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  #41  
Old 07-23-2014, 04:35 PM
iruinedyourday iruinedyourday is offline
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Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Would love to see only Paladins getting shouted out and using them on raids.
That is fair I guess... EQ is a game where its all about class rolls so that would be nice to have Pally's be wanted for whatever reason I guess.

As long as I can keep my reaper and recharge then heh.

For me though, on the other hand, such a cool thing is breaking the boundaries of what a rule set imposes upon you when it comes to games like these.

I feel like its coming up with some sweet combo's in magic the gathering where you combine white cards with red cards to make some hilarious and powerful fun result. A Shaman that can charm with rechargeable puppet-srings is OP yes, but so cool - and quite a thing to work towards! It's like once you get there you're some awesome super cool hybrid red mage class made up entirely by emergent gameplay. And you can play how you want you can be a paladin that chan charm named mobs to do things for fun. I think thats cool, and encapsulates the freedom of what EQ and classic MMO's really were, a play how you feel type of thing.

I feel like too many rules that restrict exploitative emergent gameplay is what makes modern MMO's less fun than EQ. I'm not saying everyone has to feel the same way, but that's just my opinion. [You must be logged in to view images. Log in or Register.]

And on a side note, raiding is basically a time card nonsense thing you just go to get loot and leave. Soulfires arnt what make raiding feel stupid on this server - I've seen 1 soulfire click on 1 raid mob in half a year.

If you want to make raids feel more like classic, since we're all so damn smart and good at this game - increase the HP by like 500% of every raid mob every every year or time someone kills the final boss an expansion or something creative like that. Watching CT get downed in 20 seconds by an average group is pretty dumb [You must be logged in to view images. Log in or Register.] Again thats just my opinion [You must be logged in to view images. Log in or Register.]
Last edited by iruinedyourday; 07-23-2014 at 04:42 PM..
  #42  
Old 07-23-2014, 04:47 PM
loramin loramin is offline
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Quote:
Originally Posted by iruinedyourday [You must be logged in to view images. Log in or Register.]
Why does it bother people that someone is doing a hard quest enjoying eq? makes no sense to me.
I have no problem with people doing the hard quests that the EQ developers designed for their class, because I like playing classic EverQuest. 99.9% of the time when I play on Project 1999 I feel like I'm playing Everquest; even when I see an anomaly like levitating on boats it feels more like the Everquest devs finally added a patch to fix boats, not like I'm playing on an emulated server.

But did you play Everquest back in 1999-2003? How many non-Paladins did you see acquire Soulfires? That's why it bothers me: every time I see one I'm reminded of the fact that I'm playing Project 1999 and not Everquest.
  #43  
Old 07-23-2014, 04:57 PM
iruinedyourday iruinedyourday is offline
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Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
I have no problem with people doing the hard quests that the EQ developers designed for their class, because I like playing classic EverQuest. 99.9% of the time when I play on Project 1999 I feel like I'm playing Everquest; even when I see an anomaly like levitating on boats it feels more like the Everquest devs finally added a patch to fix boats, not like I'm playing on an emulated server.

But did you play Everquest back in 1999-2003? How many non-Paladins did you see acquire Soulfires? That's why it bothers me: every time I see one I'm reminded of the fact that I'm playing Project 1999 and not Everquest.
I did, I'm here for the feels. But my post above explains why I feel that it makes the game EQ and not modern MMO. Emergent hard core exploitation of the mechanics is and always will be classic eq.

pulling that 1 mob by sitting at the corner of another room out of one that is full of 4 or 5.. thats classic eq to me.. finding those little exploits is what makes EQ better than WoW... where the game is designed to fit perfectly in a cookie cutter rule set.
  #44  
Old 07-23-2014, 05:05 PM
HippoNipple HippoNipple is offline
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Come play on red99 Nirgon, we don't have this issue.
  #45  
Old 07-23-2014, 05:06 PM
Mblake81 Mblake81 is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
But did you play Everquest back in 1999-2003? How many non-Paladins did you see acquire Soulfires? That's why it bothers me: every time I see one I'm reminded of the fact that I'm playing Project 1999 and not Everquest.
Simpler times when not as much information was out there, you can't go back.
  #46  
Old 07-23-2014, 05:20 PM
captnamazing captnamazing is offline
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If you want to eliminate recharging because it ruins your "classic" experience, then how about you don't recharge? I don't give a fuck if you have to quest up a new Leatherfoot Cap, Midnight Mallet, or camp Groi for an invis ring every time you run out of charges. That's your choice.

Don't ruin a good thing for the rest of us who don't care.
  #47  
Old 07-23-2014, 05:41 PM
Lisset Lisset is offline
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Allow me to summarize: Wahh! I wasn't smart enough to know how to recharge on live so nobody should use it here!
  #48  
Old 07-23-2014, 05:49 PM
Teako Teako is offline
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How is group exp buff, loot and scoot, global OOC, and no item loot classic for red again?

I think before we start campaigning for minor things to be changed because "ZOMG CLASSIK!" we *need* to consider the realistic changes that need to happen because it's classic.

I.e. - Monk epic not showing. An entire class's epic is broken atm by not showing it's particle

Rogue epic particle isn't implemented, though proven hundreds fold over to have existed in classic.

Pet exp penalty should be removed by now on the timeline

Sneak/Hide has been posted through the nose to not be working as intended.. unchanged..

Classic resists capped at 255

Atrocious EXP bonuses given to players of red.. global OOC.. "loot and scoot" rules..

Current mob pathing speed is borked all to hell since last patch, mobs that have been confirmed not to move "very fast" are faster than jboots (Raptors, anyone?)

No item loot from your precious twink on red?

Can't pickpocket *most* humanoid mobs?

The Ivandyr's hoop click effect nerf? Not classic

Chickens in OT aren't considered "animal" anymore? Somehow? Even though other "animal" spells work on them, charm doesn't?

Or maybe we could remove Red99 all together, because by "classic" standards most characters there are leveled with a tremendous exp bonus from grouping.. which isn't classic at all.

But you're right, Nerdgon, we need to stop and remove item recharging.. because *that's* what's breaking YOUR classic experience, even though it's 100000000% classic.

Make sure we don't fix the important non-classic stuff, we need to get to work on this game breaking classic mechanic.
  #49  
Old 07-23-2014, 05:50 PM
sox7d sox7d is offline
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Recreate the classic experience by changing the drop locations of all quest loot and giving LoIO and dreadlands exp bonuses. I think people filling those zones would be a lot more classic than an accurate ZEM.
  #50  
Old 07-23-2014, 05:57 PM
Tann Tann is offline
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/drama

I think limited boxing should be allowed, like how you can get an IP exemption for running 2 clients here. We all know those people who have their "gf or wife" play are really just 2 boxing anyway. It would help folks with limited off hour play time who wanted to play a non solo friendly class and didn't already have 5 alts with epics.

Would also cut down on small scale RMT, folks wouldn't be dropping $$$ on fungi's if they had a pocket healer.
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