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  #21  
Old 06-08-2014, 01:14 PM
kaev kaev is offline
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Originally Posted by amateur [You must be logged in to view images. Log in or Register.]
for agro would a pair of jade maces be preferred over a some yak clubs at lvl 40?
It depends. How's fast is your group killing? Is your group stacked with healing or are you getting by with a druid and no clarity? How fragile are the non-tanks that might draw agro, and how competent are they at dumping it? How many rogues are in the group? How competent are your groupmates at dumping agro? What's your (buffed) dex?

IIRC the numbers from live, dex of 105 gives an average of 2 procs/minute in main-hand and 1/minute off-hand. If fights last less than 20 seconds the yaks don't offer much benefit. As fights get longer, your dex gets buffed higher, and mob facing gets more important (rogues!), agro procs become more valuable.

IME, the stun procs were just eye-candy at 40. In groups where agro was significant it was just "please wait for assist" and go to town with my best damaging dual-wield combo. Jade Mace + FBSS is ~ 1.5sec delay, so with a two-beat delay before calling assist I was already getting my third round in with my main-hand by the time the rest of the melees engaged, mobs generally melted before they could turn unless somebody did something stupid (rogue doesn't bother to evade after BS, monk/ranger insists on using agro proc weapon, that sort of thing.) In groups with strong healing and/or heavily twinked dps melees I'd call assist on my engage and mash taunt when the mob turned because it was all about clearing camp before the puller got back with more.

At 40 by far the most reliable agro control is a caster with a couple levels on the mobs to make root stick and rogues/monks/rangers who have enough sense to fight from max melee range without using dd proc weapons.
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  #22  
Old 06-14-2014, 10:08 PM
bleech bleech is offline
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i got a 384 crippling blow at lvl 24
Last edited by bleech; 06-14-2014 at 10:22 PM.. Reason: new high
  #23  
Old 06-15-2014, 11:18 AM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by kaev [You must be logged in to view images. Log in or Register.]
It depends. How's fast is your group killing? Is your group stacked with healing or are you getting by with a druid and no clarity? How fragile are the non-tanks that might draw agro, and how competent are they at dumping it? How many rogues are in the group? How competent are your groupmates at dumping agro? What's your (buffed) dex?

IIRC the numbers from live, dex of 105 gives an average of 2 procs/minute in main-hand and 1/minute off-hand. If fights last less than 20 seconds the yaks don't offer much benefit. As fights get longer, your dex gets buffed higher, and mob facing gets more important (rogues!), agro procs become more valuable.

IME, the stun procs were just eye-candy at 40. In groups where agro was significant it was just "please wait for assist" and go to town with my best damaging dual-wield combo. Jade Mace + FBSS is ~ 1.5sec delay, so with a two-beat delay before calling assist I was already getting my third round in with my main-hand by the time the rest of the melees engaged, mobs generally melted before they could turn unless somebody did something stupid (rogue doesn't bother to evade after BS, monk/ranger insists on using agro proc weapon, that sort of thing.) In groups with strong healing and/or heavily twinked dps melees I'd call assist on my engage and mash taunt when the mob turned because it was all about clearing camp before the puller got back with more.

At 40 by far the most reliable agro control is a caster with a couple levels on the mobs to make root stick and rogues/monks/rangers who have enough sense to fight from max melee range without using dd proc weapons.
Procs are 0 to 2 per minute as your dex scales from 0 to 255 for your mainhand, and half that for your offhand. It's a dev post, you can search it up if you want to I'm sure.

Roots to keep mobs at a tank at lower levels, and then the tank gets to just focus on higher DPS weapons instead of higher aggro weapons, is a solid idea imo.
  #24  
Old 06-17-2014, 10:56 PM
Colgate Colgate is offline
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warriors do the most dps in the game with precision active currently

it will only get better in velious
  #25  
Old 06-18-2014, 08:17 AM
Tecmos Deception Tecmos Deception is offline
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How much does no threat reducer affect warriors in a DPS roles on a boss target?
  #26  
Old 06-18-2014, 10:51 AM
koros koros is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
Procs are 0 to 2 per minute as your dex scales from 0 to 255 for your mainhand, and half that for your offhand. It's a dev post, you can search it up if you want to I'm sure.

Roots to keep mobs at a tank at lower levels, and then the tank gets to just focus on higher DPS weapons instead of higher aggro weapons, is a solid idea imo.
.5-2
  #27  
Old 06-18-2014, 11:46 AM
Tecmos Deception Tecmos Deception is offline
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Originally Posted by koros [You must be logged in to view images. Log in or Register.]
.5-2
My mistake.

Here's the dev post: http://www.project1999.com/forums/sh...&postcount=144
  #28  
Old 06-18-2014, 11:52 AM
planarity planarity is offline
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DPS warrior absolutely viable. Send a tell to imba for pointers
  #29  
Old 06-18-2014, 04:41 PM
captnamazing captnamazing is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
How much does no threat reducer affect warriors in a DPS roles on a boss target?
Shouldn't be an issue
If that main tank(s) are good they'll control aggro via threat tools so that all their DPS can go hog-wild
  #30  
Old 06-18-2014, 05:15 PM
kaev kaev is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
Thanks for the link. Re-reading that old TSW thread (after 10-1/2 years, lol) patched a few holes in my memory, wonder how long until it starts leaking again...
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