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  #51  
Old 07-29-2014, 10:37 PM
Alunova Alunova is offline
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Originally Posted by Teako [You must be logged in to view images. Log in or Register.]
I did not link every single post in the bug forums out of redundancy in my initial posts.. They all have their own citing/evidence provided, and are many pages long. I created *none* of them, none of these points benefit me directly except maybe the monk epic particle effect.
You don't need to link them. We see them. We watch them. Constantly. If something hasn't been fixed, there is usually a reason for it or we just haven't gotten to it yet.

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I created *none* of them
So you have successfully done nothing. You have provided nothing to this community except attempts to spread discontent, waste volunteer time that could be applied to fixes, belittle the development teams work and force your expectations.

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The monk epic does not display to other players, there is a 10+ page longer thread depicting that the "cookies" do not show to anyone but the monk.. The screenshot is of you, if Sirken were to have them equipped and you looking at them you'd see nothing.
You keep citing how the development teams time would be better spent working on game breaking issues, but you keep linking monk epic graphics.

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Additionally, the rogue epic is proven to have a particle effect running the length of the blade.. with many posts providing evidence to when
See above.

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Pet EXP penalty by how far we are into server should be removed, based on the "to release to now" timeline. The argument could be made that it was released in Velious, which isn't released yet, but by the server time span it should be out.
I don't even know what you are talking about. I can only assume it's the changes made in 2002 in these patch notes which will never be implemented here.

http://www.tski.co.jp/baldio/patch/20020605a.html

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There's a 20+ page long thread about how Raptors, even when snared, are so fast that they out run jboot speed.. Additionally many monsters are now incredibly fast. It's likely something to do with the "move waypoint to waypoint" speed change, but I couldn't find any evidence as I can't tell what exact monsters were changed.. though enough evidence was provided to prove that at least tigers/raptors are far far faster than in classic. So much so that druids can no longer quad kite raptors with lumi staff.. Which many druids likely clearly remember not only quadding them with lumi in classic, but charming them in classic.
There is also confirmation that this was fixed here, posted before you responded in this thread.

http://www.project1999.com/forums/sh...=155510&page=3

The fix was actually submitted immediately after the last patch. You don't know this because you don't know everything that is going on behind the scenes. We do not develop on the live server, it has to be patched in.

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With AC.. If it's an unknown variable, and it's very hard to replicate.. Why is it continually changed until the actual formula is figured out? I'd love to have it, in addition to all of these things working as well. I suppose 'attempted fixes' are the best you can do until you hit the nail, but when the attempts make it where mob resists are out of control it's bananas.
How does AC have anything to do with resists?

also:

"look and feel of the old interface and several modifications making game mechanics similar to how the game used to be." We will keep striving towards this goal with our without your consent.

and:

Because it's something one of the developers decided to work on. That is his decision and he has every right to it. Resists and AC were absolutely not correct before. We are trying to fix that.

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There's many, many reports and cases of people who are getting rocked by greens/dark blues resisting almost every spell casted. Not high-con DB's, either. Any con DB's, even to greens are resisting all over the place since the last update.. Not before. Something changed last patch with mob resists that's made them significantly harder to land spells on.. Even when it comes to greenies.

Every point has been thoroughly vetted/pointed out in the bug forums, with many evidence links provided..
This is exactly what we are looking for. We want players to go back and forth with evidence and counter evidence. When we feel that enough evidence has been supplied we will decide how, when and where to make those changes.

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My initial post was pertaining to people (Daldaen) that take up flag rushing at any individual little "not classic" thing they stumble across in a borderline tantrum.. when there's so many important things that need to be fixed. Yes, having multiple chat boxes is not classic.. But it's not necessarily game breaking.
This is where you are still crossing the line. You do not dictate what the development team works on. You do not dictate what other players report. Your right to dictate your opinion at all is superficial. Opinions have very little weight in the development cycle here.

