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  #11  
Old 09-22-2010, 01:28 PM
Extunarian Extunarian is offline
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Quote:
Originally Posted by Dominick [You must be logged in to view images. Log in or Register.]
Hell levels are 24, 29, 34, 39, 44, and 49 in Classic?
It is 30, 35, 40 and 45. I just finished up the 40 grind and can tell you that 41-43 took less time than that level.
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  #12  
Old 09-22-2010, 01:28 PM
Nazran Nazran is offline
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Quote:
Originally Posted by Dominick [You must be logged in to view images. Log in or Register.]
Hell levels are 24, 29, 34, 39, 44, and 49 in Classic?
I am sure you are right... I dont rememeber for sure [You must be logged in to view images. Log in or Register.]
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  #13  
Old 09-22-2010, 01:31 PM
Savard18 Savard18 is offline
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Quote:
Originally Posted by Extunarian [You must be logged in to view images. Log in or Register.]
It is 30, 35, 40 and 45.
This, I believe is accurate
  #14  
Old 09-22-2010, 02:00 PM
LizardNecro LizardNecro is offline
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There are other wonderful emu servers with 2x and 4x xp gain. The EZ server is a lot of fun! You might want to try that out.
  #15  
Old 09-22-2010, 05:15 PM
Acillatem Acillatem is offline
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The risk vs reward is what I actually liked about EQ compared to other MMOs.

In WoW - I was level 60 in like 2 weeks. (untwinked, no outside help, new to the game, etc). No sense of accomplishment. Very few friends on the server becuz everything is geared towards soloing your way up. I just didn't feel like I was accomplishing very much.

On EQ - (again without outside help), the first 10 levels fly by pretty quick - but then after that - man I really felt like I EARNED my levels from that point on. ESPECIALLY the hell levels. AND I made so many friends/contacts along the way!

THAT'S what an MMO should be all about. EQ may have fuked up a lot of things, but they sure got the whole "sense of accomplishment" thing down (at least in Classic/Kunark/Velious).
  #16  
Old 09-22-2010, 05:48 PM
Bubbles Bubbles is offline
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Since we're wasting time in the "things that won't ever happen thread"

How about 2x loot tuesdays? Some servers throw 2x loot, which (as most know) is an EMU thing where each mob drops a second RNG'd drop as well one the corpse (i.e. Frenzied drops 2 moon rings, Sage drops a cowl and cord, etc... 2 shots at whatever a mob's normal loot pool is). On a desolate server it made grinding up your boxes all the more bearable.

Imagine the carnage of a 2x Loot Tuesday on P1999!

Yeah, would never happen, but it's fun to think about. :P
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  #17  
Old 09-22-2010, 06:40 PM
Puyen Puyen is offline
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Exp is fine because it actually takes time and group play to accomplish stuff. Maybe a tiny tiny full grping exp
Increase would be as far as I would care to see happen and even still i am skeptical about that.
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  #18  
Old 09-23-2010, 11:30 AM
Arclanz Arclanz is offline
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To the OP, what race and class are you playing??

This has a huge impact on how quickly you level. When my enchanter solos, the xp flies. When he groups, the xp sux.

If you'd like to level more quickly, play a solo class. Or try to get a regular group and focus more on enjoying the game and less on getting levels.
  #19  
Old 09-23-2010, 11:34 AM
Ishio Ishio is offline
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Oh man, I got the greatest idea evar! How about we add a button to our hotbar, that when you click it you gain 10000x the exp per mob, and then you get 100,000pp, added each click, and Beastlords and Bezerkers, Kittehs, froogies, and dragonpeople are unlocked lululul.

/sarcasm

The game's fine how it is, leave it at that. It's reasons like these that EQLive kind of went the way it went. The game was fine up to PoP, not saying the game was perfect pre-Kurnak, but it was better than post PoP, then people started bitching, and WoW came out so SoE started competing.
  #20  
Old 09-23-2010, 11:37 AM
Ishio Ishio is offline
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Probably any other *ideas* for improving the game to suit one style of play over the original EverQuest 1999 experience, should be posted here.
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