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#4
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![]() Was server run speed patch, which is fixed, yes.
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#5
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![]() Run speed is too fast for some mobs. Snare is slowing proper percentage. Waiting for a patch that updates more mob speeds.
H
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Haynar <Millennial Snowflake Utopia>
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#6
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![]() I was going to say, they seem a bit fast still. Thanks.
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Mokli - Druid of Karana
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#7
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![]() They have to adjust mob speeds individually, zone by zone, mob by mob so It may take some time. Them devs working hard for our pixels /Salute
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#8
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![]() I haven't been out by raptors in years, but when I did hunt there they always ran pretty fast. In fact I specifically remember casters using Jboots complaining that they weren't able to escape. I was glad to be a druid that day.
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-Aftermath-
Tasslehof - 60 Druid Barlow - 60 monk Blueberrii - 60 Mage Gigglepurr - 60 Shaman Kids - 60 Rogue Fornfamnad - 60 Cleric | ||
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#9
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![]() Aviaks in SK seem a bit fast.
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Mokli - Druid of Karana
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#10
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![]() Is there a certain percentage where models switch from the running to the walking animation? Is it safe to assume that models who continue to use the running animation after being ensnared are most likely going too fast? For example, Hill Giants appear to be running after being ensnared.
*Also, I ensnared myself and I was extremely slow going forward and could not move backward unencumbered. | ||
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