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  #431  
Old 09-02-2014, 08:50 PM
Daldaen Daldaen is offline
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[Sun Aug 31 03:59:22 2014] Cleratani tells the guild, 'VS'
[Sun Aug 31 03:59:25 2014] Venril Sathir engages Gorruk!

3 Second delay from spawn -> engage. While I am glad we got the FTE/Kill, this pretty well illuminates why CotH engages are pretty dumb.

That being said, the alternatives are what... Selos bards FTEing, if not that what... people with best connection and zone fastest and then Selos bards again... Really need raid mobs of the same tier to spawn in pairs so that people are forced to choose between mobs.
  #432  
Old 09-08-2014, 11:45 AM
Yumyums Inmahtumtums Yumyums Inmahtumtums is offline
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10/10.

Great people.

Great guild.

Would bang again
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  #433  
Old 09-08-2014, 12:01 PM
Joyelle Joyelle is offline
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miss you Yumyums
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  #434  
Old 09-08-2014, 03:49 PM
Hitpoint Hitpoint is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
[Sun Aug 31 03:59:22 2014] Cleratani tells the guild, 'VS'
[Sun Aug 31 03:59:25 2014] Venril Sathir engages Gorruk!

3 Second delay from spawn -> engage. While I am glad we got the FTE/Kill, this pretty well illuminates why CotH engages are pretty dumb.

That being said, the alternatives are what... Selos bards FTEing, if not that what... people with best connection and zone fastest and then Selos bards again... Really need raid mobs of the same tier to spawn in pairs so that people are forced to choose between mobs.
I think selos at the zone line is a much better alternative. It removes the randomness/luck factor. And there's actually a little bit of strategy involved, like which path to take, etc. Any time you want this to happen, just let it be known. Class C has preferred it from the start.
Last edited by Hitpoint; 09-08-2014 at 03:54 PM..
  #435  
Old 09-08-2014, 04:06 PM
Daldaen Daldaen is offline
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Quote:
Originally Posted by Hitpoint [You must be logged in to view images. Log in or Register.]
I think selos at the zone line is a much better alternative. It removes the randomness/luck factor. And there's actually a little bit of strategy involved, like which path to take, etc.
Problem with this is where is the start point. People push every boundary on this server to gain the smallest edge.

Watch people who are waiting to be CotH for example. Many of them auto run their character into a tree, wall, corner, etc. The way the Mage is facing so that they are literally hitting the ground running.

You change it to a selos race, it becomes bards creeping up. There isn't any way to contain it so that everyone starts at exactly the same point. Zone line is sort of amorphous. Cause in a race like this even a few feet are the difference between FTE and no kill. So in VS you can say zone in. Then you have some bards at the zone line some touching the wall looking at the moat/castle, one who is killing the entry two mobs and when it spawns that bard takes off and wins FTE.

I am just hesitant any amount of rule changes can make the raid scene less poop socky. What would be more preferable is getting tiers of mobs to spawn simultaneously, and variance reduced.

Drop down to a +/- 2 or 4 variance. Then when the first mob from Class R or Class C or FFA or VP spawns, they all do. If your guild is fast and efficient, you can snag up many of the kills. If a guild wipes that delays them and may cause them to lose further kills, whereas currently it's rare that a wipe on one mob makes you lose another cause they spawned closer together.

It would encourage a nice balance of hurry up and engage with what we have now, and don't mindlessly Zerg cause wiping means we lose not one but 2 or maybe 3 mobs by the time we recover.
  #436  
Old 09-08-2014, 04:06 PM
Daldaen Daldaen is offline
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PS join Taken. It's cool. I feel I have to balance my tangenting with plugging.
  #437  
Old 09-08-2014, 04:17 PM
Hitpoint Hitpoint is offline
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Defining a start point is not as difficult as you think. It's done in VP to great effect and for every class C mob. In VP we basically said, pullers can't be off the blue pad. It took about 2 minutes to decide on that, both guilds agreed. There's been no creeping or evolution beyond that rule, and everyone seems happy with it. Just find a boundary and agree upon it so all racers are in more or less the same spot.
  #438  
Old 09-09-2014, 06:07 PM
Moodie Moodie is offline
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another Faydedar ..../yawn

www.takenguild.com
  #439  
Old 09-09-2014, 07:09 PM
Daldaen Daldaen is offline
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Quote:
Originally Posted by Moodie [You must be logged in to view images. Log in or Register.]
another Faydedar ..../yawn

www.takenguild.com
[Mon Sep 08 22:17:58 2014] Faydedar engages Daldaen!

Fear my druiding skills.
  #440  
Old 09-18-2014, 08:46 AM
Elmarnieh Elmarnieh is offline
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Join Taken and see Norrath, meet interesting creatures and kill them.

We are one giant happy family of kloptomaniac murder hobos.
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