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  #11  
Old 09-18-2010, 03:28 PM
stroh68 stroh68 is offline
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Quote:
Originally Posted by yaeger [You must be logged in to view images. Log in or Register.]
Though, I thought that if you rooted a target, it automatically dispels the snare on the target. At least that's what happened in classic.
I didn't start my druid on live until Kunark, but as I remember root never overwrote snare, and it certainly doesn't on P99. Now root/snare/treeform/Spirit of Cheetah would all overwrite SoW on live, they do not overwrite here though.
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  #12  
Old 09-18-2010, 08:05 PM
yaeger yaeger is offline
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Quote:
Originally Posted by Patch Notes
------------------------------
January 9, 2001 3:00 am
------------------------------

*Root and Snare*

Root-type spells and "snare" type spells now use a separate spell
effect.

Previously, "Root" spells would overwrite any snare effect upon the
target. When the root would wear off, the target began moving at full
speed. With this change, when root wears off, snare will still be in
effect. This has a few added effects on the other end.

For instance, root will no longer cancel SoW or Journeyman's Boots
effects. It also allowed us to correct a long-standing bug that was
allowing bards to cancel root on themselves by playing Selo's
Accelerando if Selo's was in effect at the time that the bard was
rooted. As mentioned in a previous patch where the first part of this
bug was fixed, this was not the intended effect.
I was curious so I did some digging. Classic through Velious root did nullify movement effects such as SoW and snare.

Vague as to whether or not this was considered a bug. I think the root overriding snare is a good thing. Maybe the Devs will notice and change it.
Last edited by yaeger; 09-18-2010 at 08:11 PM..
  #13  
Old 09-18-2010, 09:06 PM
Messianic Messianic is offline
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Quote:
Originally Posted by yaeger [You must be logged in to view images. Log in or Register.]
I think the root overriding snare is a good thing.
Why?
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Quote:
Originally Posted by Dumbledorf View Post
I'll look into getting it changed to The Secret Order of the Silver Rose of Truth and Dragons.
  #14  
Old 09-18-2010, 09:29 PM
yaeger yaeger is offline
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Well, a couple of reasons:

1) It's classic.

2) It adds a level of complexity that defines the solo and group game. Stacking movement debuffs is redundant and it adds too much of a safety barrier.
  #15  
Old 09-19-2010, 01:12 AM
cohaagen cohaagen is offline
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Wow thanks for all the tips and advice.

I played a little PvP on Live, so I actually remember the different ways that snare/root/SOW could happen. If I had SOW, then got rooted, I would still have my SOW when the root wore off. However, if I had SOW, then got SNARED, the snare would negate the SOW immediately, so when the snare wore off my SOW was gone. And yes, if I was snared, then rooted, then root wore off, I was still snared (assuming the timer on the snare wasn't up yet).

I believe SOE patched it this way based on the concept that snare and SOW are movement speed buffs/debuffs, whereas root is a more temporary means of holding an enemy in place (ie can't move at all).

I agree that it would add a level of complexity, but from what I understand, the patch date of January 9, 2001 is well within the "Classic" timeframe, so yes the mechanics changed, but they are by no means "Un-Classic".
  #16  
Old 09-19-2010, 08:53 AM
Messianic Messianic is offline
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Quote:
Originally Posted by yaeger [You must be logged in to view images. Log in or Register.]
Well, a couple of reasons:

1) It's classic.

2) It adds a level of complexity that defines the solo and group game. Stacking movement debuffs is redundant and it adds too much of a safety barrier.
I'd argue root is a different class of movement debuff altogether...Sure, it makes it harder if you can't snare+root, but I don't want to make it harder...

However, if they ever modify (as they eventually did on live) dots to doing full damage only if a mob is rooted/feared, I would definitely want to be able to root+snare.
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Quote:
Originally Posted by Dumbledorf View Post
I'll look into getting it changed to The Secret Order of the Silver Rose of Truth and Dragons.
  #17  
Old 09-19-2010, 12:56 PM
yaeger yaeger is offline
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I don't understand, I've proven that the mechanic was changed from a Classic state in 2001. That solo classes could still solo when root nullified movement debuffs.

I can understand where some people come from. They don't want a 'nerf' on a mechanic they use to solo. Yet, we see posts all the time about people wondering why solo exp is so much better than group exp.

Classic was balanced around the concept of root nullifying snare effects well into the Velious time-frame. Not only class balance, but group vs. solo balance. This change would go a little way towards narrowing those gaps.
  #18  
Old 09-19-2010, 01:03 PM
Alawen Everywhere Alawen Everywhere is offline
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Uh, that's not "well into Velious". That's a couple months into Kunark.
  #19  
Old 09-19-2010, 01:33 PM
yaeger yaeger is offline
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Quote:
Originally Posted by Alawen Everywhere [You must be logged in to view images. Log in or Register.]
Uh, that's not "well into Velious". That's a couple months into Kunark.
It was my understanding that Velious went live in Dec 2000.
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