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  #41  
Old 05-04-2014, 10:49 PM
Glenzig Glenzig is offline
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How did this become a discussion about how to program class balance?
  #42  
Old 05-04-2014, 11:00 PM
mtb tripper mtb tripper is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
I really like the idea of the book, if downtime wasn't so extreme. I definitely remember it creating some real tension when fighting in many areas.
I really liked the book as well
  #43  
Old 05-04-2014, 11:09 PM
radditsu radditsu is offline
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Shooting an arrow and clicking circlet in between server ticks was gr8.
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Tanrin,Rinat,Sprucewaynee
  #44  
Old 05-04-2014, 11:13 PM
Zuranthium Zuranthium is offline
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Originally Posted by Wiery [You must be logged in to view images. Log in or Register.]
Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
THAT'S NOT WHAT BALANCE IS.
Yes it is.
NO, it isn't. You can't say "balance is bad because it creates homogenization, like WoW". That is merely the most simplistic form of balance possible. You're taking an apple and comparing it to the same brand of apple. You're saying 1 = 1.

Actual good balance in game design would be taking a wide number of different properties and combining them such that it resembles a complex algebraic equation. Something like "Rangers have abilities of 2b(3a + 4z +5y)" and that's just about as good as "Shadowknights who have abilities of (3k * 5h) + (2g * 3s)".

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Originally Posted by Wiery [You must be logged in to view images. Log in or Register.]
When one's white hit does not equal the other's white hit, there is an imbalance. When one's amount of dps output offsets the amount of incoming damage is equal to the other's dps plus healing, rendering the single white hit variance insignificant, then there is balance. Is that what you're trying to say? If so, EQ is not balanced and is therefore diverse.
Again, imbalance and diversity inherently have nothing to do with each other. You don't know what you're talking about.

The example in this quote is just balance in a simplistic manner. This example does already begin to show diversity, though. If one class could "do 100 damage per second", they would be more or less useful in different scenarios than another class who can "do 50 damage per second and take 50 less damage per second".

There are way more variables and mechanics that a game should have, though. For a game like this, you should have to consider Ranged damage, AoE damage, interrupts, shutdown, stuns/knockdowns, snares/roots, energy denial, stances, enchantments, conditions, hexes, "spike damage" vs. "pressure damage", movement speed increases. There are SO many things that can go into it, both offensively and defensively.

So, once again, Everquest could have FAR more balance and FAR more diversity. Just because Everquest is better than WoW, that doesn't mean it is anywhere close to being the best product possible.
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  #45  
Old 05-04-2014, 11:27 PM
Kika Maslyaka Kika Maslyaka is offline
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Originally Posted by Wiery [You must be logged in to view images. Log in or Register.]
You can't even type a coherent sentence, so it's hard to take you seriously. Remember, there is no time limit on the submit button.
And it seems when one goes after "grammar" - he obviously has nothing to say.
There is no limit on think time neither, but it seems your brain capacity prevents that.
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[Rogean;750468]
Aren't you suppose to be banned?

[Zuranthium;1453395]
The people who invented the first space ships were brilliant. That doesn't mean anybody should actually want to use them 200 years later. Ideas are limited by means of execution. Everquest has amazing ideas that need to be completely reworked in their execution, in order for classic Everquest as it was envisioned to actually exist and continue to be relevant as things have evolved.
  #46  
Old 05-04-2014, 11:32 PM
Kika Maslyaka Kika Maslyaka is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]

There are way more variables and mechanics that a game should have, though. For a game like this, you should have to consider Ranged damage, AoE damage, interrupts, shutdown, stuns/knockdowns, snares/roots, energy denial, stances, enchantments, conditions, hexes, "spike damage" vs. "pressure damage", movement speed increases. There are SO many things that can go into it, both offensively and defensively.
+1

I can also add - take StarCraft a brilliant example of balanced yet completely different sides. Here is some diversity for you.
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Quote:
[Rogean;750468]
Aren't you suppose to be banned?

[Zuranthium;1453395]
The people who invented the first space ships were brilliant. That doesn't mean anybody should actually want to use them 200 years later. Ideas are limited by means of execution. Everquest has amazing ideas that need to be completely reworked in their execution, in order for classic Everquest as it was envisioned to actually exist and continue to be relevant as things have evolved.
  #47  
Old 05-05-2014, 12:33 AM
Bessy Bessy is offline
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classic ui.
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Jareker says GO BESSY GO.
  #48  
Old 05-05-2014, 12:54 AM
Wiery Wiery is offline
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Quote:
Originally Posted by Kika Maslyaka [You must be logged in to view images. Log in or Register.]
+1

I can also add - take StarCraft a brilliant example of balanced yet completely different sides. Here is some diversity for you.
And after "here", you're supposed to provide something intelligible to the the conversation. Still waiting...

Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
The example in this quote is just balance in a simplistic manner.
Of course it is. This is so Kika could understand.

Quote:
Originally Posted by Glenzig [You must be logged in to view images. Log in or Register.]
How did this become a discussion about how to program class balance?
But alas, we're arguing well off topic as Glenzig points out. If you actually wish to carry on a conversation about this and are not trying to simply flex your epeen, then send me a PM. If not, have a good night, good sir. I'll be returning to topic.

Quote:
Originally Posted by Bessy [You must be logged in to view images. Log in or Register.]
classic ui.
Loved having the class icon prominently diplsayed on screen all of the time.
  #49  
Old 05-05-2014, 01:29 AM
Kika Maslyaka Kika Maslyaka is offline
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Quote:
Originally Posted by Wiery [You must be logged in to view images. Log in or Register.]
Of course it is. This is so Kika could understand.
Oh Kika understood him even before his detailed explanations. Since you not so bright, he had to lay it out in details.
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Quote:
[Rogean;750468]
Aren't you suppose to be banned?

[Zuranthium;1453395]
The people who invented the first space ships were brilliant. That doesn't mean anybody should actually want to use them 200 years later. Ideas are limited by means of execution. Everquest has amazing ideas that need to be completely reworked in their execution, in order for classic Everquest as it was envisioned to actually exist and continue to be relevant as things have evolved.
  #50  
Old 05-05-2014, 01:38 AM
Zuranthium Zuranthium is offline
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I think it's time for sunshine and hugs!
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