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#41
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![]() I'll be glad to bag my RB for Vulak/Tunare dagger combo, sign me up.
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#42
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![]() That's what I'm saying, but you won't have any Veng X arms to cover you. Will AoB gear stack? That's something I'm really curious about.
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#43
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![]() From what I hear, yes
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#44
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![]() GDI have to keep factioning goblins then.
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#45
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![]() AoB worn and click stacks. And yeah atk > other vel weps. RB and Primal is so deadly and only thing that will be close is the Vulak and Tunare combo. I still think it is a very minor upgrade though and end game weapons. Dagger is rare as fuck.
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#46
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![]() I know we started offhand epic for primal
Epic Def didn't get bagged until luclin tho That being said we never got a tuna re dagger until luclin and only saw maybe 2 vulak daggers ever | ||
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#47
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![]() Quote:
That's really a testament to Everquest's fundamental flaw with regard to the stat system more than anything else. This flaw being that Verant had no experience or understanding from which to draw from regarding MMO stat systems. EQ was quite literally the first game of it's kind, so the game design was really a shot in the dark and a "best guess" where the developers made things up on the spot as they went. My take with regards to stats in a more specific sense: AGI: almost completely worthless with the exception of aiding dodge skill (slightly) DEX: almost completely worthless with he exception of helping procs and bow hits. Maybe some value for bards regarding songs (need actual proof I even accept this) AC: completely worthless here, period (I don't care how it's justified by anyone, the result is the same: it's worthless). Logs and parsing show this to be true. It worked to a degree on live, but even then it was way underpowered from where it should have been. ATTK: Still unknown how it works. Appears completely worthless. WIS/INT: Additional Mana based on level STA: Additional HP based on level CHA: Affects charm and merchant prices (by laughably low amounts) STR: Slightly affects hit dmg, Most useful for Rogues because it affects backstab to a significant degree. Also how much a player can carry. TLDR: Weapon\s matter. Other stats have hardly any impact at all unless it's class specific stuff like cha/charm, str/backstab, dex/proc etc. And even then, not having stats isn't going to stop a player from fulfilling their role in a group/raid.
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#48
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![]() ATK only really matters in comparison to mobs AC (at least on live)
you could really see that in Luclin where mob AC went thru the roof (in part to justify vengeance effect on armour) | ||
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#49
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![]() Sigh, and I browsed each page hoping to see info about AC. Anyone wanna answer that part?
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#50
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![]() Quote:
Quote:
http://www.project1999.com/forums/sh...d.php?t=148089 /resolved (hopefully)
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Last edited by Adolphus; 05-24-2014 at 10:02 PM..
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