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However, these other points, and the plethora of other things provided in the bug forum is game breaking. So, my personal opinion, is "bigger fish to fry" when people start screaming about removing this or removing that.. There's MUCH more important things that need work than making it where I can't have a separate window for tells. Remove it, it's classic, I support that.. but it's a waste of man-hours and effort when that time could be spent fixing truly game breaking bugs.
You don't seem to understand that some things do not magically fix themselves overnight. It takes work. Sometimes fixes take more people, sometimes they take changes to the system itself. Sometimes we deem that more research is needed and let it go on for a while. Sometimes we are busy with other things like Velious. Sometimes we have already fixed it and you just don't know about it. Sometimes we want to gather more information first. Sometimes we are busy IRL and nothing gets fixed for a few days.

For example, I have 2 kids and a wife. I have a full time job. The other developers have lives of their own. I devote huge amounts of time to help out wherever I can. I do not do this for glory or money. I do not walk down the main street of my town running people over while shouting "Do you know who I am? I'm a P99 developer!". I do this because I enjoy it, for self mastery, for all those people that actually want brutal, unforgiving, illogical, sometimes broken, classic Everquest.
Last edited by Alunova; 07-29-2014 at 10:56 PM..
  #52  
Old 07-29-2014, 10:56 PM
Pringles Pringles is offline
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Served.
  #53  
Old 07-29-2014, 11:01 PM
Teako Teako is offline
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Quote:
Originally Posted by Alunova [You must be logged in to view images. Log in or Register.]

This is where you are still crossing the line. You do not dictate what the development team works on. You do not dictate what other players report. Your right to dictate your opinion at all is superficial. Opinions have very little weight in the development cycle here.

I'm sorry that you feel my disagreeing with you in a post that initially had nothing to do with you, not referencing you, talking about you, or even acknowledging you made you feel as if I was personally assaulting you.. But quite honestly, you, and by extension your opinion are the furthest things from my mind.

Game-breaking bugs, and fixes are the important issue here.. not passive aggressive insults, and slights like "you contribute nothing!" etc.
  #54  
Old 07-29-2014, 11:17 PM
Zaela Zaela is offline
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Quote:
Originally Posted by Teako [You must be logged in to view images. Log in or Register.]
A quick scoping of the first 10 pages of bug report forum is all relatively important things that need to be worked on, sans the "Monk epic not appearing" thread - as it wasn't in there..
It was on page 2. I think that's in the first 10, but I'm not sure.

Quote:
Originally Posted by Alunova [You must be logged in to view images. Log in or Register.]
You keep citing how the development teams time would be better spent working on game breaking issues, but you keep linking monk epic graphics.
I already did the work, should seriously just need to copy paste what I did [You must be logged in to view images. Log in or Register.]
  #55  
Old 07-29-2014, 11:28 PM
Glenzig Glenzig is offline
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Quote:
Originally Posted by Pringles [You must be logged in to view images. Log in or Register.]
Served.
Yeah he still doesn't get it though.
  #56  
Old 07-30-2014, 12:02 AM
Derubael Derubael is offline
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Quote:
Originally Posted by Alunova [You must be logged in to view images. Log in or Register.]
[You must be logged in to view images. Log in or Register.]
You said it 10x better than I did [You must be logged in to view images. Log in or Register.]
  #57  
Old 07-30-2014, 12:10 AM
talian21 talian21 is offline
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Teako, pls stop already
  #58  
Old 07-30-2014, 12:24 AM
Alunova Alunova is offline
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Feeding the troll to better trolls. Win Win.
  #59  
Old 07-30-2014, 01:05 AM
Waedawen Waedawen is offline
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Don't fight Kunark mobs if you're going to go toe to toe.

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  #60  
Old 07-30-2014, 01:13 AM
Turp Turp is offline
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Quote:
Originally Posted by Visual [You must be logged in to view images. Log in or Register.]
You went a bit overboard on the AC and Resist adjustments. Root continuously breaking on green mobs is outrageous.
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