Project 1999

Go Back   Project 1999 > Red Community > Red Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 05-29-2014, 12:51 AM
Softcore PK Softcore PK is offline
Planar Protector

Softcore PK's Avatar

Join Date: Sep 2011
Location: Red99
Posts: 1,236
Lightbulb PvP pnp policy clarification please (GMs, devs, guides?)

Gonna keep this short.

1. Fearing pets in dangerous dungeons, etc.
2. Fearing NPCs pvp targets are engaged with in dangerous dungeons, etc.
3. Fearing NPCs near pvp targets (not engaged) in dangerous dungeons, etc.

Kosher? From where I'm sitting it looks like training/intentional xp loss.

A heartfelt thank you in advance to the staff! We try not to let you go completely unappreciated [You must be logged in to view images. Log in or Register.]
__________________
“Smile, breathe, and go slowly.”
Last edited by Softcore PK; 05-29-2014 at 01:11 AM.. Reason: clarification
  #2  
Old 05-29-2014, 12:58 AM
HippoNipple HippoNipple is offline
Banned


Join Date: Jun 2010
Posts: 4,095
Default

I like the fearing of the pet play, because the pet owner can do something about that, but running up and fearing a mob sounds pretty shitty.
  #3  
Old 05-29-2014, 01:02 AM
Softcore PK Softcore PK is offline
Planar Protector

Softcore PK's Avatar

Join Date: Sep 2011
Location: Red99
Posts: 1,236
Default

Quote:
Originally Posted by HippoNipple [You must be logged in to view images. Log in or Register.]
I like the fearing of the pet play, because the pet owner can do something about that, but running up and fearing a mob sounds pretty shitty.
Pet owner can do something, but if they don't notice soon enough/aren't fast enough the result is still a train and probably xp loss.

Just my thoughts on the matter.
__________________
“Smile, breathe, and go slowly.”
  #4  
Old 05-29-2014, 01:05 AM
R Flair R Flair is offline
Planar Protector

R Flair's Avatar

Join Date: May 2014
Location: Rustlemania
Posts: 1,058
Default

Fearing a pet is pet owner responsibility. Fearing a mob someone is fighting is their problem as well. If someone just fears a mob in a dungeon near other players creating a train, thats training and great wrath should fall upon their anus.
  #5  
Old 05-29-2014, 01:06 AM
Xer0 Xer0 is offline
Fire Giant

Xer0's Avatar

Join Date: Jul 2012
Posts: 834
Default

Quote:
Originally Posted by Softcore PK [You must be logged in to view images. Log in or Register.]
Pet owner can do something, but if they don't notice soon enough/aren't fast enough the result is still a train and probably xp loss.

Just my thoughts on the matter.
Feels like if you aren't quick enough to react that shouldn't be on the other person. Even so I personally think it's nice when people don't start trains, but at the same time what's a person to do? Should a cleric facetank and waste mana nuking a necro pet? or use a simple crowd control spell to his advantage, one way or the other? None of the former are really strategically sound, so I personally wouldn't find any fault in a person for the latter.
Last edited by Xer0; 05-29-2014 at 01:09 AM..
  #6  
Old 05-29-2014, 01:13 AM
Softcore PK Softcore PK is offline
Planar Protector

Softcore PK's Avatar

Join Date: Sep 2011
Location: Red99
Posts: 1,236
Default

Fear classes all have other means of CC, like root and mez. Except I guess SK if we're not counting snare, but do we really need to allow them to fear pets and FD?
__________________
“Smile, breathe, and go slowly.”
  #7  
Old 05-29-2014, 01:53 AM
Salaryman Salaryman is offline
Fire Giant

Salaryman's Avatar

Join Date: Jan 2014
Posts: 725
Default

Training is part of what gives depth to pvp, I would not have rolled the class I have month back, before PnP bs, if I knew this would be banned its an intergral part of EQ.
If you wanna ban trains in pvp might aswell disable monks, necros and sk because they become so much less usefull.
  #8  
Old 05-29-2014, 02:13 AM
Youlath Youlath is offline
Banned


Join Date: Mar 2013
Posts: 69
Default

Quote:
Originally Posted by Softcore PK [You must be logged in to view images. Log in or Register.]
Fear classes all have other means of CC, like root and mez. Except I guess SK if we're not counting snare, but do we really need to allow them to fear pets and FD?
clerics have fear and root, and pets still cast shit while they're rooted. fear is one million times better. just be faster at recognizing fear and dispel your pet faster or you deserve to die
  #9  
Old 05-29-2014, 02:59 AM
Not Salem Not Salem is offline
Sarnak


Join Date: Apr 2014
Posts: 472
Default

fearing afk players pets is my go to strat
  #10  
Old 05-29-2014, 03:04 AM
Bazia Bazia is offline
Banned


Join Date: May 2011
Posts: 4,152
Default

Sirken has confirmed to me multiple times fearing mobs isn't training.

Or at least it wasn't before PnP
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:19 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.