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  #31  
Old 09-11-2014, 03:10 PM
kruptcy kruptcy is offline
Kobold


Join Date: Jul 2014
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Rangers are Schrodinger's class. Due to the popular hate / xp penalty / etc any ranger you group with is either gonna be a super awesome player or the most awful legolas fanboy newb ever.

You just gotta open that box to find out!
QFT.
  #32  
Old 09-12-2014, 01:10 PM
Whirled Whirled is offline
Planar Protector


Join Date: Jan 2014
Posts: 1,792
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"" You will never be as good of a tank as a warrior or as good of a caster as a druid however you will be a fine mix between the two classes and a welcome addition to most groups. ""

http://wiki.project1999.com/EQLizer_Ranger_Guide
  #33  
Old 09-12-2014, 01:41 PM
iruinedyourday iruinedyourday is offline
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Join Date: Apr 2014
Posts: 7,348
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eqlizer?! omg thats a blast from the past omg
  #34  
Old 09-12-2014, 01:47 PM
Ravager Ravager is offline
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Join Date: Dec 2011
Posts: 2,731
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When I was leveling, I made significantly more plat having a ranger in the group, because they always knew when the nameds were up.
  #35  
Old 09-12-2014, 02:05 PM
G13 G13 is offline
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Join Date: Jun 2010
Posts: 898
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Quote:
Originally Posted by Estu [You must be logged in to view images. Log in or Register.]
The P99 devs don't care about whether the EXP penalty provides a time sink to players. They care about having a classic-era EverQuest server. What did classic-era EverQuest have, during Kunark, before Velious came out? Hybrid EXP penalties.
If they cared about having a classic-era Everquest Server where it's Classic or Bust then

1) Why Variance

2) Why are there obvious game mechanics that have been broken for years that are not Classic, yet the exp penalty remains?

3) Why no Velious?

Surely you are aware that the Classic Era of players did not have to endure an exp penalty as long as P1999 Players

You recognize this fact yes?
  #36  
Old 09-12-2014, 05:54 PM
erog84 erog84 is offline
Kobold


Join Date: Sep 2010
Posts: 179
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Quote:
Originally Posted by G13 [You must be logged in to view images. Log in or Register.]
If they cared about having a classic-era Everquest Server where it's Classic or Bust then

1) Why Variance

2) Why are there obvious game mechanics that have been broken for years that are not Classic, yet the exp penalty remains?

3) Why no Velious?

Surely you are aware that the Classic Era of players did not have to endure an exp penalty as long as P1999 Players

You recognize this fact yes?

1) I agree, hate variance.

2) volunteers, things take time and they prioritize items differently than we may want them.

3) Again, volunteer work, so things take longer to get done, and it just makes sense to keep changes in the same patch/expansion.

For my experience, I started eq a few months after it was released, and my first character was a half elf ranger. I got to 27 and I remember it took me a month and a half to get to 28, and my average day was logging on, soloed while LFG for hours, then logged off never having found a group, even though plenty of them were going. I wasn't grinding every day, but I do remember thinking this was just crazy, there was no way I was going to get to 50 at this rate. So I started up a second account and created a cleric. It took 2 weeks for my cleric to catch up to my ranger, and then I would LFG and convince groups to either accept both toons, or my ranger would be in group and I would heal out of group on cleric (unless cleric fell too far behind). Sadly due to the no boxing rule, I can't take this route, and have had to focus on twinking a ranger or getting powerlvls for the most part due to lack of groups.

It would definitely be nice for those who enjoy certain classes to not have to deal with the xp penalty, but I think the problem is more with the players attitude and not the devs not changing it. As others mentioned, well played rangers (and good gear helps too!) are definitely worth more than the xp penalty they bring with them. Hopefully all you bad/lazy rangers can move onto other classes and let us who really enjoy and excel at rangers have a better chance at finding groups [You must be logged in to view images. Log in or Register.]
  #37  
Old 09-12-2014, 06:47 PM
G13 G13 is offline
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Join Date: Jun 2010
Posts: 898
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Quote:
Originally Posted by erog84 [You must be logged in to view images. Log in or Register.]
1) I agree, hate variance.

2) volunteers, things take time and they prioritize items differently than we may want them.

3) Again, volunteer work, so things take longer to get done, and it just makes sense to keep changes in the same patch/expansion.

