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#431
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![]() [Sun Aug 31 03:59:22 2014] Cleratani tells the guild, 'VS'
[Sun Aug 31 03:59:25 2014] Venril Sathir engages Gorruk! 3 Second delay from spawn -> engage. While I am glad we got the FTE/Kill, this pretty well illuminates why CotH engages are pretty dumb. That being said, the alternatives are what... Selos bards FTEing, if not that what... people with best connection and zone fastest and then Selos bards again... Really need raid mobs of the same tier to spawn in pairs so that people are forced to choose between mobs.
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#432
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![]() 10/10.
Great people. Great guild. Would bang again
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Yumyums Inmahtumtums - 59 Shaman Lemonspoon Icebeaner - 52 Enchanter Yumyums Inmahtumtums - 60 Enchanter | ||
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#433
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![]() miss you Yumyums
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Halliel Sil'evren :: High Priestess of Unintentional Detours
Joyelle :: Jadani (not Eratani) :: Haiya :: Roban :: Aislinn :: Arcana :: Forthe:: Buymore | ||
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#434
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Last edited by Hitpoint; 09-08-2014 at 03:54 PM..
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#435
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![]() Quote:
Watch people who are waiting to be CotH for example. Many of them auto run their character into a tree, wall, corner, etc. The way the Mage is facing so that they are literally hitting the ground running. You change it to a selos race, it becomes bards creeping up. There isn't any way to contain it so that everyone starts at exactly the same point. Zone line is sort of amorphous. Cause in a race like this even a few feet are the difference between FTE and no kill. So in VS you can say zone in. Then you have some bards at the zone line some touching the wall looking at the moat/castle, one who is killing the entry two mobs and when it spawns that bard takes off and wins FTE. I am just hesitant any amount of rule changes can make the raid scene less poop socky. What would be more preferable is getting tiers of mobs to spawn simultaneously, and variance reduced. Drop down to a +/- 2 or 4 variance. Then when the first mob from Class R or Class C or FFA or VP spawns, they all do. If your guild is fast and efficient, you can snag up many of the kills. If a guild wipes that delays them and may cause them to lose further kills, whereas currently it's rare that a wipe on one mob makes you lose another cause they spawned closer together. It would encourage a nice balance of hurry up and engage with what we have now, and don't mindlessly Zerg cause wiping means we lose not one but 2 or maybe 3 mobs by the time we recover.
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#436
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![]() PS join Taken. It's cool. I feel I have to balance my tangenting with plugging.
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#437
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![]() Defining a start point is not as difficult as you think. It's done in VP to great effect and for every class C mob. In VP we basically said, pullers can't be off the blue pad. It took about 2 minutes to decide on that, both guilds agreed. There's been no creeping or evolution beyond that rule, and everyone seems happy with it. Just find a boundary and agree upon it so all racers are in more or less the same spot.
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#438
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#440
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![]() Join Taken and see Norrath, meet interesting creatures and kill them.
We are one giant happy family of kloptomaniac murder hobos. | ||
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