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#1
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![]() Hi Guys,
I know teams wont be out until after Velious, but let me know what u guys reckon about this idea! 3 Factions like SZ breakdown, however, unlike SZ, add a fourth 'Agnostic'/'Atheist'/'Chaotic' category, which is a 'FFA' category (currently like the way pvp is now). Each faction gets coin and tokens from a slain opposition and can renounce their religion to become 'FFA', which can attack each other just like any other faction, be affected by negative AOE spells etc, but can only group with their own 'FFA' faction. It is basically like a purgatory or unaligned KOS faction, but can be used as a middle ground to swap to another faction. The quest to join another faction involves gathering tokens from other factions. If you wish to join Nuetral, you need to gather X amount of tokens from slain 'Good faction' players and X amount of tokens from slain 'Evil Faction' players where X is scaled depending on a script that does weekly tallies on the play time/activity for each faction, where the faction that has the highest pop/activity will need to be killed the most for the faction alignment quest. Also, where the server has an overwhelming population of say, "Evil" the quest giver may not offer the opportunity to convert from the 4th 'KOS' faction to Evil, meaning players only have the choice of converting to Good or Nuetral. This almost works like a load-balancer to make end game content more interesting. It also requires a higher server pop to work well. I'd definitely be willing to throw in Dev time to make said mechanics work :P | ||
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#2
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![]() I came here to poopoo your teams thread, but i gotta say this is pretty good as i think this will be the most difficult thing with a teams server, the pop balance. That teams are hardcoded, where on red someone can just switch teams by changing guild tags.
Still, if red can barely sustain enough players to make server enjoyable, unless we see a massive influx of players during Velious, i dont see how a teams server will help in anything. Some players will move, some will stay, leading to a split and already low pop, Teams probably will have an OP side, leading to some people basically quitting EQ emu. I like the idea though, and if we get a miraculous 600-800 pop after velious, maybe i could see this working. | ||
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#3
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![]() token mechanic can be exploited, but does have some good ideas about it, where'd you copy/paste this from? lol
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#4
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![]() Quote:
I would say make 2 teams Good and Evil and make Neutral FFA. I would also make newt's able to group with Goods and Evils, this makes them both an asset and a liability. They can aid a team but the team they're aiding loses the ability to freely throw AE effects as it will hit they're neutral buddies. Neutrals now can choose to guild or group with any team BUT they have the downside of being able to be hit by every team including they're own. Pretty fair and balanced with bonus and minus to each team. | |||
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#5
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![]() eqpvp.com enough said
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#6
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![]() Anything FFA in a teams server seems to defeat the purpose of why we would want a teams server in the first place.
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#7
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![]() Cap guilds at 50 total members. Have server be guild versus guild. If you don't join a guild then you can be attacked as well as attack anybody else. Add item loot, xp loss and crank up xp a bit.
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Edalse Dwarf Cleric
Eslade Dwarf Paladin (Cazic Thule Server)#elfpals discord | ||
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#8
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![]() Quote:
That was the biggest mistake that was ever made about the server, who knows what pop would look like if they had changed this earlier Have numbskulls like Leduke lulzsofunnay'ing all day griefing noobs in cloth in CB and other low lvl zones, semi-casuals like me who have their fun campin items once in a while and pvping people like Leduke with my lowbies quitting because sick to death of poopsocking, till numbers drop to single digit, which would only repeat what happened when server launched | |||
Last edited by Heyitsme; 09-22-2014 at 10:01 AM..
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#9
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![]() God kah nay diaw sucks ass
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#10
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![]() so just bind camp people?
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