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  #31  
Old 10-06-2010, 11:47 AM
Raavak Raavak is offline
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Quote:
Originally Posted by ShivanAngel
part of it is you risk something inviting that third person into your duo. If they are bad they actually slow you down. So you might be hesitant to bring new people in.
Just like on Live in SoV on I never joined a pickup group and opted for (endgame geared) guildies. Grouping can be a crapshoot. Caveat is that ive had no bad experiences on p99 as of yet.

Soloing-you can hunt whenever you are ready and if in a good spot can optimize your time by having lots of mobs. Bio while medding, etc. Grouping-you are somewat at the mercy of your group. Healer or tank go afk and everyone either sits or you make conservative pulls.
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  #32  
Old 10-06-2010, 11:48 AM
KilyenaMage KilyenaMage is offline
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^^^^ I don't really understand that table entirely. You mean to say that the Halfling Rogue is earning the LEAST xp of anyone in the group !??!?


Also, the server should just do away with class/race penalties now. Or at the very LEAST make it so those penalties are no longer shared with the group.


Also last night our group was fortunate to have a mini-PL of sorts. We had a 28 dark elf SK, a 28 human monk, a 28 dwarven rogue, a 24 DE enchanter, a 23 erudite cleric and a 24 dwarven rogue.

We were chain pulling red-con gnomes in sola. Hell, more than chain-pulling. There were always 3-5 mobs mezzed in the camp waiting to be killed. Our group had LITERALLY 3 5 minute med breaks the entire time?

It took me a little over 3 HOURS to get 4 yellows of xp and ding 25....as a dwarven Rogue.

My mage can solo from 24-25 in about an hour, and she's completely ungeared. Basically then I would say soloing is at LEAST 3x more efficient if not more.
Last edited by KilyenaMage; 10-06-2010 at 11:54 AM..
  #33  
Old 10-06-2010, 11:50 AM
Messianic Messianic is offline
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Quote:
Originally Posted by KilyenaMage [You must be logged in to view images. Log in or Register.]
^^^^ I don't really understand that table entirely. You mean to say that the Halfling Rogue is earning the LEAST xp of anyone in the group !??!?


Also, the server should just do away with class/race penalties now. Or at the very LEAST make it so those penalties are no longer shared with the group.
It's because people who need less exp to level take less. Exp penalties and bonuses are essentially flattened while grouping, meaning that the rest of the group gets less exp per kill if choosing between, say, a halfling warrior or a troll SK.

Everyone gains the same % exp with relation to their EXP bar, in other words.
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Quote:
Originally Posted by Dumbledorf View Post
I'll look into getting it changed to The Secret Order of the Silver Rose of Truth and Dragons.
  #34  
Old 10-06-2010, 11:50 AM
Messianic Messianic is offline
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Quote:
Originally Posted by Messianic [You must be logged in to view images. Log in or Register.]
It's because people who need less exp to level take less. Exp penalties and bonuses are essentially flattened while grouping, meaning that the rest of the group gets less exp per kill if choosing between, say, a halfling warrior or a troll SK.

Everyone gains the same % exp with relation to their EXP bar, in other words.
ERm...I think race penalties don't affect group, but class ones do, IIRC.
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Quote:
Originally Posted by Dumbledorf View Post
I'll look into getting it changed to The Secret Order of the Silver Rose of Truth and Dragons.
  #35  
Old 10-06-2010, 11:56 AM
KilyenaMage KilyenaMage is offline
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It should be noted that 3 hours to get 4 yellows at lvl 24 is probably pretty accurate.
  #36  
Old 10-06-2010, 11:59 AM
Frice Frice is offline
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I solo'd a Wizard on live, as well as a Enchanter. So, technically you have Druids, Necros, Mages, Wizards, Enchanters in the solo'able group. There is no doubt you have some advantage be it experiance or money in soloing. However, you also take a risk. Not having a rezer at higher levels results in accidents having consequences that may take a while to overcome - from the wasted time having to run back to your corpse (if it's easily available) to the time it takes to recover lost xp due to the death. So, straight line calculations about group vs solo xp are not always correct.

Making bonuses for groups have unwanted effects as well, I'm sure we saw this on live. Once someone defines what the "perfect" group is for a particular camp, you see that classes (perhaps non solo classes) become bastard children and are unable to find groups because they don't fit the perfect group blueprint, all the while those classes that could have just solo'd for xp now find that grouping is even as-good-as or even better xp, with less risk.
  #37  
Old 10-06-2010, 12:01 PM
ShivanAngel ShivanAngel is offline
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Yup, the group trinity will hit really hard when kunark goes live. Karnors, and OS are not dungeons you mess around in.

Groups will pretty much need

Cleric
Chanter
Tank
3 best dps you can find.
  #38  
Old 10-06-2010, 12:02 PM
Mimn Mimn is offline
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I decided to play a necro here not because it's a great soloing class but rather, it was one of the few classes I didn't play in live. I'm very happy with my decision because when I go to the dungeons of appropriate level looking for groups (Lowerguk, solb, etc.) I don't find groups, just lvl 50's farming for their alts. I started my character about a month ago and I get the distinct feeling I "missed" this server by a good 6 month. Currently I'm level 37 and I get INSANE xp at certain solo camps but I'd gladly exchange that for some fun groups. I'm not in a rush to fifty, what's the point? but it sure would be nice to find more than a half dozen people in 'group' zones.

As to the xp, with nothing to support my argument other than gut feeling and recollections of live, I would say that the solo xp is a bit faster than it was during release in '98.
  #39  
Old 10-06-2010, 12:15 PM
Lickum Lickum is offline
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Default fire pet damage shield?

Quote:
Originally Posted by ShivanAngel [You must be logged in to view images. Log in or Register.]
The only thing that is really insane is the fire pet Dshield (however the thing has no HP). Its damage=level (or at least, im pretty sure it does). So at 20 the pet has a perma 18ish point damage shield, thats what a level 40ish mage can cast.

Also if you think they are insane now wait until they get that beast that is the epic pet... Thing is crazy.
I played a mage from velious on and never used the fire pet except in groups because they were wizards and would cast spells. When did they have this high of DS? I only remember them casting wizard DS's like O'Keilly or something that didnt do much damage, I always had to cast my DS on them to overwrite the shitty one they cast on themselves.

edit: also the fire pet did considerable less melee damage than the other 3 pets.
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Last edited by Lickum; 10-06-2010 at 12:20 PM.. Reason: more info
  #40  
Old 10-06-2010, 12:26 PM
ShivanAngel ShivanAngel is offline
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only the 50+ first pets are wizards.

before 50 they have the same melee damage table (they may hit for max less often due to low strength). But their Dshield is equal to the level of the pet, so the level 4 pet has a 5 point DS. Their autocast nuke is also the strongest of the 4 pets.
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