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#101
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Quote:
If you see a twink in a starting area on red they are probably leveling up themselves and with the group exp bonus you might even get to join them. As I said in my example me and another in our group were established and were grouped with 4 others starting out. We had 2 fungis in our group. The PK in FoB wasn't hugely twinked but still creamed the necro in cloth in a couple hits (I think the necro was level 4 at the time). The PK probably had on like 5-10k worth of gear. I think he was just someone else wanting to level up that decided to do some PvP before he logged. | |||
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#102
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#103
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And aren't they currently trying to fix resist to be more classic in this thread: http://www.project1999.com/forums/sh...d.php?t=159728 http://www.project1999.com/forums/sh...&postcount=227 To make it so that with decent resists nukes will do not much and casters continue to be crushed by melee in PvP? If that's classic, then it reverts to my point about how PvP was always terribly unbalanced in EQ. Some expansions casters crushed, some melee were ridiculous. Again being a total RNG luck crapshoot: Quote:
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#104
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Quote:
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#105
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classic resist mechanics aren't as RNG based as you think, which is what haynar is in the process of coding | |||
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#106
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I tried red and realized that it's just a sick place to be
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#107
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The people that qq about red recruitment are way worse than the people that ask for you to join red. ffs you get 1 red recruitment post and then you get 50 bumps of qq. Its just eq boys and gals, its all the same. | |||
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#108
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I'm almost positive there will be streaks of several full resists and several max hits, based off dice rolls.
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#109
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in a classic resist system? no, there won't be max hits
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#110
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Quote:
I know PvP scares off some people. The point of these threads is to get people to give it a shot because a lot of people end up enjoying it after avoiding it out of fear. Arguing that you think there should be a formula for a nuke and its damage on an opponent with x amount of resist providing a constant output of damage vs some sort of range is irrelevant. There are a lot of things that suck about blue too like over crowding, PL in every zone, twinks not grouping with hybrids, the raid scene at end game, farmers holding spots 24/7, etc. Red has none of that and can bring a lot of positives that some people may not realize. You are correct that twinks in unrest are a con but it ends up being a very small fraction of your experience if you actually play on the server. | |||
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