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#201
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at 140 cold resist you should only really be taking cold damage from lure of ice/frost
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#202
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So current 140 is reasonable for what resist?
H
__________________
Haynar <Millennial Snowflake Utopia>
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#203
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Player cased poison/disease dots should be like impossible to land at 140 pr/dr. Even just a DMF was enough to block all but ... well really all attempts to venom of snake/ebolt given even levels.
Having the 1hb stein of moggok and the offhand stein of moggok (yes you could have both) and resistant skin up with rune scale cloak on was enough for me to resist every asystole and scourge if that helps. At 180 fire resist on live, a druid in city faction Velious gear would go oom trying to straight out wildfire spam me with my epic shield up. I realize these aren't mathematical representations of what should happen, but anything you do to get it to resemble that experience as closely as possible really is just such a huge improvement here. | ||
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#204
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I guess i feel like resists havent changed much, on red99 I felt like I was getting partials more often, which has just been replaced on this system by full resists / full damage hits. Sunstrike and Draught of ICe are still viable.
Unfortunately haynar I can't tell you how it was in classic as I didn't play, can only tell you about how it's hitting [You must be logged in to view images. Log in or Register.] log on and give us some clarity V or something? | ||
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Last edited by Not Salem; 08-12-2014 at 02:25 PM..
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#205
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I have a model that shifts it lower, and makes the partials lower. This was my highest damage model.
H
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Haynar <Millennial Snowflake Utopia>
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#206
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definitely needs that shift if you wanna get it closer to classic; the amount of resists you see at like 100-120+ should be enough to convince any caster not to try and cast any of these 0 modifier or -10 modifier nukes on you
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#207
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Ya 140 should be like you're making small hits if anything per cast with most being full resists on the DD lines.
I guess once we nail down direct damage/dot lines, we can test stuff like mez/blind/stuns and let you know. Not sure what is tied to the other behind the scenes. An NPC we can hail on beta to full our hp/mana would be insanely nice to have for all this and probably the minimum we'd ask [You must be logged in to view images. Log in or Register.] | ||
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Last edited by Nirgon; 08-12-2014 at 02:29 PM..
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#208
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tested draught of fire (-10 resist mod) at 208 fire resist, 460 is max hit
460 full resist 363 439 261 460 full resist 92 460 full resist 460 265 312 full resist | ||
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#209
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can we try one of the lower models? I think after the draught tests it's safe these spells are hitting to hard
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#210
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Quote:
Its not just constant changes, there are a few equation changes too. Will work on getting changes pushed to svn later after i do a little testing. H
__________________
Haynar <Millennial Snowflake Utopia>
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