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#11
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Leaves was able to get from 51 to 60 in under a week. Screw kedge unless you like a challenge, and instead quad the McMarrin clan in everfrost. Don't be a baby about faction; who ever goes to Halas? Once they go light blue, you are gonna charm in the bear pits, but remember doing 1v1 with your charmed pet is for suckers who don't know any better.
Use the meat grinder method and pull a handful (3-5) of mobs with a charmed pet, and root them all on top of each other. Send fresh pets to their death against the crowd and gazughi ring at the last moment for your full xp hit. You can clear the pits much faster this way. By the way, you have a Manastone, right? Because druids are worthless without one. | ||
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#12
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Quote:
The snare/zoning is mostly for 1st room from 30-40. Because there are 7 swordfish in there and they are sort of annoying to pull. You can use Lull/Calm Animal on them to break the room as well. Here is a PM I sent someone who asked some similar questions: Quote:
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#13
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Also worth noting... The zone becomes much easier at 52 and 56. 52 because Call of Karana. It casts faster, and charms everything in zone. 56 because Engorging Roots is more damage and less mana than Engulfing Roots.
But around 55/56, doing perma bears is better for exp.
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#14
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Quadding and Charming are all well and good in this min/max environment that everyone thinks they need to get into. But the extra exp is marginal. You will take many more deaths that cause grief, downtime or for which you don't get a full rez if you take part in these riskier activities. Try getting an exp rez in kedge keep. Not dieing is the single biggest factor in levelling up fast.
Charming in the bear pits is the only one that is relatively safe and produces enough extra exp over standard grouping or root/rotting to pass the risk/reward test for me.
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Fingon, 60 Druid, <Taken>
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#15
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Try to get a Rez in Perma bear pits lol :P.
I've gotten plenty of rezzes in Kedge over the years. Probably donated 10,000~ platinum to hundreds of clerics for rezzes. But, that ends up being like 2 Hammerhead Helms or 3 Seahorse Scale Cloaks in the grand scheme of things. Most of those were when I was unguilded. If you have guildmates with clerics, it's not too bad given you port them there, sow them, lev them, EB them and port them back when you're done. Just remind them of all the ports you have done for them and they will Rez you. Root rotting makes me was to gouge my eyes out. It's so slow. You may as well play a shaman if that is what you want to do. They are better at it by far.
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