For my experience, I started eq a few months after it was released, and my first character was a half elf ranger. I got to 27 and I remember it took me a month and a half to get to 28, and my average day was logging on, soloed while LFG for hours, then logged off never having found a group, even though plenty of them were going. I wasn't grinding every day, but I do remember thinking this was just crazy, there was no way I was going to get to 50 at this rate. So I started up a second account and created a cleric. It took 2 weeks for my cleric to catch up to my ranger, and then I would LFG and convince groups to either accept both toons, or my ranger would be in group and I would heal out of group on cleric (unless cleric fell too far behind). Sadly due to the no boxing rule, I can't take this route, and have had to focus on twinking a ranger or getting powerlvls for the most part due to lack of groups.

It would definitely be nice for those who enjoy certain classes to not have to deal with the xp penalty, but I think the problem is more with the players attitude and not the devs not changing it. As others mentioned, well played rangers (and good gear helps too!) are definitely worth more than the xp penalty they bring with them. Hopefully all you bad/lazy rangers can move onto other classes and let us who really enjoy and excel at rangers have a better chance at finding groups [You must be logged in to view images. Log in or Register.]
If you think this server exists solely because of altruism than just SMH

Again, the players on this server have been more than patient. They've had to suffer through idiotic exp penalties (which the original EQ Devs admitted were a mistake) for FAR longer than any player ever did that played during the original Classic/Kunark Era. That's just a fact and it's not Classic. You can try to spin it any way you want. We are way beyond the original classic timeline, yet this stupid exp penalty remains in place that effects the gameplay of every person that plays on this server. There is no rational argument that can be made to justify this.

You can't hide behind "It's not Classic" with the right hand and then make dramatic changes to the game (like Variance) with the left. You've got to go really far back into the history of this server to even understand why variance exists in the first place. A LOT of time and effort is spent managing variance. A lot of time is spent rule lawyering it. It's a completely new game that has been created where game mechanics are cleverly being used to rule lawyer up FTEs. So explain to me how that is fair. A major game changing decision that is NOT classic (Variance) is made that breaks the game and creates this mutated version of EQ, yet exp penalties remain in place. It's retarded.

Way too much time is spent rule lawyering variance and coddling high lvl guild politics and egos and not enough time is spent addressing issues like this that effect the gameplay of the entire server as a whole. This issue has a direct impact on everyone that plays this game. Try being in your 50s with an idiotic exp penalty weighing you down as you try to get groups. It's bad enough that your class is perceived as gimp. Add on an exp penalty and you do the math.

The exp penalty as it currently stands favors the developers. That's why they won't remove it. It keeps you playing longer. When Variance was created, it was done because the thought was it was going to fix bad design of the original EQ Developers. Here you have an exp penalty that original EQ Developers admitted was bad design, yet it remains in the game LONG after any timeline the original Kunark era players ever had to endure

Why?
  #38  
Old 09-12-2014, 08:05 PM
Rangerdown Rangerdown is offline
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Join Date: Aug 2014
Posts: 37
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Quote:
Originally Posted by G13 [You must be logged in to view images. Log in or Register.]
The exp penalty as it currently stands favors the developers. That's why they won't remove it. It keeps you playing longer.
In what way does you playing benefit the developers on a free to play emu server?
  #39  
Old 09-12-2014, 10:02 PM
Rooj Rooj is offline
Sarnak


Join Date: Feb 2011
Posts: 357
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15 years later, people still don't realize RNG is a tank. *shakes head*
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Atomos Human Ranger <Divinity>
Atomos Human Bard
  #40  
Old 09-13-2014, 05:37 AM
DarkwingDuck DarkwingDuck is offline
Sarnak


Join Date: Feb 2012
Posts: 498
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Variance was put in place cause the greedy humans can't figure out how to play nice without being hand held and spoon fed by GM's and volunteers

Yes the exp penalty is a joke, I hope the Devs get rid of it soon.. I'll wait till velious.. But lvlin my pally is killin me.

You put up with it, cause it's there game and server, if you have made a better one play there.

Ya some of there rules are more retarded than Down syndrome ... But fuck this server rocks

Bring Velious #winteriscoming #exppenalty #paladinsuicide #robinwilliams #toosoon #hashtaggingonaemuforumisstuoid #allhashtagsarestupid #gnightnorrath
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