-Aftermath-
Tasslehof - 60 Druid
Barlow - 60 monk
Blueberrii - 60 Mage
Gigglepurr - 60 Shaman
Kids - 60 Rogue
Fornfamnad - 60 Cleric
Last edited by Tasslehofp99; 10-04-2014 at 07:09 PM..
  #19  
Old 10-04-2014, 07:13 PM
Cecily Cecily is offline
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.05x = 36
x= 36/.05
x=720
Last edited by Cecily; 10-04-2014 at 09:54 PM.. Reason: i can maths
  #20  
Old 10-04-2014, 07:26 PM
Daldaen Daldaen is offline
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Guess how many of those people are actually AFK and how many are actually tracking/awake? I'll give you a hint, only the mage, warrior and a cleric maybe a chanter are really awake... just like the other guilds there I am guessing (I am not there, but I am pretty confident)

Also, how many other Class C, FFA, VP mobs are in window? Are there any Taken or other Class R guilds at those for that matter? Now how many Class C trackers are there waiting and staring at the spawn points/track windows waiting for a spawn?

Sitting AFK online is a byproduct of some people missing out on the last FFA VS Taken killed. I posted in our recruitment thread the timestamps, engage within 3 seconds of spawn, it was dead within 2 minutes of spawn. (why CotHing is dumb and should be removed, but the raid discussion thread on the subject garnered a total of 2 replies)

Some people saw that and decided they will AFK and be able to make it in when they get a batphone by rushing to computer and running in. Whereas being around the house, having to log on your account, log in your character, run in, etc. They would miss the fight.

I guarantee the ratio of players actively tracking/sitting at spawn points from Class C:Class R is quite large. Class R guilds do at most 1 target at a time, generally late in window ones too. Class C guilds track them all simultaneously which requires far greater manpower and depth of poopsocks. Manpower that no Class R guild currently has.
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