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  #111  
Old 09-05-2014, 09:31 AM
Technique Technique is offline
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Originally Posted by Tewaz [You must be logged in to view images. Log in or Register.]
My plan is to add a .5% chance that any mob killed that gives exp will drop a random item from a loot table that could include guises, mana stones, and other items that are coveted.

They did this at the Kunark launch and the population went through the roof.

Some level 12 will loot a Tranix crown off a gnoll, sell it, and be red for life.
The items would have to be distributed among mobs of appropriate level (e.g., something like a tranix crown must be limited to mobs in the mid-40s), else L60 characters would simply run around pbae'ing entire newbie zones.

Aside from that, this idea reeks of WoW and isn't appropriate for EQ.
  #112  
Old 09-05-2014, 10:12 AM
Nirgon Nirgon is offline
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Originally Posted by lite [You must be logged in to view images. Log in or Register.]
sounds like an awful idea except for the 2 boxing. established 60's would ruin it for all
Trust me, I wish the incentive to play an EQ PvP server was enough to draw people here.

The trick is getting them to take time from blue.

Guises don't seem to be a bad way of doing it generally. It's not a big deal item (maybe except for large races) and its a huge draw.

Besides... when legacy Kunark items were in... wasn't the pop like 30 or lower?
  #113  
Old 09-05-2014, 11:14 AM
Sk00ba5t3v3 Sk00ba5t3v3 is offline
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/sign and please dont release Kunark on a red box. Lets have some PVP on a PvP server for once shall we?
  #114  
Old 09-05-2014, 12:31 PM
Sektor Sektor is offline
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Velious is coming out so I don't see why they do a week even of artifacts and legacy items for classic and kunark.
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  #115  
Old 09-05-2014, 01:06 PM
Tewaz Tewaz is offline
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Originally Posted by Technique [You must be logged in to view images. Log in or Register.]
The items would have to be distributed among mobs of appropriate level (e.g., something like a tranix crown must be limited to mobs in the mid-40s), else L60 characters would simply run around pbae'ing entire newbie zones.

Aside from that, this idea reeks of WoW and isn't appropriate for EQ.
Don't need to be level appropriate, just mobs that grant experience. Also, make rarity a piece. The drop rate for a guise could be less than one percent chance for each time the random loot code goes off. During the Kunark launch, I soloed in BB with a twinked bard and grabbed two diamonds, a froggy crown, and a bunch of random low level gear off of 100+ kills. I would make the drop rate about 1% chance of getting a random item and then scale the items based on value. Maybe a 10% chance of a peridot dropping and a .01% of a Guise or Thex dagger.

I made it to 50 on Red and had like 200 plat in the bank, was missing multiple spells in my spellbook because I didn't buy them and had like 2 items from upper guk outside of cloth, quested gear, and donations.

On blue at 50 I was decked out in decent gear and had thousands in the bank.

Tossing a random 20's a tranix crown would do wonders for the server economy. It isn't an "appropriate" idea, but the server has a dead economy outside EOE's, Gobby earrings, and high end items. More plat in the hands of lower levels will create more of a market for low to mid items and help the economic engine come alive.
Last edited by Tewaz; 09-05-2014 at 01:10 PM..
  #116  
Old 09-05-2014, 01:38 PM
Kasyra Kasyra is offline
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Originally Posted by lite [You must be logged in to view images. Log in or Register.]
sounds like an great idea especially for the 2 boxing. I would ruin it for all

fixt for more accurate truth.
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  #117  
Old 09-05-2014, 01:40 PM
Casey VII Casey VII is offline
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NOPE
  #118  
Old 09-05-2014, 02:01 PM
Kesrin Kesrin is offline
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So I'm a new player and been playing for 5 or 6 days.

I figured I'd give the opinion of a red newb instead of letting others speak for me.

In 5 days I've gotten to 35 as a cleric. It has been difficult at certain times to find groups, but in the evening it has been quite easy (hardest thing to find is tanks)

I think if more people were made aware of how much xp you get by grouping, people would be spamming for group at lvl 1.

Put the group leveling bonuses in a system message on log in to let people know exactly how much grouping benefits them.

Other than that I'm enjoying my experience immensely and don't think there needs to be any changes.

Thanks
  #119  
Old 09-05-2014, 02:16 PM
lite lite is offline
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Quote:
Originally Posted by Kesrin [You must be logged in to view images. Log in or Register.]
So I'm a new player and been playing for 5 or 6 days.

I figured I'd give the opinion of a red newb instead of letting others speak for me.

In 5 days I've gotten to 35 as a cleric. It has been difficult at certain times to find groups, but in the evening it has been quite easy (hardest thing to find is tanks)

I think if more people were made aware of how much xp you get by grouping, people would be spamming for group at lvl 1.

Put the group leveling bonuses in a system message on log in to let people know exactly how much grouping benefits them.

Other than that I'm enjoying my experience immensely and don't think there needs to be any changes.

Thanks
5k to whoever YT's the new guy

PS. thank you for your input, it's quite good.

PS PS but seriously, someone give him a welcome YT
  #120  
Old 09-05-2014, 02:50 PM
Kesrin Kesrin is offline
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Quote:
Originally Posted by lite [You must be logged in to view images. Log in or Register.]
5k to whoever YT's the new guy

PS. thank you for your input, it's quite good.

PS PS but seriously, someone give him a welcome YT
What does YT mean?
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