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  #101  
Old 08-26-2014, 03:56 PM
HippoNipple HippoNipple is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
See, this is what every Red player's first experience should be like (except maybe the twink part; can't expect twinks to just constantly hang out in newbie areas). The unfortunate part is that currently some players get a starting experience like that, and some get ganked a couple times and quit.

Now, imagine that PvPing was disabled in starting areas, and every player got to have a starting experience like Hippo's. Imagine how many more people would make it past their first few levels on the server.
Twinks don't hang out in starting areas. Twink PKs with epics/fungi hang out in mistmoore, unrest, guk and CoM. If you want to avoid those places you will be fine. I bet exp is halted more on blue because of twinks/PL problems in those areas.

If you see a twink in a starting area on red they are probably leveling up themselves and with the group exp bonus you might even get to join them. As I said in my example me and another in our group were established and were grouped with 4 others starting out. We had 2 fungis in our group.

The PK in FoB wasn't hugely twinked but still creamed the necro in cloth in a couple hits (I think the necro was level 4 at the time). The PK probably had on like 5-10k worth of gear. I think he was just someone else wanting to level up that decided to do some PvP before he logged.
  #102  
Old 08-26-2014, 03:58 PM
HippoNipple HippoNipple is offline
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Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Where have I discussed enchanters... Ever? Atleast in regards to PvP?

There really isn't much skill. Nor is there in PvE for that matter. Just those who understand game mechanics and those who don't.

A caster in cloth will get destroyed 19/20 times by a melee with fungi and decent weapons. 15/regen a tic is ridiculously OP at the lower end levels.

Every single aspect of the game is an RNG roll. Spells landing, melee landing... A lot of it comes down to luck whether you want to believe that or not. Having the misfortune to roll a 10% three times in a row and get full resists on important spells can make you lose a fight. Purely based on luck.
As a naked wizard you can cast Ice Comet on someone with 100+ cold resist and it still lands for 750 dmg. If you have levi on and are able to cast some yonders/draughts you can do fine against a melee with a fungi.
  #103  
Old 08-26-2014, 04:11 PM
Daldaen Daldaen is offline
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Quote:
Originally Posted by HippoNipple [You must be logged in to view images. Log in or Register.]
As a naked wizard you can cast Ice Comet on someone with 100+ cold resist and it still lands for 750 dmg. If you have levi on and are able to cast some yonders/draughts you can do fine against a melee with a fungi.
You're talking about Ice Comet and twinks with fungis. When Ice Comet is on the table obviously fungi is less valuable. But fungis can be put on any level toon.

And aren't they currently trying to fix resist to be more classic in this thread:

http://www.project1999.com/forums/sh...d.php?t=159728
http://www.project1999.com/forums/sh...&postcount=227

To make it so that with decent resists nukes will do not much and casters continue to be crushed by melee in PvP? If that's classic, then it reverts to my point about how PvP was always terribly unbalanced in EQ. Some expansions casters crushed, some melee were ridiculous.

Again being a total RNG luck crapshoot:

Quote:
resist
1082
resist
125
753
resist
765
1082
860
152
159
resist
288
1082
1082

resist
resist
resist

1082
138
You could get the red streak and kill a player handily. Or the blue streak and be dead. It's the same for melees you can have bad streaks of low hits and misses or high hits and crits. PvP if you want to call it balanced and skillful you have to remove random effects. EQ is horrible at that since it's based on DnD which is almost exclusively dice rolls.
  #104  
Old 08-26-2014, 04:11 PM
Colgate Colgate is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Where have I discussed enchanters... Ever? Atleast in regards to PvP?
o nvm looked back and it was that chest guy, sorry, you're p much the same person in my eyes tho

Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
There really isn't much skill. ... Just those who understand game mechanics and those who don't.
haha okay, sure thing bud
  #105  
Old 08-26-2014, 04:13 PM
Colgate Colgate is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Again being a total RNG luck crapshoot:



You could get the red streak and kill a player handily. Or the blue streak and be dead. It's the same for melees you can have bad streaks of low hits and misses or high hits and crits. PvP if you want to call it balanced and skillful you have to remove random effects. EQ is horrible at that since it's based on DnD which is almost exclusively dice rolls.
you're quoting the results of a resist system that isn't finalized and they're working on a new iteration of

classic resist mechanics aren't as RNG based as you think, which is what haynar is in the process of coding
  #106  
Old 08-26-2014, 04:16 PM
captnamazing captnamazing is offline
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I tried red and realized that it's just a sick place to be
  #107  
Old 08-26-2014, 04:16 PM
iruinedyourday iruinedyourday is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
But Swish, your threads aren't making the community grow, just look at the numbers. Red's a bucket, and you're (very slowly) pouring more people in to it with your threads ... but the bucket is full of holes. It doesn't matter how successful (or not) your recruitment threads are: until someone fixes those holes, the population will just keep leaking out.


Consider that everyone starts in a starting area, and if they don't enjoy playing there they probably won't keep playing on the server ... which makes it 100% of the time they spend on the server.


Once again, I don't expect Red to become WoW, but if Red were to learn a thing or two from WoW it could really help. For instance, disabling PvP in starting areas.


... so much fun you need to constantly beg people to replace the last batch of players who had so much fun on it that they left.
you should spend less time trying to deconstruct swish and his love for red server and just move on with your life.

The people that qq about red recruitment are way worse than the people that ask for you to join red.

ffs you get 1 red recruitment post and then you get 50 bumps of qq.

Its just eq boys and gals, its all the same.
  #108  
Old 08-26-2014, 04:17 PM
Daldaen Daldaen is offline
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Quote:
Originally Posted by Colgate [You must be logged in to view images. Log in or Register.]
you're quoting the results of a resist system that isn't finalized and they're working on a new iteration of

classic resist mechanics aren't as RNG based as you think, which is what haynar is in the process of coding
I agree that he is working on it and you were bug testing his first fix. But talk to me when they're finalized and repeat those tests.

I'm almost positive there will be streaks of several full resists and several max hits, based off dice rolls.
  #109  
Old 08-26-2014, 04:26 PM
Colgate Colgate is offline
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in a classic resist system? no, there won't be max hits
  #110  
Old 08-26-2014, 04:29 PM
HippoNipple HippoNipple is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
I agree that he is working on it and you were bug testing his first fix. But talk to me when they're finalized and repeat those tests.

I'm almost positive there will be streaks of several full resists and several max hits, based off dice rolls.
The only way your scenario plays out as complete range is if we are talking about a 1 v 1 in the middle of the zone where both people stand still and hit each other.

I know PvP scares off some people. The point of these threads is to get people to give it a shot because a lot of people end up enjoying it after avoiding it out of fear.

Arguing that you think there should be a formula for a nuke and its damage on an opponent with x amount of resist providing a constant output of damage vs some sort of range is irrelevant.

There are a lot of things that suck about blue too like over crowding, PL in every zone, twinks not grouping with hybrids, the raid scene at end game, farmers holding spots 24/7, etc. Red has none of that and can bring a lot of positives that some people may not realize. You are correct that twinks in unrest are a con but it ends up being a very small fraction of your experience if you actually play on the server.
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