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  #201  
Old 08-12-2014, 02:08 PM
Colgate Colgate is offline
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at 140 cold resist you should only really be taking cold damage from lure of ice/frost
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  #202  
Old 08-12-2014, 02:14 PM
Haynar Haynar is offline
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So current 140 is reasonable for what resist?

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  #203  
Old 08-12-2014, 02:20 PM
Nirgon Nirgon is offline
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Player cased poison/disease dots should be like impossible to land at 140 pr/dr. Even just a DMF was enough to block all but ... well really all attempts to venom of snake/ebolt given even levels.

Having the 1hb stein of moggok and the offhand stein of moggok (yes you could have both) and resistant skin up with rune scale cloak on was enough for me to resist every asystole and scourge if that helps.

At 180 fire resist on live, a druid in city faction Velious gear would go oom trying to straight out wildfire spam me with my epic shield up.

I realize these aren't mathematical representations of what should happen, but anything you do to get it to resemble that experience as closely as possible really is just such a huge improvement here.
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  #204  
Old 08-12-2014, 02:22 PM
Not Salem Not Salem is offline
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I guess i feel like resists havent changed much, on red99 I felt like I was getting partials more often, which has just been replaced on this system by full resists / full damage hits. Sunstrike and Draught of ICe are still viable.

Unfortunately haynar I can't tell you how it was in classic as I didn't play, can only tell you about how it's hitting [You must be logged in to view images. Log in or Register.] log on and give us some clarity V or something?
Last edited by Not Salem; 08-12-2014 at 02:25 PM..
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  #205  
Old 08-12-2014, 02:24 PM
Haynar Haynar is offline
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I have a model that shifts it lower, and makes the partials lower. This was my highest damage model.

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  #206  
Old 08-12-2014, 02:25 PM
Colgate Colgate is offline
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definitely needs that shift if you wanna get it closer to classic; the amount of resists you see at like 100-120+ should be enough to convince any caster not to try and cast any of these 0 modifier or -10 modifier nukes on you
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  #207  
Old 08-12-2014, 02:26 PM
Nirgon Nirgon is offline
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Ya 140 should be like you're making small hits if anything per cast with most being full resists on the DD lines.

I guess once we nail down direct damage/dot lines, we can test stuff like mez/blind/stuns and let you know. Not sure what is tied to the other behind the scenes.


An NPC we can hail on beta to full our hp/mana would be insanely nice to have for all this and probably the minimum we'd ask [You must be logged in to view images. Log in or Register.]
Last edited by Nirgon; 08-12-2014 at 02:29 PM..
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  #208  
Old 08-12-2014, 02:30 PM
Colgate Colgate is offline
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tested draught of fire (-10 resist mod) at 208 fire resist, 460 is max hit

460
full resist
363
439
261
460
full resist
92
460
full resist
460
265
312
full resist
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  #209  
Old 08-12-2014, 02:37 PM
Not Salem Not Salem is offline
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can we try one of the lower models? I think after the draught tests it's safe these spells are hitting to hard
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  #210  
Old 08-12-2014, 02:44 PM
Haynar Haynar is offline
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Quote:
Originally Posted by Not Salem [You must be logged in to view images. Log in or Register.]
can we try one of the lower models? I think after the draught tests it's safe these spells are hitting to hard
I will have to do some coding. I know there are some other changes they need to iron out for beta. So might get it patched up soon.

Its not just constant changes, there are a few equation changes too.

Will work on getting changes pushed to svn later after i do a little testing.

H
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