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#11
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why would you want to see more of those horrible looking trees
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#12
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I've a thing for pixelated scenery. What can I say - I'm one sick puppy.
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Frog blast the vent core!
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#13
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Quote:
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Frog blast the vent core!
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#14
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Quote:
H
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Haynar <Millennial Snowflake Utopia>
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#15
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Can confirm that clip planes work different in DX8/DX7 than they do in DX9.
Basically, Haynar, the clip plane is more akin to a 'fog effect' when sky is set to 0, which is emulated in DX9 already. However, the clip plane also applies to zones that have a zsky != 0 titanium where as in older clients I can find no evidence of this happening. Basically, if the sky setting in the NewZone_Struct is set to 1 or higher, clip plane should not be shown for geometry settings. It should only be shown if it is 0. Additionally, the titanium client has something called the 'actor clip plane', which causes NPCs to drop their animation past the clip plane, and beyond double the distance, disappear entirely. The client has an artificial limit that you can hex edit to remove, and have NPCs show up and move at any distance, which is how the functionality is in the EQMac client (in DX7/DX8, the actor clip plane did not exist.) Hope that clears some stuff up - the first is a server code change, the latter is a client setting.
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#16
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I'd love to alter the actor clip plane most of all, really. I want to see mobs as far off as possible, but the jerkiness when they're close enough to draw, but not to animate is immersion breaking.
__________________
Frog blast the vent core!
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#17
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Hey gnollpup, could you be more specific with your hexedit pls? It really annoys me the mobs moving w/o animation at range; I'd really like to change that, ruins my immersion to see griffs/sphinx's "flying" around w/o flapping, etc.
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#18
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I don't know the technical side of it, but what I do know is you could NEVER see this far on live, regardless of all settings cranked, etc, the environment would fade out. on P1999 for example you can stand in the middle of EC, look north and see 1 zone wall, look south and see the opposite zone wall. This NEVER happened on live and made the world feel much larger.,
again, instead of seeing mobs "standing still", we shouldn't even be seeing that far to begin with. | ||
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#19
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I have been looking at differences between dx7/8 and dx9. They just flat out changed the range on some params for no logical reason.
Maybe will play with actor clip plan some. Whats sad, is I understood everything Secrets said. Dug around in client way too much lately. H
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Haynar <Millennial Snowflake Utopia>
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#20
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Quote:
it should all be compressed in an s3d file? so what do most devs use to view the values?
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