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#1
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Gonna keep this short.
1. Fearing pets in dangerous dungeons, etc. 2. Fearing NPCs pvp targets are engaged with in dangerous dungeons, etc. 3. Fearing NPCs near pvp targets (not engaged) in dangerous dungeons, etc. Kosher? From where I'm sitting it looks like training/intentional xp loss. A heartfelt thank you in advance to the staff! We try not to let you go completely unappreciated [You must be logged in to view images. Log in or Register.]
__________________
“Smile, breathe, and go slowly.”
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Last edited by Softcore PK; 05-29-2014 at 01:11 AM..
Reason: clarification
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#2
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I like the fearing of the pet play, because the pet owner can do something about that, but running up and fearing a mob sounds pretty shitty.
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#3
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Quote:
Just my thoughts on the matter.
__________________
“Smile, breathe, and go slowly.”
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#4
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Fearing a pet is pet owner responsibility. Fearing a mob someone is fighting is their problem as well. If someone just fears a mob in a dungeon near other players creating a train, thats training and great wrath should fall upon their anus.
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#5
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Quote:
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Last edited by Xer0; 05-29-2014 at 01:09 AM..
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#6
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Fear classes all have other means of CC, like root and mez. Except I guess SK if we're not counting snare, but do we really need to allow them to fear pets and FD?
__________________
“Smile, breathe, and go slowly.”
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#7
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Training is part of what gives depth to pvp, I would not have rolled the class I have month back, before PnP bs, if I knew this would be banned its an intergral part of EQ.
If you wanna ban trains in pvp might aswell disable monks, necros and sk because they become so much less usefull. | ||
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#8
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Quote:
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#9
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fearing afk players pets is my go to strat
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#10
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Sirken has confirmed to me multiple times fearing mobs isn't training.
Or at least it wasn't before PnP | ||
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