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#21
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![]() We've posted in 2 other threads that threat is on the to-do list. Right now, people are living with it, so you probably won't see much work done on it until after kunark.
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#22
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![]() Quote:
I play a paladin ... I could "live" with stuns causing 1010101 hate [You must be logged in to view images. Log in or Register.] As to no work being done, hey man I just wanted to make sure you guys knew and you clearly do. | |||
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#23
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![]() It isn't THAT uber. Just spamming DC won't keep agro, at least in my raids it won't.
It was tons of agro on live and should be tons of agro on here, regardless how its done. I wish they would take the same stance with snares though, increase the % to negate the high mob speed here. My highest level snare should not allow a walking mob to move, and yes this is pretty game breaking for snare classes. I cannot pull or solo like I should be able to because of the snare issues, that's where people should be concerned...not with some spell that did a ton of agro on live and is needed on here as is for SK's to compete with paladins.
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Girth Matters (Retired)
50 Ogre Shadow Knight Mugatoo <Center For Ants> 45 Iksar Monk "You can all go to hell, I'm going to Texas." | ||
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#24
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![]() Quote:
I'm not whining about it or anything, just trying to clarify what girth is saying, since the confusion might be in the fact that snare spells that slow a mob's speed by a certain %, say 80%, don't just take away 4/5 of the mob's movement speed - instead they reduce their movement speed by 80%, when the mob's normal speed may have been over 100%. If I'm wrong someone correct me.
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Last edited by Lazortag; 10-18-2010 at 04:17 PM..
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